From: Daniel T. on 29 Jul 2010 20:53 blp(a)cs.stanford.edu (Ben Pfaff) wrote: > RDA <roy.anderson(a)gmail.com> writes: > > > So I had a phone interview not so long ago and it was going quite > > well, but then the interviewer asked "What are the 3 rules of object > > oriented programming?" and I was at a loss. I said "Well, I can > > explain what OOP is...but I'm not sure I know what 3 rules you're > > talking about..." > > Encapsulation, inheritance, and polymorphism are principles or aspects > of OOP. I guess in some sense those are rules. I suspect that the above was the correct answer, but the question was poorly asked. Maybe something like "What three words best describe the Object-Oriented paradigm?"
From: Daniel T. on 30 Jul 2010 08:30 "BGB / cr88192" <cr88192(a)hotmail.com> wrote: > I will add to this: > always using a single class per file is annoying. > > sometimes, the class is very large, and options such as partial classes (in > C#) make sense; > other times (much more commonly), the classes are very small, and it makes > sense to lump them together (it causes much annoyance to have many source > files each with maybe only 10 or 15 lines...). > > granted, the downside here is Java, which by design enforces this little > practice... I haven't done too much Java, but I often put multiple classes in a file, even in that language...
From: August Karlstrom on 30 Jul 2010 08:52 On 2010-07-30 02:42, BGB / cr88192 wrote: > there are basically several of the major things which annoy me about many OO > projects. > > I will add to this: > always using a single class per file is annoying. > > sometimes, the class is very large, and options such as partial classes (in > C#) make sense; > other times (much more commonly), the classes are very small, and it makes > sense to lump them together (it causes much annoyance to have many source > files each with maybe only 10 or 15 lines...). > > granted, the downside here is Java, which by design enforces this little > practice... Oberon is an example of a language where you can define several classes inside a single module. In Oberon the module and not the class (type) takes care of information hiding; in the context of OOP the only new concept in Oberon compared with e.g. Pascal is inheritance (type extension). August
From: BGB / cr88192 on 30 Jul 2010 17:23 "August Karlstrom" <fusionfile(a)gmail.com> wrote in message news:i2uhun$u48$1(a)speranza.aioe.org... > On 2010-07-30 02:42, BGB / cr88192 wrote: >> there are basically several of the major things which annoy me about many >> OO >> projects. >> >> I will add to this: >> always using a single class per file is annoying. >> >> sometimes, the class is very large, and options such as partial classes >> (in >> C#) make sense; >> other times (much more commonly), the classes are very small, and it >> makes >> sense to lump them together (it causes much annoyance to have many source >> files each with maybe only 10 or 15 lines...). >> >> granted, the downside here is Java, which by design enforces this little >> practice... > > Oberon is an example of a language where you can define several classes > inside a single module. In Oberon the module and not the class (type) > takes care of information hiding; in the context of OOP the only new > concept in Oberon compared with e.g. Pascal is inheritance (type > extension). > C++ also allows many classes per file, but still many people follow the one-class-per-file rule, and it is annoying... more so is combining this with using #include on *every* class one might want to reference, or doing a single root source-file which uses #include to merge every other source file in the project into some massive source file.
From: BGB / cr88192 on 30 Jul 2010 17:26 "Daniel T." <daniel_t(a)earthlink.net> wrote in message news:daniel_t-E1E2BA.08300830072010(a)70-3-168-216.pools.spcsdns.net... > "BGB / cr88192" <cr88192(a)hotmail.com> wrote: > >> I will add to this: >> always using a single class per file is annoying. >> >> sometimes, the class is very large, and options such as partial classes >> (in >> C#) make sense; >> other times (much more commonly), the classes are very small, and it >> makes >> sense to lump them together (it causes much annoyance to have many source >> files each with maybe only 10 or 15 lines...). >> >> granted, the downside here is Java, which by design enforces this little >> practice... > > I haven't done too much Java, but I often put multiple classes in a > file, even in that language... yes, but there are restrictions: for cannonical Java, either the other classes need to be marked private, or, more commonly, the classes are declared within other classes. but, one can't just lump a bunch of classes together in the same way as in, say, C# or C++, and expect it to still work.
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