From: Michael Brooks on 14 Jan 2010 18:00 Hello Michal: >"Michal Suchanek" <hramrach(a)centrum.cz> wrote: >> >> I used the the gears.rb as the basis for a OpenGL programmable shader >> (i.e. >> GLSL) version of the gears program. The intro to it and download can be >> found through here: >> >> http://osdir.com/ml/ruby-talk/2009-03/msg00749.html >> >FWIW this does nt work for me on Linux. > >$ ruby gears_using_shaders.rb >Error - The program has terminated because the environment does not s>upport OpenGL 2.0 or greater GLSL shaders. >$ glxinfo >name of display: :0.0 >display: :0 screen: 0 >direct rendering: Yes >server glx vendor string: SGI >server glx version string: 1.2 >OpenGL vendor string: DRI R300 Project >OpenGL renderer string: Mesa DRI R300 (RV515 7153) 20090101 TCL >OpenGL version string: 1.5 Mesa 7.6.1 I implemented the OpenGL 2.0 or greater version of the shader functions so you'll likely need to install OpenGL 2.0 or greater drivers for your video card. It looks like you're running the software-only OpenGL drivers that come with Linux. In the initialize procedure I do the following check for the required OpenGL functions: # Exit if the environment can't handle the OpenGL 2.0 style # GLSL shader api commands if not (GL.respond_to?('CreateProgram') and GL.respond_to?('CreateShader') and GL.respond_to?('ShaderSource') and GL.respond_to?('CompileShader') and GL.respond_to?('AttachShader') and GL.respond_to?('LinkProgram') and GL.respond_to?('DeleteShader') and GL.respond_to?('DeleteProgram')) puts('Error - The program has terminated because the environment does ' + 'not support OpenGL 2.0 or greater GLSL shaders.') exit end In theory, if your MESA / SGI driver supported shaders through ARB extensions (like some earlier OpenGL's did) instead of as built in functions (like OpenGL 2.0+ in the recent ATI, Nvidia and Intel drivers) then you could modify this section and other sections of code to use the alternate (i.e. older) function names. However, I don't believe your drivers support shaders at all. Michael
From: Michal Suchanek on 15 Jan 2010 01:40 2010/1/15 Michael Brooks <michael.brooks(a)shaw.ca>: > Hello Michal: > >> "Michal Suchanek" <hramrach(a)centrum.cz> wrote: >>> >>> I used the the gears.rb as the basis for a OpenGL programmable shader >>> (i.e. >>> GLSL) version of the gears program. The intro to it and download can be >>> found through here: >>> >>> http://osdir.com/ml/ruby-talk/2009-03/msg00749.html >>> >> FWIW this does nt work for me on Linux. >> >> $ ruby gears_using_shaders.rb >> Error - The program has terminated because the environment does not > > s>upport OpenGL 2.0 or greater GLSL shaders. >> >> $ glxinfo >> name of display: :0.0 >> display: :0 Â screen: 0 >> direct rendering: Yes >> server glx vendor string: SGI >> server glx version string: 1.2 >> OpenGL vendor string: DRI R300 Project >> OpenGL renderer string: Mesa DRI R300 (RV515 7153) 20090101 Â TCL >> OpenGL version string: 1.5 Mesa 7.6.1 > > I implemented the OpenGL 2.0 or greater version of the shader functions so > you'll likely need to install OpenGL 2.0 or greater drivers for your video > card. Â It looks like you're running the software-only OpenGL drivers that > come with Linux. direct rendering: Yes It isn't software only but they don't seem to support OpenGL 2. > > In the initialize procedure I do the following check for the required OpenGL > functions: > > Â # Exit if the environment can't handle the OpenGL 2.0 style > Â # GLSL shader api commands > Â if not (GL.respond_to?('CreateProgram') and > Â Â Â Â Â GL.respond_to?('CreateShader') and > Â Â Â Â Â GL.respond_to?('ShaderSource') and > Â Â Â Â Â GL.respond_to?('CompileShader') and > Â Â Â Â Â GL.respond_to?('AttachShader') and > Â Â Â Â Â GL.respond_to?('LinkProgram') and > Â Â Â Â Â GL.respond_to?('DeleteShader') and > Â Â Â Â Â GL.respond_to?('DeleteProgram')) > Â Â puts('Error - The program has terminated because the environment does ' > + > Â Â Â Â Â 'not support OpenGL 2.0 or greater GLSL shaders.') > Â Â exit > Â end > > In theory, if your MESA / SGI driver supported shaders through ARB > extensions (like some earlier OpenGL's did) instead of as built in functions Yes, there are some ARB extensions listed. > (like OpenGL 2.0+ in the recent ATI, Nvidia and Intel drivers) then you The problem is that Intel does not do special driver for Linux, their hardware is supposedly supported by X11/Mesa and the proprietary drivers for ATI/nVidia cards simply don't work (tried with recent cards about half an year ago). > could modify this section and other sections of code to use the alternate Running a demo is as far as I got in using OpenGL so I guess I will pass on this for now. > (i.e. older) function names. Â However, I don't believe your drivers support > shaders at all. > It supports fragment and vertex programs. I don't know it that's sufficient but I think FireGL V3350 should support some shading. Thanks Michal
From: Phillip Gawlowski on 15 Jan 2010 01:59 On 15.01.2010 07:40, Michal Suchanek wrote: > The problem is that Intel does not do special driver for Linux, their > hardware is supposedly supported by X11/Mesa and the proprietary > drivers for ATI/nVidia cards simply don't work (tried with recent > cards about half an year ago). http://www.intel.com/support/graphics/sb/cs-010512.htm They weren't particularly good until recently, but they are there. The one thing that worked out of the box in my last Linux experiment with Ubuntu was Compiz Fusion and WiFi. ;) -- Phillip Gawlowski
From: Michal Suchanek on 15 Jan 2010 04:48 2010/1/15 Phillip Gawlowski <pg(a)thimian.com>: > On 15.01.2010 07:40, Michal Suchanek wrote: > >> The problem is that Intel does not do special driver for Linux, their >> hardware is supposedly supported by X11/Mesa and the proprietary >> drivers for ATI/nVidia cards simply don't work (tried with recent >> cards about half an year ago). > > http://www.intel.com/support/graphics/sb/cs-010512.htm > > They weren't particularly good until recently, but they are there. > These *are* the X11/Mesa drivers and they *are* bad as in having few features, possibly in part because of limitations of the Intel hardware. The stability has also worsened recently. Too many chipset revisions with different hardware issues I guess. Thanks Michal
From: Michael Brooks on 15 Jan 2010 05:20 Hello Michal: "Michal Suchanek" <hramrach(a)centrum.cz> wrote in message news:a5d587fb1001150147g76ab218aw2beb6a7c663cadc8(a)mail.gmail.com... > 2010/1/15 Phillip Gawlowski <pg(a)thimian.com>: >> On 15.01.2010 07:40, Michal Suchanek wrote: >> >>> The problem is that Intel does not do special driver for Linux, their >>> hardware is supposedly supported by X11/Mesa and the proprietary >>> drivers for ATI/nVidia cards simply don't work (tried with recent >>> cards about half an year ago). >> >> http://www.intel.com/support/graphics/sb/cs-010512.htm >> >> They weren't particularly good until recently, but they are there. > > These *are* the X11/Mesa drivers and they *are* bad as in having few > features, possibly in part because of limitations of the Intel > hardware. > > The stability has also worsened recently. Too many chipset revisions > with different hardware issues I guess. > > Thanks > > Michal Sorry to hear that. I do most of my work in Windows. I just booted my desktop into Mint Linux 7 which already had the Nvidia 3D drivers installed then installed ruby 1.8.7, glut, ruby-opengl and ran the gears_with_shaders.rb file just fine. I've had the best success with Nvidia under Linux. Even the Geforce Go 6150 in my old HP tx1000 laptop supports OpenGL 2.1 in Mint Linux 8. I've had some success with ATI in Linux but it varies greatly for different models and from distro-to-distro. I'd heard that the Intel x3100 IGP and later chipsets were supposed to support OpenGL 2.0+ but haven't had direct experience with them. Michael
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