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From: D Yuniskis on 7 Jun 2010 14:13 Hi Grant, Grant Edwards wrote: > On 2010-06-07, D Yuniskis <not.going.to.be(a)seen.com> wrote: >> Hi Grant, >> >> Grant Edwards wrote: >>> On 2010-06-07, D Yuniskis <not.going.to.be(a)seen.com> wrote: >>>> Hi Richard (and Grant), >>>> >>>> FreeRTOS info wrote: >>>>> On 06/06/2010 17:10, Grant Edwards wrote: >>>>>> On 2010-06-06, Michael Kellett <nospam(a)nospam.com> wrote: >>>>>> >>>>>>> Now for the bee in my bonnet !!! >>>>>>> Why do people buy development boards? >>>>>> 1) They allow you to run benchmark code to compare different >>>>>> processors. >>>> Nowadays, with most processors, I think you can get better >>>> data from a simulator >>> Where do you get accurate simulators? >> Have you *looked*? Almost every ARM toolchain has one. >> Microchip's MPLAB, Freescale products, many "legacy" >> devices, etc. *Look* and ye shall find. :> > > Right now, I'm working with an Atmel AT91SAM9G20. Where can I find a > simulator for that? Maybe you should ask your vendor why they haven't provided one! > It will need to provide reasonably accurate network throughput > results for various memory configurations. Gee, I'm working on a project with synchronized, distributed system clocks (a variant of PTP) and *I* don't need hardware until damn near *all* the code is written and debugged. In fact, I can't *prove* the code works by having hardware as creating a worst case network environment is tricky to do in a repeatable way (especially since the code tries to adapt to pathological cases it encounters). I.e., getting everything right ON PAPER is essential to the products working. >>>> All it really gives you, here, is the ability to evaluate their >>>> *hardware* debugging tools. I.e., the quality of the code >>>> generated doesn't vary whether you are running it on real >>>> hardware or virtual hardware. >>> I've never found simulators for the vast majority of CPUs I've used. >>> Do the correctly simulate timings of caches, bursting SDRAM and DMA >>> controllers. Bandwidth limitations on various busses, etc.? >> That will vary based on your *final* hardware! > > True, but I've always been able to get very representative results > from development boards. And I get great results from simulations. >> I.e., if I replace that nice zero-wait state SRAM with a chunk of >> SDRAM, you'll find all the timing data from your development board >> suddenly invalid. > > Of course. That's why one uses a development board with the same type > of memory that one is planning on using. And the same type of analog signal conditioning, timebases, etc. (?) >>> That's not the way it is most of the places I've worked. >> So, the *software* person is responsible for ensuring >> the hardware's functionality? > > It's generally been the software persons reponsibility to test the > hardware and determine what works and what doesn't. Ah, my sympathies. Like the guy who puts the wheels on the car deciding if the wheel wells are the right size :-/ >>> In my experience, development boards are for use by software people, >>> not hardware people. >> A hardware designer will look at as many designs as he can >> (reasonably) get his hands on before embarking on a given design. >> Sometimes, something "unusual" will be present in a design that will >> question his understanding of how the device is supposed to work. >> This might clarify some detail of the datasheet -- or, alert him to a >> problem area that the vendor is "working around" (so the vendor can >> be questioned on the issue). > > But you don't need a board for that. You just need the schematics. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ <grin> >> E.g., an external synchronizer on what *should* be an >> asynchronous input is a strong clue that there is a >> problem with the internal synchronizer *or* the "process" >> (geometry issue?). >> >> Likewise, a cap (gak!) on a "TC out" signal suggests the >> output is glitchy and could benefit from some better >> signal conditioning. > > You don't need a development board for that. All you need is a > schematic. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ <grin> >> These are the sorts of things that the clueless software guy >> will spend days/weeks scratching his head over because he's >> not familiar with the non-ideal characteristics of the hardware >> and wonders why "the motor stopped prematurely".
From: An Schwob in the USA on 8 Jun 2010 15:28 > Hello. > We are in the beginning of development of new product with ARM7 > Can someone tell us what options we have for development tools? We > need a list of available dev toolset, such as > compiler+emulator+(RTOS)+(dev. board)+(processor) that work with each > other. also, perhaps some comments on those tools. > Thanks!! > Jack Very late to the party but my area of expertise: Two very well tested options: IAR + compiler JLink (JTrace), + emulator PowerPAC = embOS + RTOS manyboards + LPC2300/LPC2400/STR9/SAM7X or CortexM3 based LM3S/STM32/LPC1700 processor For your LCD extension you can use emWin http://www.iar.com http://www.segger.com Keil MDK + compiler ULink2 + emulator RL-ARM + RTOS manyboards + LPC2300/LPC2400/STR9/SAM7X or CortexM3 based LM3S/STM32/LPC1700 processor For your LCD extension you can use emWin http://www.keil.com http://www.segger.com Both are professional packages targeted at companies that are serious with a short time to market and have a sizable tools budget Total tools cost full blown for both option above > $10k Alternative at much lower cost and with limitations: Raisonance RIDE7 + IDE + Compiler RLink PRO + emulator circleOS + small free RTOS Primer2 or REva or LPC1700 + Boards STM32 or STR9 processor families http://www.mcu-raisonance.com Total tools cost full blown for option above > $1-2k Limitations: CircleOS less powerful than RL-ARM or Powerpac/embOS Limited to less choices with processors Compilers from Keil and IAR might offer slightly more compact code than a GNU based compiler Some tools information: http://www.lpc2000.com/tools Cheers, An Schwob
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