obstacle management in a breakout On Jun 5, 2:05 pm, gnoir...(a)nospicedham.No-SpAm.gmail.com wrote: Hello everybody, I have to do a breakout game in ASM 8086 for a study project. I don't know how to do the obstacle management. I'm stuck on it. Should I use an array with the positions of the obstacles ? Please, I need your help. Thanks to ... 14 Jun 2010 10:37
[ASM 8086]obstacle management in a breakout Hello everybody, I have to do a breakout game in ASM 8086 for a study project. I don't know how to do the obstacle management. I'm stuck on it. Should I use an array with the positions of the obstacles ? Please, I need your help. Thanks to read my post. Best Regards, Gnoirzox ... 5 Jun 2010 14:41
GetProcessTimes Perhaps a more correct example wouldn't hurt... program duration; #include("stdlib.hhf") #include("w.hhf") static siP :w.STARTUPINFO; piP :w.PROCESS_INFORMATION; CreateTime :w.FILETIME; ExitTime :w.FILETIME; KernelTime :w.FILETIME; UserTime :w.FILETIME; MCreateTime :w.SYSTEMTIME; MExitTime :w.SYSTEMTIME... 7 Jun 2010 16:34
Detecting A20 gate On May 26, 7:38 am, James Harris <james.harri...(a)googlemail.com> wrote: We could do with a standard piece of code to carry out the test and report the results. Any offers? Hi James, Here is a version based on the int 15h, ax=2402 BIOS function specification. This was a PS/2 BIOS function which never made... 4 Jun 2010 16:57
A few errors to deal with [Correction] "Rod Pemberton" <do_not_have(a)notreplytome.cmm> wrote in message news:htta9t$qlm$1(a)speranza.aioe.org... "Frank Kotler" <fbkotler(a)myfairpoint.net> wrote in message news:htt678$m3i$1(a)speranza.aioe.org... Rod Pemberton wrote: "Frank Kotler" <fbkotler(a)myfairpoint.net> wrote in message news:hto6nn$s... 30 May 2010 05:44
Check out telnet 79.175.90.159 password admin -- http://maxa.homedns.org/ Sometimes online sometimes not Svima je "dozvoljeno" biti idiot i mrak, ali samo neki to odaberu, ... 28 May 2010 21:25
One thing I don't understand nowadays Is why are HLL people so much concerned with *speed*. Actually nowadays computers are really *fast*. Problem is *large memory footprint*. When you code in assembler you don;t have to think about speed, rather art and elegance. Or if you can think about speed if you want. There is no machine that can produce alg... 2 Jun 2010 14:13
What is problem with C? It is flat! Needs another dimension. Humans think in 3D not 2D as in C. So my conclusion is that machine language(assembler is human readable machine language) is most superior of all so called high level languages. Because in assembler we can think in 3D while in so called HLL we are limited to FLAT space ! Onl... 28 May 2010 14:50
Lolling at programmers, how many ways are there to create a bitmask ? ;) :) On 2010-05-27, James Harris <james.harris.1(a)googlemail.com> wrote: On 27 May, 17:06, "Skybuck Flying" <IntoTheFut...(a)hotmail.com> wrote: I think to get rid of a branch (branches slow down cpu's) and thereby speed up the code. If you need a branch for this, you've done it wrong. Would you rather writ... 28 May 2010 20:20
Calculating longword pointer, which method is faster ? Hello, There is a bit position which needs to be converted to the longword position in "byte pointer/offset form". Method 1: Divide the bit position by 32 (bits) and then to multiply it by 8 (bits). The division gets rid of the remainder/fraction, the integer part is then multiplied with 8 (bits) again ... 28 May 2010 10:23 |