From: Willow on 12 Jan 2010 08:43 Hi, CRUDASM3 has now hit release 7. I (re-)started the project January 1st or so of this year. It disassembles 32bit x86 Windows EXE/DLL files. I'm trying to find bugs in it and get some feedback from users about what works and what doesn't. If anyone out there is interested, the disassembler was written in C++ and is released under GPL 3. It is driven by a script file that specifies all the information needed to automatically generate a disassembelr, an emulator, and a decompiler, all from one script file. I was disappointed to learn that the DCC Decompiler doesn't structure switch/cases, as it looks like I'm headed into uncharted territory in trying to make a disassembler that (in the future) does control flow analysis. In particular I plan to generate HLL-style switch blocks, loops, and if's, and recognize ||'s and &&s. I understand Hex Rays might do this already but mine is open source and will support 64bit EXE/DLLs eventually, plus it will be free. I do not know how good REC or other decompilers are at structuring switch's. I run into trouble with interval theory, dominators, and depth-first spanning trees. All this theory makes me dizzy, but it's OK, I'm on Winter break and I can handle it! If interested please check out the latest version at the top of this site: http://code.google.com/p/vm64dec/downloads/list If you try it on an EXE/DLL, I'd appreciate a reply posted to alt.lang.asm so I can get some feedback, if it's not too much trouble. Thanks! Willow
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