From: Joseph M. Newcomer on
OK, you have to make sure simple things like loading the file. But if you are doing the
WORK in the main GUI thread, the message pump is dead, your animation won't run, and your
screen will not refresh properly. You would need to do the search in a secondary thread,
and PostMessage to the main GUI thread to update the control. Otherwise, you will see
what you are reporting now.
joe

On Mon, 3 Mar 2008 15:01:00 -0800, Sonu <sonu(a)online.nospam> wrote:

>Ok, I added the _T() abound the Characters in .ReverseFind( '\\' ) );
>
>But that is not the problem... The problem I am having is that the Amimation
>does not run...
>I see a stationary hourglass. But it does not move.... If the user refreshes
>the window, the stationary hourglass disappears and the ctrl that is about to
>get populated with the search results from the background process kindof
>becomes blank.. which leads the user to fear that the program has crashed,
>which is not the case... it's just that the animation is not working.
>Please note that this same code used to work when compiled in the older
>versions of VS.
>
>Thanks
>Srishti
>
>
>
>"Joseph M. Newcomer" wrote:
>
>> See below...
>> On Mon, 3 Mar 2008 13:13:02 -0800, Sonu <sonu(a)online.nospam> wrote:
>>
>> >Here is the code for mod_dir and no, I don't think that is the problem!
>> >
>> > extern CString mod_dir;
>> > TCHAR file[_MAX_PATH];
>> > GetModuleFileName( NULL, file, _MAX_PATH );
>> > mod_dir = file;
>> > mod_dir = mod_dir.Mid( 0, mod_dir.ReverseFind( '\\' ) );
>> ****
>> Seems a bit odd; why not
>> int n = mod_dir.ReverseFind(_T('\\'));
>> if(n < 0)
>> ... deal with lack of any path
>> else
>> mod_dir = mod_dir.Left(n + 1);
>> Note that if you are using _T() as below, you must ALSO use _T() around the character
>> constants! But presuming that the value will be non-negative is dangerous. Also, you
>> should assume that _T('/') is a valid path delimiter. Better still, use _tsplitpath and
>> _tmakepath (or in VS2005, _tsplitpath_s and _tmakepath_s).
>> joe
>> ****
>> >#if _DEBUG
>> > mod_dir = mod_dir.Mid( 0, mod_dir.ReverseFind( '\\' ) );
>> > mod_dir += _T("\\Release");
>> >#endif
>> >
>> >
>> >"AliR (VC++ MVP)" wrote:
>> >
>> >> What's in mod_dir make sure that you are not adding too many \ to the path.
>> >> If mod_dir ends with \\ and you add \\ then you will endup with an invalid
>> >> path.
>> >>
>> >>
>> >> AliR.
>> >>
>> >> "Sonu" <sonu(a)online.nospam> wrote in message
>> >> news:D70DB990-0486-4346-807E-171BFC24EF93(a)microsoft.com...
>> >> > Hello all...
>> >> > I have an animate ctrl in a dialog box, which plays the simple
>> >> > document_search.avi fileof the magnifying glass moving around while I am
>> >> > doing a task in the background.
>> >> > This code used to work when I had my project in VC6.0 and maybe also in
>> >> > VS2003 but when I moved it in VS2005 (or was it already in 2003) the
>> >> > animation doesn't work.
>> >> > So the users think that the program is crashing now as it's kinda frozen
>> >> > and
>> >> > no animation to console them!
>> >> > At the beg of the task:
>> >> > m_search_animate.ShowWindow(SW_SHOW);
>> >> > extern CString mod_dir;
>> >> > m_search_animate.Open( mod_dir + _T("\\document search.avi") );
>> >> > m_search_animate.Play( 0, -1, -1 );
>> >> >
>> >> > at the end of the task:
>> >> >
>> >> > m_search_animate.Stop();
>> >> > m_search_animate.Close();
>> >> > m_search_animate.EnableWindow(FALSE);
>> >> > m_search_animate.ShowWindow(SW_HIDE);
>> >> >
>> >> > Also, the parameters of the Play() are UINTs. So when I give -1 for the
>> >> > parameters for continuous play as described int he MSDN, I get
>> >> > warnings...While I am not very fond of!
>> >> > Please help
>> >> > Thanks
>> >> > Srishti
>> >> >
>> >>
>> >>
>> >>
>> Joseph M. Newcomer [MVP]
>> email: newcomer(a)flounder.com
>> Web: http://www.flounder.com
>> MVP Tips: http://www.flounder.com/mvp_tips.htm
>>
Joseph M. Newcomer [MVP]
email: newcomer(a)flounder.com
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm
From: Sonu on
Hmm.. Thanks Joseph... This is happeningin the OnOK() of a Dialog box. nd
after the process is done it fill a list box on the same dialog with the
results. It used to work in the older versions... :(
I will try putting it in a separate thread!
Thanks again
Srishti

"Joseph M. Newcomer" wrote:

> OK, you have to make sure simple things like loading the file. But if you are doing the
> WORK in the main GUI thread, the message pump is dead, your animation won't run, and your
> screen will not refresh properly. You would need to do the search in a secondary thread,
> and PostMessage to the main GUI thread to update the control. Otherwise, you will see
> what you are reporting now.
> joe
>
> On Mon, 3 Mar 2008 15:01:00 -0800, Sonu <sonu(a)online.nospam> wrote:
>
> >Ok, I added the _T() abound the Characters in .ReverseFind( '\\' ) );
> >
> >But that is not the problem... The problem I am having is that the Amimation
> >does not run...
> >I see a stationary hourglass. But it does not move.... If the user refreshes
> >the window, the stationary hourglass disappears and the ctrl that is about to
> >get populated with the search results from the background process kindof
> >becomes blank.. which leads the user to fear that the program has crashed,
> >which is not the case... it's just that the animation is not working.
> >Please note that this same code used to work when compiled in the older
> >versions of VS.
> >
> >Thanks
> >Srishti
> >
> >
> >
> >"Joseph M. Newcomer" wrote:
> >
> >> See below...
> >> On Mon, 3 Mar 2008 13:13:02 -0800, Sonu <sonu(a)online.nospam> wrote:
> >>
> >> >Here is the code for mod_dir and no, I don't think that is the problem!
> >> >
> >> > extern CString mod_dir;
> >> > TCHAR file[_MAX_PATH];
> >> > GetModuleFileName( NULL, file, _MAX_PATH );
> >> > mod_dir = file;
> >> > mod_dir = mod_dir.Mid( 0, mod_dir.ReverseFind( '\\' ) );
> >> ****
> >> Seems a bit odd; why not
> >> int n = mod_dir.ReverseFind(_T('\\'));
> >> if(n < 0)
> >> ... deal with lack of any path
> >> else
> >> mod_dir = mod_dir.Left(n + 1);
> >> Note that if you are using _T() as below, you must ALSO use _T() around the character
> >> constants! But presuming that the value will be non-negative is dangerous. Also, you
> >> should assume that _T('/') is a valid path delimiter. Better still, use _tsplitpath and
> >> _tmakepath (or in VS2005, _tsplitpath_s and _tmakepath_s).
> >> joe
> >> ****
> >> >#if _DEBUG
> >> > mod_dir = mod_dir.Mid( 0, mod_dir.ReverseFind( '\\' ) );
> >> > mod_dir += _T("\\Release");
> >> >#endif
> >> >
> >> >
> >> >"AliR (VC++ MVP)" wrote:
> >> >
> >> >> What's in mod_dir make sure that you are not adding too many \ to the path.
> >> >> If mod_dir ends with \\ and you add \\ then you will endup with an invalid
> >> >> path.
> >> >>
> >> >>
> >> >> AliR.
> >> >>
> >> >> "Sonu" <sonu(a)online.nospam> wrote in message
> >> >> news:D70DB990-0486-4346-807E-171BFC24EF93(a)microsoft.com...
> >> >> > Hello all...
> >> >> > I have an animate ctrl in a dialog box, which plays the simple
> >> >> > document_search.avi fileof the magnifying glass moving around while I am
> >> >> > doing a task in the background.
> >> >> > This code used to work when I had my project in VC6.0 and maybe also in
> >> >> > VS2003 but when I moved it in VS2005 (or was it already in 2003) the
> >> >> > animation doesn't work.
> >> >> > So the users think that the program is crashing now as it's kinda frozen
> >> >> > and
> >> >> > no animation to console them!
> >> >> > At the beg of the task:
> >> >> > m_search_animate.ShowWindow(SW_SHOW);
> >> >> > extern CString mod_dir;
> >> >> > m_search_animate.Open( mod_dir + _T("\\document search.avi") );
> >> >> > m_search_animate.Play( 0, -1, -1 );
> >> >> >
> >> >> > at the end of the task:
> >> >> >
> >> >> > m_search_animate.Stop();
> >> >> > m_search_animate.Close();
> >> >> > m_search_animate.EnableWindow(FALSE);
> >> >> > m_search_animate.ShowWindow(SW_HIDE);
> >> >> >
> >> >> > Also, the parameters of the Play() are UINTs. So when I give -1 for the
> >> >> > parameters for continuous play as described int he MSDN, I get
> >> >> > warnings...While I am not very fond of!
> >> >> > Please help
> >> >> > Thanks
> >> >> > Srishti
> >> >> >
> >> >>
> >> >>
> >> >>
> >> Joseph M. Newcomer [MVP]
> >> email: newcomer(a)flounder.com
> >> Web: http://www.flounder.com
> >> MVP Tips: http://www.flounder.com/mvp_tips.htm
> >>
> Joseph M. Newcomer [MVP]
> email: newcomer(a)flounder.com
> Web: http://www.flounder.com
> MVP Tips: http://www.flounder.com/mvp_tips.htm
>
From: Joseph M. Newcomer on
But how can OnOK fill a listbox on the same dialog, when OnOK is going to kill off the
dialog making the listbox unavailable.
joe

On Tue, 4 Mar 2008 10:44:00 -0800, Sonu <sonu(a)online.nospam> wrote:

>Hmm.. Thanks Joseph... This is happeningin the OnOK() of a Dialog box. nd
>after the process is done it fill a list box on the same dialog with the
>results. It used to work in the older versions... :(
>I will try putting it in a separate thread!
>Thanks again
>Srishti
>
>"Joseph M. Newcomer" wrote:
>
>> OK, you have to make sure simple things like loading the file. But if you are doing the
>> WORK in the main GUI thread, the message pump is dead, your animation won't run, and your
>> screen will not refresh properly. You would need to do the search in a secondary thread,
>> and PostMessage to the main GUI thread to update the control. Otherwise, you will see
>> what you are reporting now.
>> joe
>>
>> On Mon, 3 Mar 2008 15:01:00 -0800, Sonu <sonu(a)online.nospam> wrote:
>>
>> >Ok, I added the _T() abound the Characters in .ReverseFind( '\\' ) );
>> >
>> >But that is not the problem... The problem I am having is that the Amimation
>> >does not run...
>> >I see a stationary hourglass. But it does not move.... If the user refreshes
>> >the window, the stationary hourglass disappears and the ctrl that is about to
>> >get populated with the search results from the background process kindof
>> >becomes blank.. which leads the user to fear that the program has crashed,
>> >which is not the case... it's just that the animation is not working.
>> >Please note that this same code used to work when compiled in the older
>> >versions of VS.
>> >
>> >Thanks
>> >Srishti
>> >
>> >
>> >
>> >"Joseph M. Newcomer" wrote:
>> >
>> >> See below...
>> >> On Mon, 3 Mar 2008 13:13:02 -0800, Sonu <sonu(a)online.nospam> wrote:
>> >>
>> >> >Here is the code for mod_dir and no, I don't think that is the problem!
>> >> >
>> >> > extern CString mod_dir;
>> >> > TCHAR file[_MAX_PATH];
>> >> > GetModuleFileName( NULL, file, _MAX_PATH );
>> >> > mod_dir = file;
>> >> > mod_dir = mod_dir.Mid( 0, mod_dir.ReverseFind( '\\' ) );
>> >> ****
>> >> Seems a bit odd; why not
>> >> int n = mod_dir.ReverseFind(_T('\\'));
>> >> if(n < 0)
>> >> ... deal with lack of any path
>> >> else
>> >> mod_dir = mod_dir.Left(n + 1);
>> >> Note that if you are using _T() as below, you must ALSO use _T() around the character
>> >> constants! But presuming that the value will be non-negative is dangerous. Also, you
>> >> should assume that _T('/') is a valid path delimiter. Better still, use _tsplitpath and
>> >> _tmakepath (or in VS2005, _tsplitpath_s and _tmakepath_s).
>> >> joe
>> >> ****
>> >> >#if _DEBUG
>> >> > mod_dir = mod_dir.Mid( 0, mod_dir.ReverseFind( '\\' ) );
>> >> > mod_dir += _T("\\Release");
>> >> >#endif
>> >> >
>> >> >
>> >> >"AliR (VC++ MVP)" wrote:
>> >> >
>> >> >> What's in mod_dir make sure that you are not adding too many \ to the path.
>> >> >> If mod_dir ends with \\ and you add \\ then you will endup with an invalid
>> >> >> path.
>> >> >>
>> >> >>
>> >> >> AliR.
>> >> >>
>> >> >> "Sonu" <sonu(a)online.nospam> wrote in message
>> >> >> news:D70DB990-0486-4346-807E-171BFC24EF93(a)microsoft.com...
>> >> >> > Hello all...
>> >> >> > I have an animate ctrl in a dialog box, which plays the simple
>> >> >> > document_search.avi fileof the magnifying glass moving around while I am
>> >> >> > doing a task in the background.
>> >> >> > This code used to work when I had my project in VC6.0 and maybe also in
>> >> >> > VS2003 but when I moved it in VS2005 (or was it already in 2003) the
>> >> >> > animation doesn't work.
>> >> >> > So the users think that the program is crashing now as it's kinda frozen
>> >> >> > and
>> >> >> > no animation to console them!
>> >> >> > At the beg of the task:
>> >> >> > m_search_animate.ShowWindow(SW_SHOW);
>> >> >> > extern CString mod_dir;
>> >> >> > m_search_animate.Open( mod_dir + _T("\\document search.avi") );
>> >> >> > m_search_animate.Play( 0, -1, -1 );
>> >> >> >
>> >> >> > at the end of the task:
>> >> >> >
>> >> >> > m_search_animate.Stop();
>> >> >> > m_search_animate.Close();
>> >> >> > m_search_animate.EnableWindow(FALSE);
>> >> >> > m_search_animate.ShowWindow(SW_HIDE);
>> >> >> >
>> >> >> > Also, the parameters of the Play() are UINTs. So when I give -1 for the
>> >> >> > parameters for continuous play as described int he MSDN, I get
>> >> >> > warnings...While I am not very fond of!
>> >> >> > Please help
>> >> >> > Thanks
>> >> >> > Srishti
>> >> >> >
>> >> >>
>> >> >>
>> >> >>
>> >> Joseph M. Newcomer [MVP]
>> >> email: newcomer(a)flounder.com
>> >> Web: http://www.flounder.com
>> >> MVP Tips: http://www.flounder.com/mvp_tips.htm
>> >>
>> Joseph M. Newcomer [MVP]
>> email: newcomer(a)flounder.com
>> Web: http://www.flounder.com
>> MVP Tips: http://www.flounder.com/mvp_tips.htm
>>
Joseph M. Newcomer [MVP]
email: newcomer(a)flounder.com
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm
From: Sonu on
Well, of ourse I have removed the CDialog::OnOK() from the code... Sorry for
the confusion. I should have said instead that it is in the OnClick of a
button.

Thanks
Srishti

"Joseph M. Newcomer" wrote:

> But how can OnOK fill a listbox on the same dialog, when OnOK is going to kill off the
> dialog making the listbox unavailable.
> joe
>
> On Tue, 4 Mar 2008 10:44:00 -0800, Sonu <sonu(a)online.nospam> wrote:
>
> >Hmm.. Thanks Joseph... This is happeningin the OnOK() of a Dialog box. nd
> >after the process is done it fill a list box on the same dialog with the
> >results. It used to work in the older versions... :(
> >I will try putting it in a separate thread!
> >Thanks again
> >Srishti
> >
> >"Joseph M. Newcomer" wrote:
> >
> >> OK, you have to make sure simple things like loading the file. But if you are doing the
> >> WORK in the main GUI thread, the message pump is dead, your animation won't run, and your
> >> screen will not refresh properly. You would need to do the search in a secondary thread,
> >> and PostMessage to the main GUI thread to update the control. Otherwise, you will see
> >> what you are reporting now.
> >> joe
> >>
> >> On Mon, 3 Mar 2008 15:01:00 -0800, Sonu <sonu(a)online.nospam> wrote:
> >>
> >> >Ok, I added the _T() abound the Characters in .ReverseFind( '\\' ) );
> >> >
> >> >But that is not the problem... The problem I am having is that the Amimation
> >> >does not run...
> >> >I see a stationary hourglass. But it does not move.... If the user refreshes
> >> >the window, the stationary hourglass disappears and the ctrl that is about to
> >> >get populated with the search results from the background process kindof
> >> >becomes blank.. which leads the user to fear that the program has crashed,
> >> >which is not the case... it's just that the animation is not working.
> >> >Please note that this same code used to work when compiled in the older
> >> >versions of VS.
> >> >
> >> >Thanks
> >> >Srishti
> >> >
> >> >
> >> >
> >> >"Joseph M. Newcomer" wrote:
> >> >
> >> >> See below...
> >> >> On Mon, 3 Mar 2008 13:13:02 -0800, Sonu <sonu(a)online.nospam> wrote:
> >> >>
> >> >> >Here is the code for mod_dir and no, I don't think that is the problem!
> >> >> >
> >> >> > extern CString mod_dir;
> >> >> > TCHAR file[_MAX_PATH];
> >> >> > GetModuleFileName( NULL, file, _MAX_PATH );
> >> >> > mod_dir = file;
> >> >> > mod_dir = mod_dir.Mid( 0, mod_dir.ReverseFind( '\\' ) );
> >> >> ****
> >> >> Seems a bit odd; why not
> >> >> int n = mod_dir.ReverseFind(_T('\\'));
> >> >> if(n < 0)
> >> >> ... deal with lack of any path
> >> >> else
> >> >> mod_dir = mod_dir.Left(n + 1);
> >> >> Note that if you are using _T() as below, you must ALSO use _T() around the character
> >> >> constants! But presuming that the value will be non-negative is dangerous. Also, you
> >> >> should assume that _T('/') is a valid path delimiter. Better still, use _tsplitpath and
> >> >> _tmakepath (or in VS2005, _tsplitpath_s and _tmakepath_s).
> >> >> joe
> >> >> ****
> >> >> >#if _DEBUG
> >> >> > mod_dir = mod_dir.Mid( 0, mod_dir.ReverseFind( '\\' ) );
> >> >> > mod_dir += _T("\\Release");
> >> >> >#endif
> >> >> >
> >> >> >
> >> >> >"AliR (VC++ MVP)" wrote:
> >> >> >
> >> >> >> What's in mod_dir make sure that you are not adding too many \ to the path.
> >> >> >> If mod_dir ends with \\ and you add \\ then you will endup with an invalid
> >> >> >> path.
> >> >> >>
> >> >> >>
> >> >> >> AliR.
> >> >> >>
> >> >> >> "Sonu" <sonu(a)online.nospam> wrote in message
> >> >> >> news:D70DB990-0486-4346-807E-171BFC24EF93(a)microsoft.com...
> >> >> >> > Hello all...
> >> >> >> > I have an animate ctrl in a dialog box, which plays the simple
> >> >> >> > document_search.avi fileof the magnifying glass moving around while I am
> >> >> >> > doing a task in the background.
> >> >> >> > This code used to work when I had my project in VC6.0 and maybe also in
> >> >> >> > VS2003 but when I moved it in VS2005 (or was it already in 2003) the
> >> >> >> > animation doesn't work.
> >> >> >> > So the users think that the program is crashing now as it's kinda frozen
> >> >> >> > and
> >> >> >> > no animation to console them!
> >> >> >> > At the beg of the task:
> >> >> >> > m_search_animate.ShowWindow(SW_SHOW);
> >> >> >> > extern CString mod_dir;
> >> >> >> > m_search_animate.Open( mod_dir + _T("\\document search.avi") );
> >> >> >> > m_search_animate.Play( 0, -1, -1 );
> >> >> >> >
> >> >> >> > at the end of the task:
> >> >> >> >
> >> >> >> > m_search_animate.Stop();
> >> >> >> > m_search_animate.Close();
> >> >> >> > m_search_animate.EnableWindow(FALSE);
> >> >> >> > m_search_animate.ShowWindow(SW_HIDE);
> >> >> >> >
> >> >> >> > Also, the parameters of the Play() are UINTs. So when I give -1 for the
> >> >> >> > parameters for continuous play as described int he MSDN, I get
> >> >> >> > warnings...While I am not very fond of!
> >> >> >> > Please help
> >> >> >> > Thanks
> >> >> >> > Srishti
> >> >> >> >
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> Joseph M. Newcomer [MVP]
> >> >> email: newcomer(a)flounder.com
> >> >> Web: http://www.flounder.com
> >> >> MVP Tips: http://www.flounder.com/mvp_tips.htm
> >> >>
> >> Joseph M. Newcomer [MVP]
> >> email: newcomer(a)flounder.com
> >> Web: http://www.flounder.com
> >> MVP Tips: http://www.flounder.com/mvp_tips.htm
> >>
> Joseph M. Newcomer [MVP]
> email: newcomer(a)flounder.com
> Web: http://www.flounder.com
> MVP Tips: http://www.flounder.com/mvp_tips.htm
>
From: Joseph M. Newcomer on
That makes sense. I'd PostMessage to the main GUI thread and let it add elements.
joe

On Tue, 4 Mar 2008 12:09:01 -0800, Sonu <sonu(a)online.nospam> wrote:

>Well, of ourse I have removed the CDialog::OnOK() from the code... Sorry for
>the confusion. I should have said instead that it is in the OnClick of a
>button.
>
>Thanks
>Srishti
>
>"Joseph M. Newcomer" wrote:
>
>> But how can OnOK fill a listbox on the same dialog, when OnOK is going to kill off the
>> dialog making the listbox unavailable.
>> joe
>>
>> On Tue, 4 Mar 2008 10:44:00 -0800, Sonu <sonu(a)online.nospam> wrote:
>>
>> >Hmm.. Thanks Joseph... This is happeningin the OnOK() of a Dialog box. nd
>> >after the process is done it fill a list box on the same dialog with the
>> >results. It used to work in the older versions... :(
>> >I will try putting it in a separate thread!
>> >Thanks again
>> >Srishti
>> >
>> >"Joseph M. Newcomer" wrote:
>> >
>> >> OK, you have to make sure simple things like loading the file. But if you are doing the
>> >> WORK in the main GUI thread, the message pump is dead, your animation won't run, and your
>> >> screen will not refresh properly. You would need to do the search in a secondary thread,
>> >> and PostMessage to the main GUI thread to update the control. Otherwise, you will see
>> >> what you are reporting now.
>> >> joe
>> >>
>> >> On Mon, 3 Mar 2008 15:01:00 -0800, Sonu <sonu(a)online.nospam> wrote:
>> >>
>> >> >Ok, I added the _T() abound the Characters in .ReverseFind( '\\' ) );
>> >> >
>> >> >But that is not the problem... The problem I am having is that the Amimation
>> >> >does not run...
>> >> >I see a stationary hourglass. But it does not move.... If the user refreshes
>> >> >the window, the stationary hourglass disappears and the ctrl that is about to
>> >> >get populated with the search results from the background process kindof
>> >> >becomes blank.. which leads the user to fear that the program has crashed,
>> >> >which is not the case... it's just that the animation is not working.
>> >> >Please note that this same code used to work when compiled in the older
>> >> >versions of VS.
>> >> >
>> >> >Thanks
>> >> >Srishti
>> >> >
>> >> >
>> >> >
>> >> >"Joseph M. Newcomer" wrote:
>> >> >
>> >> >> See below...
>> >> >> On Mon, 3 Mar 2008 13:13:02 -0800, Sonu <sonu(a)online.nospam> wrote:
>> >> >>
>> >> >> >Here is the code for mod_dir and no, I don't think that is the problem!
>> >> >> >
>> >> >> > extern CString mod_dir;
>> >> >> > TCHAR file[_MAX_PATH];
>> >> >> > GetModuleFileName( NULL, file, _MAX_PATH );
>> >> >> > mod_dir = file;
>> >> >> > mod_dir = mod_dir.Mid( 0, mod_dir.ReverseFind( '\\' ) );
>> >> >> ****
>> >> >> Seems a bit odd; why not
>> >> >> int n = mod_dir.ReverseFind(_T('\\'));
>> >> >> if(n < 0)
>> >> >> ... deal with lack of any path
>> >> >> else
>> >> >> mod_dir = mod_dir.Left(n + 1);
>> >> >> Note that if you are using _T() as below, you must ALSO use _T() around the character
>> >> >> constants! But presuming that the value will be non-negative is dangerous. Also, you
>> >> >> should assume that _T('/') is a valid path delimiter. Better still, use _tsplitpath and
>> >> >> _tmakepath (or in VS2005, _tsplitpath_s and _tmakepath_s).
>> >> >> joe
>> >> >> ****
>> >> >> >#if _DEBUG
>> >> >> > mod_dir = mod_dir.Mid( 0, mod_dir.ReverseFind( '\\' ) );
>> >> >> > mod_dir += _T("\\Release");
>> >> >> >#endif
>> >> >> >
>> >> >> >
>> >> >> >"AliR (VC++ MVP)" wrote:
>> >> >> >
>> >> >> >> What's in mod_dir make sure that you are not adding too many \ to the path.
>> >> >> >> If mod_dir ends with \\ and you add \\ then you will endup with an invalid
>> >> >> >> path.
>> >> >> >>
>> >> >> >>
>> >> >> >> AliR.
>> >> >> >>
>> >> >> >> "Sonu" <sonu(a)online.nospam> wrote in message
>> >> >> >> news:D70DB990-0486-4346-807E-171BFC24EF93(a)microsoft.com...
>> >> >> >> > Hello all...
>> >> >> >> > I have an animate ctrl in a dialog box, which plays the simple
>> >> >> >> > document_search.avi fileof the magnifying glass moving around while I am
>> >> >> >> > doing a task in the background.
>> >> >> >> > This code used to work when I had my project in VC6.0 and maybe also in
>> >> >> >> > VS2003 but when I moved it in VS2005 (or was it already in 2003) the
>> >> >> >> > animation doesn't work.
>> >> >> >> > So the users think that the program is crashing now as it's kinda frozen
>> >> >> >> > and
>> >> >> >> > no animation to console them!
>> >> >> >> > At the beg of the task:
>> >> >> >> > m_search_animate.ShowWindow(SW_SHOW);
>> >> >> >> > extern CString mod_dir;
>> >> >> >> > m_search_animate.Open( mod_dir + _T("\\document search.avi") );
>> >> >> >> > m_search_animate.Play( 0, -1, -1 );
>> >> >> >> >
>> >> >> >> > at the end of the task:
>> >> >> >> >
>> >> >> >> > m_search_animate.Stop();
>> >> >> >> > m_search_animate.Close();
>> >> >> >> > m_search_animate.EnableWindow(FALSE);
>> >> >> >> > m_search_animate.ShowWindow(SW_HIDE);
>> >> >> >> >
>> >> >> >> > Also, the parameters of the Play() are UINTs. So when I give -1 for the
>> >> >> >> > parameters for continuous play as described int he MSDN, I get
>> >> >> >> > warnings...While I am not very fond of!
>> >> >> >> > Please help
>> >> >> >> > Thanks
>> >> >> >> > Srishti
>> >> >> >> >
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> Joseph M. Newcomer [MVP]
>> >> >> email: newcomer(a)flounder.com
>> >> >> Web: http://www.flounder.com
>> >> >> MVP Tips: http://www.flounder.com/mvp_tips.htm
>> >> >>
>> >> Joseph M. Newcomer [MVP]
>> >> email: newcomer(a)flounder.com
>> >> Web: http://www.flounder.com
>> >> MVP Tips: http://www.flounder.com/mvp_tips.htm
>> >>
>> Joseph M. Newcomer [MVP]
>> email: newcomer(a)flounder.com
>> Web: http://www.flounder.com
>> MVP Tips: http://www.flounder.com/mvp_tips.htm
>>
Joseph M. Newcomer [MVP]
email: newcomer(a)flounder.com
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm