From: ramswell on 30 Sep 2007 03:27 Hello everyone! Me and Andrew Wiskow were sitting here tonight trying to figure out how to get the game mods to work on the COLOR 64 V8.0 and got nowhere. Apparently whenever we try to create a new mod, after it tries to initialize, it gives us a data error of some sort and throws us back to the bbs again. Furthermore, I am fidgiting with the notion of possibly running my BBS with my SUPERCPU and I saw no mention of how to do this in the manual and I was wondering how would I go about doing it (AS I KNOW IT'S POSSIBLE). Any ideas would be greatly appreciated. Thanks a lot! Charles
From: supercommodore on 1 Oct 2007 05:56 On Sep 30, 12:27 am, ramswell <shifty_bu...(a)hotmail.com> wrote: > Hello everyone! Me and Andrew Wiskow were sitting here tonight > trying to figure out how to get the game mods to work on the COLOR 64 > V8.0 and got nowhere. Apparently whenever we try to create a new mod, > after it tries to initialize, it gives us a data error of some sort > and throws us back to the bbs again. > > Furthermore, I am fidgiting with the notion of possibly running my > BBS with my SUPERCPU and I saw no mention of how to do this in the > manual and I was wondering how would I go about doing it (AS I KNOW > IT'S POSSIBLE). > > Any ideas would be greatly appreciated. > > Thanks a lot! > > Charles Charles: Talk to Lord Ronin.. He has run his bbs off an SCPU.
From: Rick Youngman on 2 Oct 2007 23:01 On Sep 30, 12:27 am, ramswell <shifty_bu...(a)hotmail.com> wrote: > Hello everyone! Me and Andrew Wiskow were sitting here tonight > trying to figure out how to get the game mods to work on the COLOR 64 > V8.0 and got nowhere. Apparently whenever we try to create a new mod, > after it tries to initialize, it gives us a data error of some sort > and throws us back to the bbs again. > > Furthermore, I am fidgiting with the notion of possibly running my > BBS with my SUPERCPU and I saw no mention of how to do this in the > manual and I was wondering how would I go about doing it (AS I KNOW > IT'S POSSIBLE). > > Any ideas would be greatly appreciated. > > Thanks a lot! > > Charles Are you and Andy "writing" mods... or trying to install more than the BBs has now.. ?? In the older versions of Color64, there was limit of how many Mods you could run, if I remember right and depended on hardware... not sure of Color V 8.0 though. You might just have to tell the BBs to add more Mods than it "thinks" it can handle. It's been a while since I logged into The Cottonwood BBs, so Im not sure what all Andrew has running right now. I ran C*base BBs after trying Color for a while, because of the problems I ran into with Color Mods... Color was such a popular BBs, a lot of Mods that were out there had "bugs", because EVERYONE was writing them..... a few times, I would just edit a "working mods boot" file, to use to load a different game, than it was intended for. ( the fossil driver ) What is the error you guys get ??? and what is the game(s) ?? Rick
From: ramswell on 3 Oct 2007 14:47 On Oct 2, 8:01 pm, Rick Youngman <wl...(a)commspeed.net> wrote: > On Sep 30, 12:27 am, ramswell <shifty_bu...(a)hotmail.com> wrote: > > > > > Hello everyone! Me and Andrew Wiskow were sitting here tonight > > trying to figure out how to get the game mods to work on the COLOR 64 > > V8.0 and got nowhere. Apparently whenever we try to create a new mod, > > after it tries to initialize, it gives us a data error of some sort > > and throws us back to the bbs again. > > > Furthermore, I am fidgiting with the notion of possibly running my > > BBS with my SUPERCPU and I saw no mention of how to do this in the > > manual and I was wondering how would I go about doing it (AS I KNOW > > IT'S POSSIBLE). > > > Any ideas would be greatly appreciated. > > > Thanks a lot! > > > Charles > > Are you and Andy "writing" mods... or trying to install more than the > BBs has now.. ?? > > In the older versions of Color64, there was limit of how many Mods you > could run, if I remember right and depended on hardware... not sure of > Color V 8.0 though. You might just have to tell the BBs to add more > Mods than it "thinks" it can handle. It's been a while since I > logged into The Cottonwood BBs, so Im not sure what all Andrew has > running right now. > > I ran C*base BBs after trying Color for a while, because of the > problems I ran into with Color Mods... > Color was such a popular BBs, a lot of Mods that were out there had > "bugs", because EVERYONE was writing them..... a few times, I would > just edit a "working mods boot" file, to use to load a different game, > than it was intended for. ( the fossil driver ) > > What is the error you guys get ??? and what is the game(s) ?? > > Rick Uh I forget, but I WILL look it up and get back to you on it. I am running V* and when I scratch the MOD file from the listing then load it up and try to install it, it installs the file then "TRIES" to apply it to the system, but it always fails and gives an error message and then reboots the bbs from scratch once more. I'll try again tonight and write everything down as it happens and tell you more specifically when I finish. Thanks a bunch! Charles
From: ramswell on 5 Oct 2007 01:16 On Oct 2, 8:01 pm, Rick Youngman <wl...(a)commspeed.net> wrote: > On Sep 30, 12:27 am, ramswell <shifty_bu...(a)hotmail.com> wrote: > > > > > Hello everyone! Me and Andrew Wiskow were sitting here tonight > > trying to figure out how to get the game mods to work on the COLOR 64 > > V8.0 and got nowhere. Apparently whenever we try to create a new mod, > > after it tries to initialize, it gives us a data error of some sort > > and throws us back to the bbs again. > > > Furthermore, I am fidgiting with the notion of possibly running my > > BBS with my SUPERCPU and I saw no mention of how to do this in the > > manual and I was wondering how would I go about doing it (AS I KNOW > > IT'S POSSIBLE). > > > Any ideas would be greatly appreciated. > > > Thanks a lot! > > > Charles > > Are you and Andy "writing" mods... or trying to install more than the > BBs has now.. ?? > > In the older versions of Color64, there was limit of how many Mods you > could run, if I remember right and depended on hardware... not sure of > Color V 8.0 though. You might just have to tell the BBs to add more > Mods than it "thinks" it can handle. It's been a while since I > logged into The Cottonwood BBs, so Im not sure what all Andrew has > running right now. > > I ran C*base BBs after trying Color for a while, because of the > problems I ran into with Color Mods... > Color was such a popular BBs, a lot of Mods that were out there had > "bugs", because EVERYONE was writing them..... a few times, I would > just edit a "working mods boot" file, to use to load a different game, > than it was intended for. ( the fossil driver ) > > What is the error you guys get ??? and what is the game(s) ?? > > Rick I "booted" it up and got to the main "waiting fr call" screen. then I hit "F1" to go into the menu mode then again hit "F1" to enter "LOCAL MODE." Then I typed in my name and password and got the main welcome screen. Went into the "?" screen for the "SYSOP MENU." Then I hit "G" to access the online game MOD'S (which doesn't exist cause I haven't successfully created it yet). Then it goes into the "ENTERING MODULE MENU" mode where I am given 2 options <either "?" to enter the mod menu, or Return to exit>. So I choose "?." it tells me that I have 7428 bytes free and reasks the same question again so I quit. Now after reading the manual I am supposed to type in a SHIFTED @ KEY which will give me a "check." That is "supposed" to do something but does not. So lets try it.... Ok, the first time I hit the check key, it told me the following: "Device Not Present Error 5540:check symbolbbs.ov2" It reset itself and rebooted the BBS..... Then it said " File Data Error4630:check symbolbbs.ov2" So it seems fairly obvious to me that something inside the bbs.ov2 program isn't sitting right in one or both of those lines. With that being said, I am running the BBS off a CMD HD and a SUPERCPU and it's VERSION 8.0. Any ideas? Thanks a lot for the help! :):):):) Charles
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