From: moonpie on
On Mon, 14 Jun 2010 13:04:33 -0400, "polymod" <polymod(a)optonline.net>
wrote:

>
>"Glennbo" <vdrumsYourHeadFromYourAss(a)cox.net> wrote in message
>news:Xns9D976D1F95CADBrownShoesDontMakeIt(a)85.214.73.210...
>> In news:f3ic1655m5s8eph2tglms7mr2v0q13fnmh(a)4ax.com the killer robot
>moonpie
>> <mr_rc_moonpie(a)yahoo.com> grabbed the controls of the spaceship
>> cakewalk.audio and pressed these buttons...
>>
>> > Is it possible that a sudden end to audio information could cause a
>> > hiccup like that?
>>
>> I've seen that with Sonar before, and ended up adding recorded silence to
>> the end of the song, then bouncing the audible and silent clips into one
>> single clip. Sonar's audio engine is pretty finicky, and easy to cause
>> pops, clicks, and even dropouts.
>
>Yup.
>Reaper 3.60 is up<g>
>
>Poly
>

you read my mind. Friend of mine is using Reaper and loves it, could
probably go over to his house and get some lessons. Is the audio
engine in Reaper less particular? How easy is it to learn the
interface?

more importantly, how easy is it to take a big SONAR project and put
it to Reaper?

From: Steve Ardcorr on
Just a guess, but with regards to sonar suddenly stalling at the end
of the 2 audio tracks, I'm wondering whether it might be that you need
to check the, "play effect tails after stopping" in options/audio/advanced
Either check it or uncheck? Probably the former.
Steve


"moonpie" <mr_rc_moonpie(a)yahoo.com> wrote in message
news:f3ic1655m5s8eph2tglms7mr2v0q13fnmh(a)4ax.com...
> On Mon, 14 Jun 2010 09:37:43 -0500, "Gary R. Hook"
> <obfuscate(a)nospam.net> wrote:
>
>>On 6/14/2010 9:00 AM, Sue Morton wrote:
>>> Since you're mixing, and not recording, have you increased the
>>> latency/buffers? When I record I have my ASIO latency set as low as
>>> possible, this is often sufficient for mixing too... but when there are
>>> many synths and/or many tracks, many effects, etc. I have raised latency
>>> as high as 100+ in order to work. Latency really means nothing unless
>>> you are recording from outside source, or working with realtime video.
>>
>>Right. The only oddity you'll experience is a delay between stopping
>>playback (hitting the spacebar?) and actual cessation of sound. Or
>>tweaks to an effect before it becomes audible. But even at 100+ ms the
>>delay is not unpleasant.
>>
>>Also agree that you don't want to make it too long. But something in
>>the 100 - 130 ms range can alleviate a lot of stress on the CPU while
>>still providing modest playback performance.
>
>
> I'll try that, great idea. Never considered that. Its a work in
> progress, like most i suppose... mix some, then somebody says, well,
> you should really add an electric 12 string to double this part... So
> then I have to add another track, and then turn off all the effects on
> everything, just to be able to record another track without it
> dropping out.,.. very weird, but if thats how it is, then ok
>
> one thing i've noticed, i often get a hard droput near the very end,
> at the same spot every time. I've noticed it "hangs up" when it gets
> to a spot where the audio on two tracks ends suddenly, the rest of the
> tracks keep going. Its like the play bar gets to the spot where those
> two tracks run out of audio, and it just stops.
>
> Is it possible that a sudden end to audio information could cause a
> hiccup like that?
>



--- news://freenews.netfront.net/ - complaints: news(a)netfront.net ---
From: moonpie on
On Mon, 14 Jun 2010 18:03:59 +0000 (UTC), Glennbo
<vdrumsYourHeadFromYourAss(a)cox.net> wrote:

>The killer robot moonpie <mr_rc_moonpie(a)yahoo.com> grabbed the controls
>of the spaceship cakewalk.audio and pressed these buttons...
>
>> Is the audio engine in Reaper less particular?
>
>It's one of, if not the baddest audio engine on the planet.
>
>> How easy is it to learn the interface?
>
>It's got a bit of a learning curve. Was totally worth it IMO.
>
>> more importantly, how easy is it to take a big SONAR project and put
>> it to Reaper?
>
>Audio tracks can easily be moved en masse using Reaper's "ReaRoute",
>which is a virtual ASIO audio cable. Midi tracks can also be moved in
>that same shot using Reaper's ability to act as a ReWire device.


i use 'lectronic drums with a midi brain, that sends a midi signal to
sonar, and then i insert EZ drummer as a soft synth to it. I assume
Reaper can do this too, but doesnt hurt to ask... can it?

From: moonpie on
On Tue, 15 Jun 2010 10:47:00 +0100, "Steve Ardcorr"
<purtington(a)googlemail.com> wrote:

>Just a guess, but with regards to sonar suddenly stalling at the end
>of the 2 audio tracks, I'm wondering whether it might be that you need
>to check the, "play effect tails after stopping" in options/audio/advanced
>Either check it or uncheck? Probably the former.
>Steve
>


thats a good idea too, thanks!
From: moonpie on
On Tue, 15 Jun 2010 13:42:41 +0000 (UTC), Glennbo
<vdrumsYourHeadFromYourAss(a)cox.net> wrote:

>The killer robot moonpie <mr_rc_moonpie(a)yahoo.com> grabbed the controls
>of the spaceship cakewalk.audio and pressed these buttons...
>
>>>Audio tracks can easily be moved en masse using Reaper's "ReaRoute",
>>>which is a virtual ASIO audio cable. Midi tracks can also be moved in
>>>that same shot using Reaper's ability to act as a ReWire device.
>>
>>
>> i use 'lectronic drums with a midi brain, that sends a midi signal to
>> sonar, and then i insert EZ drummer as a soft synth to it.
>
>My drum kit.
>
>http://members.cox.net/glennbo/PadDrums.jpg and
>http://members.cox.net/glennbopix/ReaperDrums.jpg

it says "Superior Drums". I guess those are ToonTrack, not some sort
of native Reaper drum thing? So you posted those pics to say, YES, it
does it exactly the same way as sonar?


>
>> I assume Reaper can do this too, but doesnt hurt to ask... can it?
>
>At 1ms latency on my system.


uh.... is that better or worse than sonar?

Ha! you guys are about a billion miles ahead of me in all this.



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