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From: Markgm on 6 Apr 2010 15:53 Clarifying on topic, I could put this as follows... It seems to me the topic of this is "technical writing", and that means posting in a technical writing forum, which I could scout, and might be interesting. I think programming is the opposite of that, or the last people I would go to for technical writing (for non-geeks). However, the programmer strikes me as the most likely player. Try and figure this one out. Cheers - Mark
From: David Kaye on 6 Apr 2010 17:09 <Markgm(a)discussions.microsoft.com> wrote: >I'm still trying to figure out if a sense of the game can be conveyed, and >to whom. Try bringing the games to an in-person games group. In San Francisco I run one, called SF Games. We also have a branch in Los Angeles. There are lots of other games groups around the country and the world. That way you can get a real world sense of how clear your instructions are.
From: Markgm on 6 Apr 2010 18:06 Thanks, David. I will have to try that. Meanwhile, if you have a games group I would encourage you to take a look at the presentation. Might look like a deck of cards like you've seen before, but a person can develop their strategy in this one for years. And if a person can pick up some of the basic design principles, they could construct amazing games with them. I think you need a computer, though, because for this type you would have to play it well enough to say you knew how hard it was to win (all possibilities counted). For example, start with a large territorial go board, and instead of using black and white stones, give them faces. A grid, faced-pieces, and a few rules, like "flip" or "slide", and then engineered for challenge to win. What we're talking about here is a ceiling of a 50 times per playing piece increase in the number of play-possibilities over that of traditional go. I guess that's another way of saying, "the sky's the limit". Cheers - Mark
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