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From: Leroy Quet on 26 Jul 2010 13:29 Game. Any plural number of players. n-by-n grid. (I suggest for a 2- player game an n of about 4 to 6 for beginners.) The first player to move puts an x in any square. The players take turns. (The player who last drew an x is player A. The player who is now choosing where to put an x is player B.) After player A draws an x, she then tells player B how many squares from player A's recent x that player B can put his x. (This distance is k squares.) Player B then chooses a direction (up, down, right, or left-- whatever is possible, given the edges of the grid) from player A's x that he shall put the new x. Player B can only put an x in an empty square. And this x must be the number (k) of squares dictated by player A from player A's last x (as I already said). And, if possible, player A MUST dictate the distance (k) to an empty square from her x. Last player able to move is the winner. So, to be the last player, you want to move into an empty square that is the last empty square in that column and row. I actually played this game with someone else. (I admit, I hardly ever play my games with other people before publishing them. I have a hard time finding people willing to play.) For novices, I found, the game goes along without too much use of strategy until the last few moves. I would guess that if the players are more advanced, then strategy would come in sooner. But maybe not. Maybe, maybe, it doesn't really matter how good you are until the last few moves. Thanks, Leroy Quet
From: Leroy Quet on 26 Jul 2010 13:37 Leroy Quet wrote: > Game. Any plural number of players. n-by-n grid. (I suggest for a 2- > player game an n of about 4 to 6 for beginners.) > > The first player to move puts an x in any square. > > The players take turns. (The player who last drew an x is player A. > The player who is now choosing where to put an x is player B.) > After player A draws an x, she then tells player B how many squares > from player A's recent x that player B can put his x. (This distance > is k squares.) > Player B then chooses a direction (up, down, right, or left-- whatever > is possible, given the edges of the grid) from player A's x that he > shall put the new x. > Player B can only put an x in an empty square. And this x must be the > number (k) of squares dictated by player A from player A's last x (as > I already said). > And, if possible, player A MUST dictate the distance (k) to an empty > square from her x. > > Last player able to move is the winner. > > So, to be the last player, you want to move into an empty square that > is the last empty square in that column and row. > > I actually played this game with someone else. (I admit, I hardly ever > play my games with other people before publishing them. I have a hard > time finding people willing to play.) > > For novices, I found, the game goes along without too much use of > strategy until the last few moves. > I would guess that if the players are more advanced, then strategy > would come in sooner. But maybe not. Maybe, maybe, it doesn't really > matter how good you are until the last few moves. > And, duh, to be clear, the players take turns who is player A and who is player B. Thanks, Leroy Quet
From: James Dow Allen on 27 Jul 2010 05:55 On Jul 27, 12:29 am, Leroy Quet <qqq...(a)mindspring.com> wrote: > [game played on 4x4 grid] Too bad the game isn't on a torus topology! Then there'd be only two distinct first moves! > I actually played this game with someone else. Well, that's good news! I recall being confused by one of your games that had a flaw certain to come out the very first time you played the game! In Leroy's defense, the prestigious game manufacturer Hasbro isn't much better. They have a new game (Connect 4 Popout, is it in stores yet?) with no less than *three* inadequacies in the rules. I informed them; AFAIK they amended only one rule, and with a comment like "in the very rare case that ..." Uh, Hasbro: It wasn't that rare; in fact it happens about every other game! > For novices, I found, the game goes along without too much > use of strategy until the last few moves. A bit like Dots and Boxes perhaps, where there are clearly distinct levels of expertise. I may write a brute-force solver if I have trouble sleeping tonight. I'll run it first on 3x3 grid since that definitely can be solved quickly. James Dow Allen
From: Leroy Quet on 27 Jul 2010 06:19 James Dow Allen wrote: > On Jul 27, 12:29 am, Leroy Quet <qqq...(a)mindspring.com> wrote: > > [game played on 4x4 grid] > > Too bad the game isn't on a torus topology! > Then there'd be only two distinct first moves! Isn't it just one distinct first move with torus topology? (In that it doesn't matter where you first move. The game will end up the same either way, with shifting of everything a certain number of positions vertically/horizontally mod n.) Or am I missing something? Thanks, Leroy Quet
From: Mark Steere on 27 Jul 2010 10:14
On Jul 27, 2:55 am, James Dow Allen <jdallen2...(a)yahoo.com> wrote: > [Hasbro has] a new game (Connect 4 Popout, > is it in stores yet?) with no less than *three* inadequacies > in the rules. Three inadequacies?? Dammit that sucks. I had such high hopes for Connect 4 Popout. -Mark Mark Steere Games http://marksteeregames.com |