From: Leroy Quet on
Game. Any plural number of players. n-by-n grid. (I suggest for a 2-
player game an n of about 4 to 6 for beginners.)

The first player to move puts an x in any square.

The players take turns. (The player who last drew an x is player A.
The player who is now choosing where to put an x is player B.)
After player A draws an x, she then tells player B how many squares
from player A's recent x that player B can put his x. (This distance
is k squares.)
Player B then chooses a direction (up, down, right, or left-- whatever
is possible, given the edges of the grid) from player A's x that he
shall put the new x.
Player B can only put an x in an empty square. And this x must be the
number (k) of squares dictated by player A from player A's last x (as
I already said).
And, if possible, player A MUST dictate the distance (k) to an empty
square from her x.

Last player able to move is the winner.

So, to be the last player, you want to move into an empty square that
is the last empty square in that column and row.

I actually played this game with someone else. (I admit, I hardly ever
play my games with other people before publishing them. I have a hard
time finding people willing to play.)

For novices, I found, the game goes along without too much use of
strategy until the last few moves.
I would guess that if the players are more advanced, then strategy
would come in sooner. But maybe not. Maybe, maybe, it doesn't really
matter how good you are until the last few moves.

Thanks,
Leroy Quet

From: Leroy Quet on

Leroy Quet wrote:
> Game. Any plural number of players. n-by-n grid. (I suggest for a 2-
> player game an n of about 4 to 6 for beginners.)
>
> The first player to move puts an x in any square.
>
> The players take turns. (The player who last drew an x is player A.
> The player who is now choosing where to put an x is player B.)
> After player A draws an x, she then tells player B how many squares
> from player A's recent x that player B can put his x. (This distance
> is k squares.)
> Player B then chooses a direction (up, down, right, or left-- whatever
> is possible, given the edges of the grid) from player A's x that he
> shall put the new x.
> Player B can only put an x in an empty square. And this x must be the
> number (k) of squares dictated by player A from player A's last x (as
> I already said).
> And, if possible, player A MUST dictate the distance (k) to an empty
> square from her x.
>
> Last player able to move is the winner.
>
> So, to be the last player, you want to move into an empty square that
> is the last empty square in that column and row.
>
> I actually played this game with someone else. (I admit, I hardly ever
> play my games with other people before publishing them. I have a hard
> time finding people willing to play.)
>
> For novices, I found, the game goes along without too much use of
> strategy until the last few moves.
> I would guess that if the players are more advanced, then strategy
> would come in sooner. But maybe not. Maybe, maybe, it doesn't really
> matter how good you are until the last few moves.
>


And, duh, to be clear, the players take turns who is player A and who
is player B.

Thanks,
Leroy Quet

From: James Dow Allen on
On Jul 27, 12:29 am, Leroy Quet <qqq...(a)mindspring.com> wrote:
> [game played on 4x4 grid]

Too bad the game isn't on a torus topology!
Then there'd be only two distinct first moves!

> I actually played this game with someone else.

Well, that's good news! I recall being confused by one of
your games that had a flaw certain to come out the very
first time you played the game!

In Leroy's defense, the prestigious game manufacturer
Hasbro isn't much better. They have a new game (Connect 4 Popout,
is it in stores yet?) with no less than *three* inadequacies
in the rules. I informed them; AFAIK they amended only one
rule, and with a comment like "in the very rare case that ..."
Uh, Hasbro: It wasn't that rare; in fact it happens about
every other game!

> For novices, I found, the game goes along without too much
> use of strategy until the last few moves.

A bit like Dots and Boxes perhaps, where there are clearly distinct
levels of expertise.

I may write a brute-force solver if I have trouble sleeping
tonight. I'll run it first on 3x3 grid since that definitely
can be solved quickly.

James Dow Allen
From: Leroy Quet on


James Dow Allen wrote:
> On Jul 27, 12:29 am, Leroy Quet <qqq...(a)mindspring.com> wrote:
> > [game played on 4x4 grid]
>
> Too bad the game isn't on a torus topology!
> Then there'd be only two distinct first moves!

Isn't it just one distinct first move with torus topology? (In that it
doesn't matter where you first move. The game will end up the same
either way, with shifting of everything a certain number of positions
vertically/horizontally mod n.) Or am I missing something?

Thanks,
Leroy Quet

From: Mark Steere on
On Jul 27, 2:55 am, James Dow Allen <jdallen2...(a)yahoo.com> wrote:

> [Hasbro has] a new game (Connect 4 Popout,
> is it in stores yet?) with no less than *three* inadequacies
> in the rules.

Three inadequacies?? Dammit that sucks. I had such high hopes for
Connect 4 Popout.

-Mark

Mark Steere Games
http://marksteeregames.com