Prev: How do I "solve" this complex xroot?
Next: HP50g fast parser plotting and numerical integrasjon , requestfor betatesters
From: Han on 11 Mar 2010 21:00 Can anyone explain briefly what happens when one graphs via FAST3D? Does the HP50G go into ARM mode to do the fast number crunching during the computing stage? Or is it still using Saturn code? I am familiar with how FAST3D rotates so quickly (using the DRAW3DMATRIX engine), but I would like to know how the compute the array of z-values so quickly. Thanks ahead of time, Han
From: John H Meyers on 12 Mar 2010 04:50 On 3/11/2010 8:00 PM, Han wrote: > Does the HP50G go into ARM mode to do the fast number crunching during FAST3D FAST3D has always been in every 'Saturn' ROM for 49G/49G+/50G series (and emulator); note that neither original 49G nor Emu48 has any "ARM" mode (or "disarm" mode, either :) [r->] [OFF]
From: Raymond Del Tondo on 12 Mar 2010 05:53 "John H Meyers" <jhmeyers(a)nomail.invalid> schrieb im Newsbeitrag news:4B9A0E68.8090405(a)nomail.invalid... > On 3/11/2010 8:00 PM, Han wrote: > >> Does the HP50G go into ARM mode to do the fast number crunching during >> FAST3D > > FAST3D has always been in every 'Saturn' ROM for 49G/49G+/50G series (and > emulator); > note that neither original 49G nor Emu48 has any "ARM" mode (or "disarm" > mode, either :) > ....and there even exists an HP-48 backport of the DRAW3DMATRIX engine;-) http://www.hpcalc.org/details.php?id=5745 Raymond
From: Han on 12 Mar 2010 10:31
So the "Computing" part of FAST3D graphs is done in Saturn code and not Arm code? That's pretty impressive for number crunching... |