From: Vladimir Vassilevsky on 29 May 2010 14:51 Some people are fine with for(;;) { loop }. Some other people use C#.net or LabView. What is the point? Use whatever means adequate for your application. VLV Tim Wescott wrote: > I pontificated by saying that a complete RTOS should have both binary > and counting semaphores, and someone called me on it by asking just what > a "complete" RTOS is. > > I realized that my definition of a "complete" RTOS is pretty fuzzy -- > mostly a mismash of every feature that I've ever wanted to use in an > RTOS, with none of the features that I didn't want to use. This is > ironic, because I also made a snide comment about RTOS vendors being > self-centered. > > I know what the minimum set of features I want in an RTOS -- basically a > prioritizing scheduler with deterministic performance, that allows tasks > to be started under the programmer's control from software entities > outside of the task. This gives you all the tools you need to fire off > tasks from ISRs or other tasks, to block on resources, pass messages, etc. > > But what is a "complete" RTOS then? And if there is one, does anyone > want it? Is a "complete" RTOS just like a CISC instruction set, wasting > code space on features that one may never use, just so a vendor can crow > about it being "all there"? > > And do you think my "minimum necessary" RTOS really includes everything > you need? Or do you think that it's just not functional until you can > pass messages and have Bertie Bott's Every Flavor Flag and Ethernet and > USB and a hard drive and cotton candy on a stick? >
From: 42Bastian Schick on 29 May 2010 15:25 On Sat, 29 May 2010 11:09:32 -0700, Tim Wescott <tim(a)seemywebsite.now> wrote: >I pontificated by saying that a complete RTOS should have both binary >and counting semaphores, and someone called me on it by asking just what >a "complete" RTOS is. > >I realized that my definition of a "complete" RTOS is pretty fuzzy -- >mostly a mismash of every feature that I've ever wanted to use in an >RTOS, with none of the features that I didn't want to use. Actually I think a 'complete' RTOS is in the same category as the perfect programming languange: It just does not exist. It always like this: The hammer needs to fit the nail, else your thumb gets hurt. My problem with above statement of yours is that I am from the message passing school. I write/wrote kernels and these do not offer semaphores as part of the kernel because I strongly believe that _direct_ message passing leads to better designed software. But in paper-evaluations people ask for semaphores, so we need to lenghty explain why my RTOS does not have it :( >And do you think my "minimum necessary" RTOS really includes everything >you need? Or do you think that it's just not functional until you can >pass messages and have Bertie Bott's Every Flavor Flag and Ethernet and >USB and a hard drive and cotton candy on a stick? I think this is another problem I have with the _new_ embedded engineers: They do not know the difference between a PC running Windows,Linux or MAC OS (or ...) and an embedded device running an RTOS kernel. -- 42Bastian Do not email to bastian42(a)yahoo.com, it's a spam-only account :-) Use <same-name>@monlynx.de instead !
From: Tim Wescott on 29 May 2010 18:15 On 05/29/2010 12:25 PM, 42Bastian Schick wrote: > On Sat, 29 May 2010 11:09:32 -0700, Tim Wescott<tim(a)seemywebsite.now> > wrote: > >> I pontificated by saying that a complete RTOS should have both binary >> and counting semaphores, and someone called me on it by asking just what >> a "complete" RTOS is. >> >> I realized that my definition of a "complete" RTOS is pretty fuzzy -- >> mostly a mismash of every feature that I've ever wanted to use in an >> RTOS, with none of the features that I didn't want to use. > > Actually I think a 'complete' RTOS is in the same category as the > perfect programming languange: It just does not exist. > > It always like this: The hammer needs to fit the nail, else your thumb > gets hurt. > > My problem with above statement of yours is that I am from the message > passing school. I write/wrote kernels and these do not offer > semaphores as part of the kernel because I strongly believe that > _direct_ message passing leads to better designed software. I had a really bad experience in my engineering youth that took me almost ten years to get over. It was an application that used message passing, but it was clear that the developers had read the OS manual's chapter on message passing then misunderstood it. They had one task that received messages over a serial port, parsed them to figure out where they should go, and dispatched them as OS messages. There's nothing with that, except that one of the tasks that received messages controlled two motors doing two entirely different things. The basic loop for that task was: * check a message * parse it * if something for a motor to do * do that thing * go back to start One motor's commands were basically "go up" or "go down", and the increment took 50 or 100 milliseconds. The other motor's commands were "go to point A" or "go to point B", and took two seconds. If I grabbed the system controller and alternately hit the "point A" button then the "point B" button long enough, the message queue would fill. The OS or the code (I'm not sure which -- it wasn't good code) really didn't respond well to a message queue filling, and about half of the tasks in the system would stop talking to one another, leaving the system so badly wedged that it needed a power cycle. The customer was not amused. Clearly, one solution to this would have been to have the parsing happening all the time. Another extra solution would have been to have one task per motor. But the solution that I ended up implementing on the next similar product that came down the pike was to not pass messages that had to be queued, parsed, diddled with, polished, turned upside down, then parsed again, all so that you could figure out that the target position for your motor was A or B. In that (admittedly quite narrow case) the solution was to just make an atomic memory access to a variable whose contents were the target position of the motor. Then the motor control task's only job was to make the motor go to where that variable said. I've seen numerous other instances where the "make everything into a message" model gets the job done, but at the expense of a whole lot of processor thrashing. So yes, you can do everything with message passing. You also drive to work in a semi truck, complete with trailer. But it isn't always best. -- Tim Wescott Control system and signal processing consulting www.wescottdesign.com
From: 42Bastian Schick on 29 May 2010 18:58 On Sat, 29 May 2010 15:15:18 -0700, Tim Wescott <tim(a)seemywebsite.now> wrote: > >I had a really bad experience in my engineering youth that took me >almost ten years to get over. It was an application that used message >passing, but it was clear that the developers had read the OS manual's >chapter on message passing then misunderstood it. > >They had one task that received messages over a serial port, parsed them >to figure out where they should go, and dispatched them as OS messages. > There's nothing with that, except that one of the tasks that received >messages controlled two motors doing two entirely different things. The >basic loop for that task was: > >* check a message >* parse it >* if something for a motor to do > * do that thing >* go back to start > >One motor's commands were basically "go up" or "go down", and the >increment took 50 or 100 milliseconds. The other motor's commands were >"go to point A" or "go to point B", and took two seconds. This describes a fault many peoble make when they you multitasking systems. They don't obey a simple rule:Concurrent jobs should be done in different tasks. >Clearly, one solution to this would have been to have the parsing >happening all the time. Another extra solution would have been to have >one task per motor. Actually, a proper design would have been with 4 processes: - serial interrupt - parser - motor 1 - motor 2 >So yes, you can do everything with message passing. > >You also drive to work in a semi truck, complete with trailer. I'd say, as of today _direct_ message passing, better asynchronous DMP, can be anything from a motorcycle to a 40t truck (with the speed of the motorcycle :-) >But it isn't always best. It is a different kind of thinking/programming. So far I did not have a problem I couldn't solve with ADMP, but there might be such ... -- 42Bastian Do not email to bastian42(a)yahoo.com, it's a spam-only account :-) Use <same-name>@monlynx.de instead !
From: D Yuniskis on 29 May 2010 19:41 Hi Tim, Tim Wescott wrote: > I pontificated by saying that a complete RTOS should have both binary > and counting semaphores, and someone called me on it by asking just what > a "complete" RTOS is. Depends on how complete you define "complete" to be! :> An OS is intended to manage the hardware to provide a scaffolding on which the developer can drape his application. MS's idea of an OS includes a GUI, file system, drivers, spyware, etc. I see the basic services that an *embedded* OS should support to include: - memory management - CPU management - time management - communications The exact details and "richness" of the various services varies with the complexity of the programming model, targeted applications and hardware platform. To skip ahead to your final comment: "No, an OS doesn't need to include *drivers*. Just like it doesn't need to include *applications*!" (though some do -- on either or both counts) Memory management can vary in complexity from *nothing* (user handles all of his own memory management staticly) through simple (static buffer pools) and complex (dynamic memory management). Single shared address spaces vs. multiple (often *protected*) address spaces. Memory region attributes vs. no "coloring". CPU management allows the application(s) to share the CPU in some "equitable" fashion (the application defines "equitable"). How isolated individual tasks/processes/threads are determines the depth of services the developer will likely need in that environment. E.g., can anyone start a task? Can anyone *kill* a task? Can one task manipulate another task's *state*? What sorts of synchronization primitives do you provide? etc. Time management is one of the few items whose role *in* an OS I vassalate about. Ideally, time can be handled outside the OS -- just like drivers can be "outside" the OS. But, it is *so* scrumptious that it really wants to be a core service -- so that other services can exploit it (more later). This includes being able to measure elapsed time, create reasonably accurate delays and, optionally, maintain a time-of-day clock (though this can be easily externalized). Communications can be an issue depending on the programming model chosen for the OS. I.e., if each process/task/etc. has a separate *protected* address space, then how do processes exchange information? I.e., the OS needs to play a mediating role. In flat, unprotected address space models, this might be as simple as relying on a mutex or a monitor governing a shared memory region/object. How do you support IPC? *Do* you support RPC? What is the mailbox/port model used? Can you handle out-of-band data? Is data *typed* or *untyped*? etc. For real-time systems, communications can quickly be *the* bottleneck -- especially if a system is poorly designed or partitioned (leading to unnecessary communications). > I realized that my definition of a "complete" RTOS is pretty fuzzy -- > mostly a mismash of every feature that I've ever wanted to use in an > RTOS, with none of the features that I didn't want to use. This is > ironic, because I also made a snide comment about RTOS vendors being > self-centered. I think many so-called RTOS's are little more than MTOS's. Some might be fast/slick MTOS's but MTOS's nonetheless. (writing an MTOS is a weekend task) RTOS's have higher standards to meet (no, not "just fast"... an RTOS can be *slow* as long as it is *deterministic*) > I know what the minimum set of features I want in an RTOS -- basically a > prioritizing scheduler with deterministic performance, that allows tasks > to be started under the programmer's control from software entities > outside of the task. This gives you all the tools you need to fire off > tasks from ISRs or other tasks, to block on resources, pass messages, etc. Often, implementations are crippled in silly ways -- "You can only use *these* routines/services from ISR context", etc. These are bugs waiting to happen. :< > But what is a "complete" RTOS then? And if there is one, does anyone > want it? Is a "complete" RTOS just like a CISC instruction set, wasting > code space on features that one may never use, just so a vendor can crow > about it being "all there"? You can, theoretically, build the OS as a library of routines/services and only link in the ones that are needed (since most embedded systems are "completely defined" at deployment). But, if the implementor heavily integrated things, then you tend to get stuck with a lot that you may or may not need (or, you have different versions of the OS that you deploy in different circumstances) > And do you think my "minimum necessary" RTOS really includes everything > you need? Or do you think that it's just not functional until you can > pass messages and have Bertie Bott's Every Flavor Flag and Ethernet and > USB and a hard drive and cotton candy on a stick? I rarely use the *exact* same OS twice. There is usually room to tweek things to better "fit" the application. Remember, we tend (C.A.*E*) to design things that have specific, well defined responsibilities. So, you *know* what services you need from the OS and don't have to include things "in case they *might* be needed". I have found, however, that I *really* like working in a rich environment. It presents lots of different approaches to particular design issues that are just too "expensive" to implement, otherwise. And, *consistency* is a HUGE win! I.e., being able to access all services in a similar fashion. And, pushing off *into* the service things that would just be tedious and "cluttering" to do otherwise (e.g., letting services "wait" for resources that *I* need instead of me having to explicitly spin-wait for those) E.g., in a protected memory space environment, I can "map" a file into my address space instead of having to literally *copy* it into RAM. Of course, if I *want* to use RAM to copy the file (or parts thereof), I can also do that. But, I am free to trade time for space AT RUN TIME instead of being *compelled* to go one way or the other. Likewise, being able to "share" code segments safely (so task A doesn't munge some aspect of a shared library that corrupts task B's execution therefrom). I think once you get exposed to a variety of "facilities", you are better able to figure out which you *really* need in any particular OS when faced with a set of application requirements. Lately, I am experimenting with naming schemes for objects so that tasks can deal with them at more abstract levels (vs. hard-coding things).
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