From: Walter Roberson on 10 Aug 2010 17:39 Miguel wrote: > Thanks to all for the help. I think I figured the first step out. Since > my GPS records in degrees and not in degrees-minutes, I think I can do a > direct interp1 with this. Even if it did record in degrees-minutes, I > could have converted that to just degrees and again used interp1. interp1() is not suitable for interpolating along a curve -- though you might be able to get away with it if you could be certain that no coordinate was repeated along some axes (possibly after rotation to get that situation.) > Now with this however, I would like to extrapolate equidistant points > from this curve, and it looks like I can only do extrapolate equidistant > points along an axis. Is that correct? If I recall correctly, earlier this year either Roger Stafford or John D'Errico showed someone how to extrapolate equidistant points along a curve. The method involved (as I recall) integrating the path length at test points to bracket the desired distance, and then doing a search within that interval to find the actual point. The difficulty of integrating the path length is going to depend upon how you want to join the points: for example it becomes fairly simple for plain linear interpolation, and I _think_ it is reasonable for piecewise quadratic interpolation, but if you went even just as far as cubic splines then analytic methods do not work well and you start needing numeric methods. John D'Errico would probably have some good ideas on the path integration of piecewise cubic splines. Accuracy of the equidistant is likely to be a difficulty. If you have a bit of slack allowed, the problem probably becomes easier, I would guess -- I'm thinking that once you get to within a "good" estimate of the proper placement, that there might plausibly be a reasonable polynomial interpolation that is "good enough" over short distances. If, though, you need the points to be as equidistant as is numerically feasible then you are likely going to end up doing a lot of EllipticK calculations, at least if you want your joining path to be any more complex than quadratic.
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