From: Fred Killet on
Hello.

can someone estimate how much is the effort, to rewrite Graphics4VO to
Vulcan?

Some people have the source code of Graphics4VO. Maybe someone already has
translated the software to Vulcan?

Kind regards,
Fred

--


Fred Killet
killet-nospam(a)killetsoft.de


From: Brian on
Fred,

> can someone estimate how much is the effort, to rewrite Graphics4VO to
> Vulcan?

> Some people have the source code of Graphics4VO. Maybe someone already has
> translated the software to Vulcan?

Having never seen the code for Graphics4VO it would be hard to give you an
_Exact_ answer, however in General:

If GrafX4VO compiles under Visual Objects 2.8 SP3 with no errors with all
warnings turned on, then it should be a few of day project.

It will also help if your familiar with VS2008 but, language wise, Vulcan is
extremely close to Visual Objects. About 98% of all code will simply
compile & run in .NET

If you can make it to VODC in Stuttgart this year (next week) I'm sure you
can leave with a working version ! If not, send us the code, and we'll give
you less speculative answer after VODC.

BTW, Vulcan.NET support == "News1.cavo.com" with your favorite news
group
reader.

Brian
GrafXsoft

http://www.GoVulcan.NET
http://www.GrafXsoft.com





From: Fred Killet on
Hi Brian,

nice to heare from you!

I wrote an email to your private email address.

Now I have installed Visual Objects 2.8 SP2 (2830). On this version
Graphics4VO compiles with the compiler options "Warnings all" and "Warnings
as Errors" without any errors and warnings.

Later I will send you the source of Graphics4VO to get a less speculative
answer.

Thank you!

Fred

--


Fred Killet
killet-nospam(a)killetsoft.de


From: Dave Francis on
Hi Fred,

I've imported highly modified Graphics4VO code into Vulcan. Just like any
other VO project, it is a case of working through warnings in 2.8 to produce
perfectly clean code. In Graphics4VO's case, this was mainly redefining INT
and DWORD variables or casting results. There were a couple of errors caused
by ASSIGNS with the same name as METHODS. Then I think there are are 3
places where a callback function has to be rewritten to use a delegate. But
that is less than 20 lines of code.

In all, it took me about half a day. Be warned, though, that I have not yet
run this library in anger, so there may be other issues. However, if the
rest of the VO code we transported is anything to go by, there won't be. And
I could not see anything in your code that looked "alien" to me :o)

Of course, to convert it to pure .net means replacing all the Win32 graphics
calls, but that is just a slog. Your graphics model fits better onto .net
than it did on Win32, so you were ahead of the game!

Great library, Fred

Dave Francis



"Fred Killet" <killet-nospam(a)killetsoft.de> wrote in message
news:4af1725e$0$6562$9b4e6d93(a)newsspool4.arcor-online.net...
> Hello.
>
> can someone estimate how much is the effort, to rewrite Graphics4VO to
> Vulcan?
>
> Some people have the source code of Graphics4VO. Maybe someone already has
> translated the software to Vulcan?
>
> Kind regards,
> Fred
>
> --
>
>
> Fred Killet
> killet-nospam(a)killetsoft.de
>


From: Ginny Caughey on
Dave,

I have found the very same (minor) issues moving my VO serial class to
Vulcan. And I have run it in anger <g> with a serial scale indicator sending
constant output for hours and it works perfectly.

--

Ginny Caughey
www.wasteworks.com




"Dave Francis" <dave(a)suilven.com> wrote in message
news:7ldn2oF3c94prU1(a)mid.individual.net...
> Hi Fred,
>
> I've imported highly modified Graphics4VO code into Vulcan. Just like any
> other VO project, it is a case of working through warnings in 2.8 to
> produce perfectly clean code. In Graphics4VO's case, this was mainly
> redefining INT and DWORD variables or casting results. There were a couple
> of errors caused by ASSIGNS with the same name as METHODS. Then I think
> there are are 3 places where a callback function has to be rewritten to
> use a delegate. But that is less than 20 lines of code.
>
> In all, it took me about half a day. Be warned, though, that I have not
> yet run this library in anger, so there may be other issues. However, if
> the rest of the VO code we transported is anything to go by, there won't
> be. And I could not see anything in your code that looked "alien" to me
> :o)
>
> Of course, to convert it to pure .net means replacing all the Win32
> graphics calls, but that is just a slog. Your graphics model fits better
> onto .net than it did on Win32, so you were ahead of the game!
>
> Great library, Fred
>
> Dave Francis
>
>
>
> "Fred Killet" <killet-nospam(a)killetsoft.de> wrote in message
> news:4af1725e$0$6562$9b4e6d93(a)newsspool4.arcor-online.net...
>> Hello.
>>
>> can someone estimate how much is the effort, to rewrite Graphics4VO to
>> Vulcan?
>>
>> Some people have the source code of Graphics4VO. Maybe someone already
>> has translated the software to Vulcan?
>>
>> Kind regards,
>> Fred
>>
>> --
>>
>>
>> Fred Killet
>> killet-nospam(a)killetsoft.de
>>
>
>