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From: D Yuniskis on 26 Feb 2010 16:10 Hi, When I write a memory manager, I typically refer to the alignment requirements as the "width" of the heap. :< This is obviously a misnomer. But, I've never been able to come up with a nice, terse term to express this. Since *I* know what I mean, I've been lazy and not expended much effort trying to find a better term. But, much of the work I am doing now will be released as open source so I have to be a bit more considerate of others "down the road" ;-) Suggestions? "Alignment" seems almost as ambiguous as "width" :-/ Thanks, --don
From: Thad Smith on 26 Feb 2010 20:39 D Yuniskis wrote: > When I write a memory manager, I typically refer to the > alignment requirements as the "width" of the heap. :< > This is obviously a misnomer. But, I've never been > able to come up with a nice, terse term to express this. > Since *I* know what I mean, I've been lazy and not > expended much effort trying to find a better term. > > But, much of the work I am doing now will be released > as open source so I have to be a bit more considerate > of others "down the road" ;-) > > Suggestions? "Alignment" seems almost as ambiguous as > "width" :-/ Use a few more words: The allocated block is aligned on an 8-byte boundary, or similar. If you want something short for a constant name, perhaps BLOCK_ALIGNMENT, with a suitable comment. -- Thad
From: D Yuniskis on 26 Feb 2010 21:17 Hi Thad, Thad Smith wrote: > D Yuniskis wrote: > >> When I write a memory manager, I typically refer to the >> alignment requirements as the "width" of the heap. :< >> This is obviously a misnomer. But, I've never been >> able to come up with a nice, terse term to express this. >> Since *I* know what I mean, I've been lazy and not >> expended much effort trying to find a better term. >> >> But, much of the work I am doing now will be released >> as open source so I have to be a bit more considerate >> of others "down the road" ;-) >> >> Suggestions? "Alignment" seems almost as ambiguous as >> "width" :-/ > > Use a few more words: The allocated block is aligned on an 8-byte I was looking for a term that would be suitable for use in the code (e.g., a variable's name) as well as the commentary (short and sweet :> ) > boundary, or similar. If you want something short for a constant name, > perhaps BLOCK_ALIGNMENT, with a suitable comment. In another conversation (off list), the term "granularity" was offered. In a sense, this actually defines how the quantity is applied so I think I like it! I.e., pools/partitions deal with fixed size buffers. The heap differs in that it allows "fine grained" allocations. However, alignment issues effectively limit the caller's choices resulting in a certain "granularity" to the heap itself. Capisc?
From: Chris Burrows on 26 Feb 2010 22:46 "D Yuniskis" <not.going.to.be(a)seen.com> wrote in message news:hm9ulq$m3d$1(a)speranza.aioe.org... >> >> Use a few more words: The allocated block is aligned on an 8-byte > > I was looking for a term that would be suitable for use in > the code (e.g., a variable's name) as well as the commentary > (short and sweet :> ) > The term actually has three components: qualifier: e.g. smallest, minimum noun: e.g. unit, chunk, block attribute: e.g. size, length, width That might result in variable names like 'minChunkSize' but 'minChunk' might be sufficiently unambiguous depending on the context. -- Chris Burrows CFB Software Armaide: ARM Oberon-07 Development System http://www.armaide.com
From: D Yuniskis on 27 Feb 2010 01:00 Hi Chris, Chris Burrows wrote: > "D Yuniskis" <not.going.to.be(a)seen.com> wrote in message > news:hm9ulq$m3d$1(a)speranza.aioe.org... >>> Use a few more words: The allocated block is aligned on an 8-byte >> I was looking for a term that would be suitable for use in >> the code (e.g., a variable's name) as well as the commentary >> (short and sweet :> ) > > The term actually has three components: > > qualifier: e.g. smallest, minimum > noun: e.g. unit, chunk, block > attribute: e.g. size, length, width > > That might result in variable names like 'minChunkSize' but 'minChunk' might > be sufficiently unambiguous depending on the context. But these are misleading. Note that you can (conceivably) request less memory than this "granularity" (e.g., you can request *one* byte even though the processor might require 8 byte alignments). And, the size of the chunk (fragment) that is allocated may be quite different than the request *and* the "granularity". E.g., if there are 8 bytes of (hidden) "overhead" tacked onto each request, the user requests 2 bytes and the processor imposes a 4-byte alignment (i.e., he ends up with a >= 10 byte fragment). minChunk would suggest a minimum fragment size dictated by the overhead (e.g., a request of 0 costs the heap 8 bytes = minChunk despite a "granularity" of 4). I think granularity probably comes closest to the concept at issue, here. It describes how finely you can "slice" the heap without involving other issues (like overhead).
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