From: Sean Wilson on
Another alternative is to create a new member from your duplicated image.

function exitFrame(me) {
tMember = _movie.newMember(symbol("bitmap"));
tMember.image = member("capsule").image.duplicate();
channel(5).makeScriptedSprite(tMember, point(100, 200));
}

Or you could draw() directly to (the stage).image

Like Wolfgang suggested, the simplest approach perhaps depends on why
you need to place a member on the stage using code instead of doing so
in the authoring environment and saving the file.