From: Brett Davis on
Infinite geometry 3D technology (no more polygons?)
http://unlimiteddetailtechnology.com/

I have an idea on what they are doing, lots of cloning,
so that the data stays on cache. Throw a real artist
at that and suddenly your data explodes by 10X and
performance drops by 100X. Really bad scaling, and
not really fixable today.

This code may actually map well onto the newer current
gen ATI chips, and on NVidias next gen chip.

This general technique may be the future of graphics.

So Skybuck, what do all the graphics groups you post to say?

Brett � �A well rigged demo is indistinguishable from advanced technology.�
From: jacko on
Maybe its a 3D R* tree index into point locations with a colour and
specular pointer? Maybe then a square pixel circle is rendered on a
distance sort.