From: Brett Davis on 15 Mar 2010 03:03 Infinite geometry 3D technology (no more polygons?) http://unlimiteddetailtechnology.com/ I have an idea on what they are doing, lots of cloning, so that the data stays on cache. Throw a real artist at that and suddenly your data explodes by 10X and performance drops by 100X. Really bad scaling, and not really fixable today. This code may actually map well onto the newer current gen ATI chips, and on NVidias next gen chip. This general technique may be the future of graphics. So Skybuck, what do all the graphics groups you post to say? Brett � �A well rigged demo is indistinguishable from advanced technology.�
From: jacko on 17 Mar 2010 11:18 Maybe its a 3D R* tree index into point locations with a colour and specular pointer? Maybe then a square pixel circle is rendered on a distance sort.
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