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From: Scotius on 10 Jul 2010 20:29 It was claimed that since both use pixel smoothing, any picture you're looking at, including in photo editing programs such as Photoshop will look far better than it would if you were to print it out. In effect, you are denied the information that it has rough edges, for example, because pixel smoothing is automatic with these systems, and therefore whatever 2-D graphics pros do to retouch a photo won't work properly because they can't see the photo as it is. Is this true? If so, what should I know before I get a program to edit anything prior to taking it off to a printers'?
From: R Davis on 10 Jul 2010 21:32
On Sat, 10 Jul 2010 20:29:41 -0400, Scotius <yodasbud(a)mnsi.net> wrote: > It was claimed that since both use pixel smoothing, any >picture you're looking at, including in photo editing programs such as >Photoshop will look far better than it would if you were to print it >out. > In effect, you are denied the information that it has rough >edges, for example, because pixel smoothing is automatic with these >systems, and therefore whatever 2-D graphics pros do to retouch a >photo won't work properly because they can't see the photo as it is. > Is this true? If so, what should I know before I get a program >to edit anything prior to taking it off to a printers'? It depends on the application and if it has options to turn that on or off. For example, in ACDSee you have the option of selecting the viewer's Resampling Algorithm as Bicubic, Bilinear, or Nearest Neighbor. Set it to the least invasive one ("nearest neighbor") and you reduce the amount of smoothing to where you can see the individual pixels as you zoom in to their level. In Opera browser, for another example, in opera:config, under Multimedia options, you can turn on or off "Interpolate Images". Turning it off allows you to view the individual pixels as you zoom in (not smoothed). While some more simplistic applications will not alert you to this nor provide an option to set the level of interpolation, most do. The easiest way to tell is use your editor or viewer's zoom-in option. Zoom in to a view of about 400% to 500% the original size. If you are not easily seeing individual pixels as distinct small squares on your monitor, it's most likely doing a bicubic (smoothing) interpolation for you without your knowledge. Usually a bicubic algorithm because, while one of the sloppiest and most detail-softening methods, it's also the fastest and tolerably efficient for most people (who don't know better). It's also the main one that PhotoSlop editor still use as its only best-option today, by the way. There are far better algorithms than that in many editors. Even freeware IrfanView has better interpolation algorithms than what exists in PhotoSlop.. You have to remember too that a printer and its drivers will also always use its own downsampling and upsampling algorithms, as well as dithering patterns for their inks. There's no such thing as a true WYSIWYG when it comes to monitor views and printouts. One of the nice things about the editor that I use, Photoline, is that is also includes quick preview button options to show the printer's DPI level of detail and antialiasing on your monitor before it is even printed. Handy when checking some details, for example the fine-print on some sign in an image, and wanting it to still be legible in the printout. This will be a close approximation to the print but it still won't duplicate the ink-dot dithering patterns on the final printout. |