From: Tony on 12 Apr 2006 05:08 David, Thanks a lot! I tried and it works! I added a line "#undef UNICODE". Because I have tens of projects that need to work with, can I add only change the project setting to have the same result? Best Regards, Tony
From: David Wilkinson on 12 Apr 2006 05:38 Tony wrote: > David, > > Thanks a lot! I tried and it works! > > I added a line "#undef UNICODE". Because I have tens of projects that > need to work with, can I add only change the project setting to have > the same result? > > Best Regards, > Tony > Tony: I would think you need to "#undef _UNICODE" also. It is really better to do this in the project settings. In VC7 (probably VC8 also) you can do this on the Configuration Properties->General property page. I think you will have to do this for every project. I doubt it is possible to change default for entire VS2005 application (though it may be, I really don't know). David Wilkinson
From: Tom Widmer [VC++ MVP] on 12 Apr 2006 05:52 Tony wrote: > Thank you, Elias! > > My programs are all ANSI. To use LPCTSTR is because it looks better > than const char* :-) If it is meant to be a const char*, you can use LPCSTR (without the T). This T stuff was just there to cope with the problem with the Win9x series not using unicode natively, which is now something of a non issue. Does anyone actually build applications for both Unicode and ANSI now? As far as I'm concerned, if I want unicode (e.g. for the UI) I use wchar_t, if not I use char (e.g. for logging). Tom
From: Heinz Ozwirk on 12 Apr 2006 05:51 "Tony" <tony.yi.zhou(a)gmail.com> schrieb im Newsbeitrag news:1144828930.972567.238610(a)j33g2000cwa.googlegroups.com... > Thank you, Elias! > > My programs are all ANSI. To use LPCTSTR is because it looks better > than const char* :-) How can something that is planly wrong look good? If your programs are ANSI and will never be unicode, use char const* (or const char*) or LPCSTR. LPCTSTR and LPTSTR are types that may be ansi or unicode, depending on the project's property settings. > Should I define a macro to tell the compiler to work in ANSI mode? No. Use the project's property settings and select Multi-Byte Characterset instead of Wide Characterset. Heinz
From: Alex Blekhman on 12 Apr 2006 07:30 Tom Widmer [VC++ MVP] wrote: > [...] This T stuff was just there to cope with > the problem with the Win9x series not using unicode > natively, which is now something of a non issue. Does > anyone actually build applications for both Unicode and > ANSI now? I think that most of vendors who actually would have required to do both builds, figured out quite quickly that they could get away with ANSI build only. Now we have tons of [cripple] programs, which cannot manage Unicode input or filenames. It can be especially infuriating when you're using such program that should work with files a lot, like DVD burning software, for example.
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