From: Kraig Olmstead on 26 Jan 2010 17:58 Did anyone find a solution for this short of going back to 32 bit Sonar? I really love some of the Project 5 plug-ins (Tempo Delay especially). I think I found something the night before last that suggested that 8.5 might be better at it. Hi guys! Good to be back. I've been away for a few years. I'm getting sucked back into production despite my selling most of my stuff and vowing to only use this stuff to help me become a better musician (emphasis on harmony, melody and composition without much emphasis on production value). Just a little Tempo Delay fix and I'll kick again. Yeah, that's it... KO kitekrazy wrote: > Rick Paul wrote: >> "kitekrazy" <kitekrazy(a)kitekrazy.org> wrote in message >> news:hd27o4$spa$1(a)news.eternal-september.org... >>> But it's the VSTi that are not working. IK Sample Moog, Philharmonic, >>> ST2, all my Image Line synths do not open in S8. >> >> I don't have the Image Line stuff or ST2, but I just tried SampleTank >> (ST1) LE, and it is hanging the VST Scanner on installing. It also >> got a "did this program install correctly" message from Windows during >> the installation, and I'm not seeing it show up in Control Panel's >> application list, either (don't remember if it did on WinXP, but I'd >> think it would have), nor do I see any program elements, even an >> uninstall program, showing up anywhere -- it did put the DLL and >> library under the VST directory, though. I tried a few other >> variations on installing it, but didn't get any different results. >> >>> Plus Jamstix, EZ Drummer, Drumcore, Beatscape >> >> As in the Cakewalk Beatscape? That one definitely works just fine for >> me in S8.5.1x64 and Win7Prox64. >> >>> Odd that all effects do. >> >> Actually, until trying SampleTank LE, and other than the known 64-bit >> issue with SONAR 8.5.1 and the Toontrack stuff, the problems I'd had >> were with effects -- specifically Antares AutoTune 4 and Waves >> RennMaxx 4.05. Both of those had similar results on scanning as >> SampleTank. Not that I have all my instruments, or even a large >> percentage, reinstalled yet. I do, however, have the entire NI >> Komplete 5 package (some of these have 64-bit versions, but most are >> 32-bit only), the entire Arturia V Collection (all 32-bit), and >> Garritan Steinway Basic (I tried both the 32-bit and 64-bit versions >> of that). All of them are working just great. >> >> Mind you, the stuff that hasn't worked thus far is pretty old. The >> installation program for ST1LE reminded me of one of those old Visual >> Basic installation programs, and the Setup program on the CD is dated >> 1997, which makes it vintage Windows 95 stuff. Hmm, that actually >> gives me an idea for another way to try and install it... Nope, no >> go. (I tried installing it with Win95 compatibility with the >> Troubleshoot Compatibility facility.) Definitely doesn't look >> promising. I may revisit it at some point in the future, but it's >> definitely too late tonight, and I pretty much never use SampleTank >> anymore, so it'll have to wait until I've gotten around to the stuff I >> care more about. ;-) >> >> Rick > > I wouldn't be surprised if ST1 doesn't work. I'm getting the impression > this problem I have is unique and I'm the one who experienced this. > > I'm upgrading another machine to W7x64. I'll see if the same thing > happens again. It would be nice if if I would avoid installing DX > plugins and only have their VST counterparts that come with Sonar.
From: Kraig Olmstead on 27 Jan 2010 16:05 Is 1.02b from 12/21/08 from http://www.xlutop.com/buzz/ the latest and greatest? I may pick up 8.5 but for now I'm on 8.31. KO Rick Paul wrote: > Kraig, I noticed you were replying to an old message of mine (which was a > reply to kitekrazy). Since then I did get SampleTank LE to install and work > just fine. I'm not positive why it didn't install right the first time at > this point since my attempts were months apart. It's conceivable it could > have had something to do with having installed XP Mode in between, though I > didn't use XP mode. Or maybe I just tried installing it the second time for > XP compatibility or something. Bottom line, though, was that both that and > AmpliTube, which I also think I had previous issues installing, worked fine > when I tried installing them more recently. > > As for the Project5 Tempo Delay, you're in luck. That is actually one of > the Project5 plug-ins included in SONAR 8.5, and is provided as an x64 > DirectX plug-in. Had that not been the case, though, and you had Project5 > installed in its 32-bit carnation, with the 32-bit plug-in, you probably > could have made it work via DX Shell, as that has worked for most of the > 32-bit DirectX plug-ins I've tried. (It makes them into 32-bit VST > plug-ins, which then run via BitBridge. I have had a few plug-ins wrapped > that way have strange behavior on their controls, but most I've tried work > just fine.) > > Rick
From: Kraig Olmstead on 27 Jan 2010 18:28 I've been unable to use DX Shell to access the interface for Tempo Delay... KO Rick Paul wrote: > "Kraig Olmstead" <kraigo(a)bitstream.net> wrote in message > news:4b60aaaf$0$33866$8046368a(a)newsreader.iphouse.net... >> Is 1.02b from 12/21/08 from http://www.xlutop.com/buzz/ the latest and >> greatest? > > Yes. > >> I may pick up 8.5 but for now I'm on 8.31. > > DX Shell should still work with that, but you won't get the Project5 > plug-ins in 64-bit format to work as native 64-bit DirectX. That is, you'll > definitely need the DX Shell if you want to use the P5 plug-ins (installed > from your P5 installation) on SONAR 8.3.1 x64. > > Rick >
From: Kraig Olmstead on 29 Jan 2010 21:37 OK, thanks to your directions I have a bit of an idea of how to make this work. I miss the presets that don't seem to show up in the P5 effects. I do have them doing something. Even the effects that should not be affected by this stuff (e.g. Transient Shaper) are flakey right now. I think I need to set this aside for now and not let it be a distraction, though. Thanks for all of the pointers. I'll probably revisit this in the near future. KO Rick Paul wrote: > "Kraig Olmstead" <kraigo(a)bitstream.net> wrote in message > news:4b60cc20$0$636$8046368a(a)newsreader.iphouse.net... >> I've been unable to use DX Shell to access the interface for Tempo >> Delay... > > Kraig, I'm not sure what you mean here. What have you done and what does it > do or not do? > > I already put a more detailed recipe for this in another thread a week or so > back, but the quick and dirty way to use DX Shell is to unpack its contents, > including shell2vst.exe in a clean directory, then drag dxshell.dll (I.e. > for DirectX plug-ins or dxishell.dll for DXi plug-ins or mfxshell.dll for > MFX plug-ins) on top of shell2vst.exe in Explorer. That will create a DX > subdirectory with VST-wrapped versions of all your DirectX plug-ins. You > then drag the ones you want to use in VST format into somewhere under your > VST directory, then load up SONAR and let it scan the new VST plug-ins. > From there you insert it like you normally would for any VST plug-in. > > One possible question mark I'd have with Tempo Delay is if it might really > be considered a DXi, or, alternately, if you might have to specially go into > the VST configuration for the wrapped plug-in and check the flag that lets > it get project tempo. > > Rick
From: Kraig Olmstead on 30 Jan 2010 08:28 Don't take me too seriously on this. I'm not truly focusing on this stuff. I am addressing it in little lulls when I'm not working on the song itself. KO Rick Paul wrote: > Hmm, I'm not sure what's going on with the presets. They show up in all the > plug-ins I tried, and from different vendors, including Cakewalk (FX3 > Soundstage), dB-audioware (dB-D, dB-M, etc.), Waves (RennMaxx), and RBC > (Voice Tweaker 2.x). Only one I noted where they didn't was Sonic > Timeworks, but I'm pretty sure that is consistent with the straight DirectX > versions in 32-bit SONAR -- the presets come from a right click menu. Where > the vendors had other methods to access presets (e.g. "Load" menu in Waves, > right click in dB-audioware and Sonic Timeworks), those mechanisms also > worked as expected. The only thing that wasn't provided was a > non-file-based way to save presets at the level where DirectX used to put > them in the registry. It was necessary to use .fxb files for that. > > Rick
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