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From: Joseph M. Newcomer on 5 Apr 2010 20:00 See below... On Mon, 05 Apr 2010 16:54:47 -0400, Hector Santos <sant9442(a)nospam.gmail.com> wrote: >Joseph M. Newcomer wrote: > >> And a lot of the iPhone coolness comes from utterly cool graphics, and I'm not > > > really an utterly cool graphics wizard. > >Not our generation buddy. :) Its required a different mind set. >I've had people who were completely lost to traditional programming >ideas, but give them a tool to do graphics - and POOF - blow you away. > Makes you wonder if Logo (Turtle Graphics) was something they were >trained on. :) > >If you want to see where Microsoft is headed, over the weekend I read >up on Microsoft Surface > >Joe, you got to read this document on the new NUI "Natural User >Interface" guidelines and recommendations, not CUI, but NUI. :) > >It was fascinating reading on designing new products based on >Multi-touch technology and communicating which I feel was a "Dumbing >down world of Users." ***** Back in 1989-1990 I worked on a multitouch user interface. It has only take 20 years for it to go mainstream It also means that almost none of the multitouch or gesture recognition is patentable; Paul MacAvinney filed most of the patents on those techniques in the late 1980s-early 1990s, and all have expired. So there's nothing left to patent in this area. To my great disappointment, most of the so-callled "multitouch" tablets do NOT support "multitouch" but "double touch"--they only recognize two fingers. This is terminally stupid. Sadly, in most cases the tablets, at the lowest level, recognize multiple fingers but lobotomize the data by throwing away data about other than the corner fingers of a bounding rectangle. This thows away the data I want to use to build really interesting interfaces! Been there, done that, want to do it again, but the information I'm able to get from the tablets is artificially crippled because of a terminal lack of imagination of the designers! The Surface information suggests there is a surface product that is available, but there are no links as to where I can find one or what it will cost. joe **** > >Here is the designer document (for project leaders, managers, >developers, not programmers): > >http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=38cc76f1-4a16-4c13-9740-c34dbb5c3012 > >The main pages are: > >http://www.microsoft.com/surface/en/us/Pages/Technical/Learn.aspx?pf=true >http://msdn.microsoft.com/en-us/library/ee804845(v=Surface.10).aspx Joseph M. Newcomer [MVP] email: newcomer(a)flounder.com Web: http://www.flounder.com MVP Tips: http://www.flounder.com/mvp_tips.htm
From: Hector Santos on 5 Apr 2010 20:40 Joseph M. Newcomer wrote: > It also means that almost none of the multitouch or gesture recognition is patentable; > Paul MacAvinney filed most of the patents on those techniques in the late 1980s-early > 1990s, and all have expired. So there's nothing left to patent in this area. With the new 1996 patent timeline, without researching, I won't be surprise if Apple has re-patented it all. :) Let me do a quick search, HA! A taiwan company just sued APPLE! http://www.neowin.net/news/apple-sued-over-multi-touch-company-seeks-to-block-iphone-and-ipad-imports Here's the 7,274,353 patent: http://www.google.com/patents/about?id=xmiEAAAAEBAJ&dq=7,274,353 But APPLE probably ignored it and patented their own: http://www.google.com/patents/about?id=dCKzAAAAEBAJ&dq=7,479,949 And then some. Dude, Apple patented the PINCH! <g> -- HLS
From: Les Neilson on 6 Apr 2010 11:36 "Hector Santos" <sant9442(a)nospam.gmail.com> wrote in message news:%23C0QC1bzKHA.5940(a)TK2MSFTNGP02.phx.gbl... > > Can people with VS2010 now tell me about about their experiences and > reality? Also can anyone tell me : does VS2010 allow debugging of mixed (managed and unmanaged) 64-bit code on a 64-bit platform? Currently it seems VS2008 only allows mixed debugging of 32 bit code. If I select "debug unmanaged code" in the configuration panel of a 64-bit app solution I get a dialog telling me mixed debugging is not supported on the 64-bit platform. Les
From: Hector Santos on 6 Apr 2010 12:32 Good question Les! Les Neilson wrote: > > "Hector Santos" <sant9442(a)nospam.gmail.com> wrote in message > news:%23C0QC1bzKHA.5940(a)TK2MSFTNGP02.phx.gbl... >> >> Can people with VS2010 now tell me about about their experiences and >> reality? > > Also can anyone tell me : does VS2010 allow debugging of mixed (managed > and unmanaged) 64-bit code on a 64-bit platform? > Currently it seems VS2008 only allows mixed debugging of 32 bit code. > If I select "debug unmanaged code" in the configuration panel of a > 64-bit app solution I get a dialog telling me mixed debugging is not > supported on the 64-bit platform. > > Les -- HLS
From: Joseph M. Newcomer on 6 Apr 2010 15:12
I do know that the patent holders of those early gesture patents have been asked to testify as expert witnesses in "prior art" investigations to invalidate the new gestrure-recognition patents. I was using those gesture systems in 1990 and can attest that they existed! In fact, I wrote code that reacted to those gestures! So there is nothing new to patent as far as gesture recognition. One of the "smartphones" sold in Europe has the two-finger "zoom" that iPhone has, but the company does not sell that product in the U.S. (the U.S. versions of their smartphone have this feature deliberately crippled, apparently to avoid any conflict with Apple; but we had that gesture in our software in 1990!). However, there are free downloads where you can get the code to implement this feature and therefore you can have it on your phone. It might be the Droid, but I no longer recall (at one table at a recent meeting, I was the only one who didn't have a smartphone! And the only one who could legally enter military sites, courtrooms, and secure industrial sites because my phone also doesn't have a camera, which is why I have such a phone) joe On Mon, 05 Apr 2010 20:40:08 -0400, Hector Santos <sant9442(a)nospam.gmail.com> wrote: >Joseph M. Newcomer wrote: > >> It also means that almost none of the multitouch or gesture recognition is patentable; >> Paul MacAvinney filed most of the patents on those techniques in the late 1980s-early >> 1990s, and all have expired. So there's nothing left to patent in this area. > > >With the new 1996 patent timeline, without researching, I won't be >surprise if Apple has re-patented it all. :) > >Let me do a quick search, HA! A taiwan company just sued APPLE! > >http://www.neowin.net/news/apple-sued-over-multi-touch-company-seeks-to-block-iphone-and-ipad-imports **** Note that this is a technology patent on a method of detecting multiple touches; it does not patent gesture recognition. The systems I used did the multitouch detection using optical methods. **** > >Here's the 7,274,353 patent: > > http://www.google.com/patents/about?id=xmiEAAAAEBAJ&dq=7,274,353 > >But APPLE probably ignored it and patented their own: > > http://www.google.com/patents/about?id=dCKzAAAAEBAJ&dq=7,479,949 > >And then some. > >Dude, Apple patented the PINCH! <g> Joseph M. Newcomer [MVP] email: newcomer(a)flounder.com Web: http://www.flounder.com MVP Tips: http://www.flounder.com/mvp_tips.htm |