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From: JEMebius on 31 Jul 2010 18:44 carlos(a)colorado.edu wrote: > On Jul 29, 5:40 am, JEMebius <jemeb...(a)xs4all.nl> wrote: >> car...(a)colorado.edu wrote: >>> This hopefully makes my previous post more explicit. >>> Consider the 4 x 4 matrix written in Mathematica notation, >>> T= {{1+c2,s2,s2,1-c2}, >>> {-s2,1+c2,-1+c2,s2}, >>> {-s2,-1+c2,1+c2,s2}, >>> {1-c2,-s2,-s2,1+c2}}/2; >>> in which c2=Cos[2*phi], s2=Sin[2*phi] and phi is an arbitrary angle. >>> The 4 eigenvalues lie on the unit circle. Since the transpose is not >>> equal >>> to the inverse except for specific angles, T is not orthogonal >>> (it can be mapped, however, to an orthogonal matrix by a diagonal >>> similarity transformation independent of phi). >>> I was going to call T a "unimodular" matrix but found the name >>> taken by graph theorists. What would be an appropriate name, >>> "S-orthogonal", "Schur-Cohn" ... ? >> I decided to check matrix T by means of a Maple run. Changed the notation somewhat: >> "c2" to "c"; "s2" to "s"; in my Maple source I have finally >> >> A := >> array ([[1+c, s, s, 1-c], [-s, 1+c, -1+c, s], [-s, -1+c, 1+c, s], [1-c, -s, -s, 1+c]]); >> >> instead of the original matrix T. >> >> Bottom line: matrix T is a 4D rotation matrix for all values of angle phi, >> so somewhere in your calculations something must have gone wrong. >> >> Please find Maple source, Maple-6 run, Maple-9.5 run and screenshots at http://www.xs4all.nl/~jemebius/Math.htm, >> reachable from my home page at http://www.xs4all.nl/~jemebius/ . >> >> All the best and happy studies: Johan E. Mebius > > Yes, it is the rotation matrix for a 4-pseudovector that comes > up in the search for invariants of high order tensor > derivatives. To further clarify: > > dT=T^(-1)-T'={{0,-s2,-s2,0},{s2,0,0,-s2},{s2,0,0,-s2},{0,s2,s2,0}} > > so inverse does NOT equal transpose unless phi=n*Pi, n=0,1,.. > However, T.T'=I since dT is antisymmetric. > > Here is a 8-dimensional version found by Mathematica: > > T={{3+4*c2+c4,2*s2+s4,1-c4, > 2*s2-s4,2*s2+s4,1-c4,2*s2-s4, > 3-4*c2+c4},{-3*(2*s2+s4),1+4*c2+3*c4,2*s2+3*s4, > 3-3*c4,3*(-1+c4),-2*s2+3*s4,-1+4*c2-3*c4, > 6*s2-3*s4},{3-3*c4,-2*s2-3*s4,1+4*c2+3*c4,3*(2*s2+s4), > 6*s2-3*s4,1-4*c2+3*c4,-2*s2+3*s4,3-3*c4},{-2*s2+s4, > 1-c4,-2*s2-s4,3+4*c2+c4,-3+4*c2-c4,2*s2-s4,-1+c4, > 2*s2+s4},{-2*s2-s4,-1+c4,-2*s2+s4,-3+4*c2-c4, > 3+4*c2+c4,2*s2+s4,1-c4,2*s2-s4},{3-3*c4,2*s2-3*s4, > 1-4*c2+3*c4,-6*s2+3*s4,-3*(2*s2+s4),1+4*c2+3*c4, > 2*s2+3*s4,3-3*c4},{-6*s2+3*s4,-1+4*c2-3*c4,2*s2-3*s4, > 3*(-1+c4),3-3*c4,-2*s2-3*s4,1+4*c2+3*c4, > 3*(2*s2+s4)},{3-4*c2+c4,-2*s2+s4,1-c4,-2*s2-s4, > -2*s2+s4,1-c4,-2*s2-s4,3+4*c2+c4}}/8; > > with c2=Cos[2*phi],s2=Sin[2*phi],c4=Cos[4*phi],s4=Sin[4*phi]. > Process can be continued to any number of dimensions. Once T > is found, invariants can be obtained by solving a homogeneous form > of the discrete-time Sylvester equation. No problems with the > method, just of nomenclature anticipating reviewers' comments. > > > I would much like to know how these matrices arise in connexion with tensor derivatives. Please could you give some literature? - thanks in advance! I was wrong with my statement that "eigenvalues all on the unit circle" implies that the matrix is orthogonal. I just thought of orthogonal similarity transformations only, not of general similarity transformations. Believe it or not: up to yesterday I never did the pencil-and-paper work in the complex eigenvalues and eigenvectors of 2D rotation matrices; in algebra applied to geometry I am rather real-inclined than complex-inclined. So after some fifty-odd years I finally plugged a hole in my math education. Now returning to your original matrix T. I did a second Maple job, this time with the original matrix T copied straightaway from your original post and pasted into an empty Maple worksheet. See the newly added screenshots on http://www.xs4all.nl/~jemebius/Math.htm . Again one sees that T is orthogonal for all values of Phi. Matrix T as a function of Phi turns out to be an interesting 4D rotation. With the help of a home-made 4D matrix calculator program this rotation was decomposed into its left- and right-isoclinic factors, after which I enjoyed much what went on in my 4D graphics animation program. To be specific, T is the product of the left-isoclinic rotation TL = array([[c, s, 0, 0], [-s, c, 0, 0], [0, 0, c, s], [0, 0, -s, c]]) and the right-isoclinic rotation TR = array([[c, 0, s, 0], [0, c, 0, s], [-s, 0, c, 0], [0, -s, 0, c]]), where c = cos(Phi) and S = sin(Phi). The matrix of the six angular velocities is (in Maple notation, i.e. row-by-row) W = array([[0, 1, 1, 0], [-1, 0, 0, 1], [-1, 0, 0, 1], [0, -1, -1, 0]]), which means that with a Cartesian coordinate system OUXYZ we have rotations from OX to OU, from OY to OU, from OZ to OX and from OZ to OY with equal angular velocities. In general: W = array([[0, Wxu, Wyu, Wzu], [Wux, 0, Wyx, Wzx], [Wuy, Wxy, 0, Wzy], [Wuz, Wxz, Wyz, 0]]), where Wij (i, j = u, x, y, z) means the angular velocity in the coordinate plane Oij, reckoned positive if rotating from half-axis +i to half-axis +j, and negative if rotating from half-axis +j to half-axis +i. W is antisymmetric, so one need specify six values only, for instance Wux, Wuy, Wuz, Wyz, Wzx, Wxy. This is the convention in my 4D geometry software. Ciao: Johan E. Mebius |