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From: Kjetil Svalastog Matheussen on 9 Jan 2007 09:55 On Tue, 9 Jan 2007, Kjetil Svalastog Matheussen wrote: > > > On Mon, 8 Jan 2007, Ben wrote: > > > > > BTW: Has anyone done any hard real time work using Lisp? How'd it go? I also think I read something about the lisp guys at austin/texas university using rscheme to controle robots. Rscheme was once hard real time capable.
From: Tim Bradshaw on 10 Jan 2007 02:10 Kirk Sluder wrote: > The high-performance processors are already moving to quad core. Well, of course, the high-end processors shipped for the server market will always be somewhat ahead of those for desktops, as there's a commercially significant number of people willing to pay thousands of dollars per part there, while the market for desktops that expensive is really very small indeed (not many people buy $5-10k desktops any more). It takes a year or two for parts to get cheap enough to make it into the desktop market (and they're often lower spec in various ways - less cache per core etc - to get the price down further). But actually I read a review of a quad core Intel CPU which was clearly aimed at (high-end) desktops just the other day (though it was some horrible two-chips-in-one-package thing, so not actually quad core in any real sense at all, merely a pair of very densely packed dual-core CPUs). Outside of x86, 8 core CPUs have been shipping in significant numbers for a while. > None of the chip makers appear to have much interest in simplifying > the market in that way. The point I was making is that the same basic implementation architecture is what will ship into both markets, not that identical parts will. And it's not a matter of "simplifying the market", it's a matter of it being far too expensive for processor vendors to develop entirely independent lines for markets which are so closely related. --tim
From: Tim Bradshaw on 10 Jan 2007 02:45 Kirk Sluder wrote: > > Well, just speaking as an Mac user, the benefits of multi-core CPUs > for desktop applications beyond simulating ecosystems has been noted > by consumers. I suspect you are confusing several issues here. - The first multicore (in a single socket macs were the intel boxes, so there are multiple near-simultaneous performance changes tangled up - significantly higher single-core performance, probably significantly better compilation technology, and multiple cores per die. - it is far, far easier to find something for a 2 core box (whether multiple cores per socket or multiple sockets) to do than to find something for an 8, 16, 32 core box to do. - It easy to design a 2 core system in such a way that it has reasonable performance - you've been able to get 2 core systems (in the form of 2 socket systems) from box-shifters like Dell (and actually Apple I think - when did they start shipping 2 socket PPC machines?) for a very long time, but no one who isn't doing serious design has been shipping systems with more than 4 cores. This will change as it becomes cheap to put large numbers of cores in a box. - The consumer market is notoriously bad at making judgements about performance and what influences it. No that's wrong: the 10s-to-100s of k per box market is notoriously bad at making judgements about performance and what influences it; the consumer market is just even worse. > In addition to consumer/professional applications that > are designed for multiple processors (such as photoshop) doing just > about anything in a modern operating system involves multiple threads > competing for CPU time. Well, they're competing for something, for sure. That something is probably generally memory access rather than actually CPU time. Unfortunately there are almost no tools available which show how much time a processor spends stalled waiting for memory rather than doing anything useful - certainly all the standard tools show that time as the processor being busy. You can deal with this with a single core if it's multithreaded (by which I mean that the core itself selects which thread to execute on each clock cycle, based typically on whether memory accesses have completed). Such multithreaded cores have existed for a while - the Tera MTA was a well-known example in the HPC arena, and Sun's Niagara also has multiple threads per core (4, with I think 8 or 16 in the next generation design). Unfortunately I suspect you need OS & compiler support to take advantage of these systems. > I will agree that price and heat considerations are nice bonuses. > But most consumers are not that interested in heat provided that > they don't get burns from their laptop. However they do care about things like battery life, noise, and system cost which correlate quite well with power consumption. And they *will* care about power consumption (even the Americans) when the systems start costing significantly more than their purchase cost to run for a year. --tim
From: pTymN on 10 Jan 2007 10:56 I work in the video games industry, and I think that multicore processors are going to kill the PPU (physics processing unit) cards that Aegia is trying to release. For the foreseeable future, more realistic collision detection and particle based physics will happily consume as many processors as we can throw at the problem. It will not be cheap to add interactive fluids to a game, and this is one problem that requires fairly random memory access, so GPUs won't be as useful. I work on Gamebryo, and we recently parallelized our physics and collision libraries. Triangle mesh to triangle mesh collisions are computationally expensive and can be done in parallel.
From: Tim Bradshaw on 10 Jan 2007 14:01
pTymN wrote: > I work in the video games industry, and I think that multicore > processors are going to kill the PPU (physics processing unit) cards > that Aegia is trying to release. For the foreseeable future, more > realistic collision detection and particle based physics will happily > consume as many processors as we can throw at the problem. How good is the locality of these codes? I suspect that one feature of multicore desktop systems will be that they will be *extremely* short of memory bandwidth, because that's expensive to provide. --tim |