From: Alexis on 13 Jan 2010 15:39 Hello, I'm interested in using OpenGL with QtAda on Windows and GNAT 2009. So far I have managed to subclass a Q_GL_Widget, but OpenGL support seems to be lacking, thus I cannot call any glXXX functions like glClearColor. In the past I have managed to use OpenGL with Ada using the Win32 bindings in Win32Ada, but I'd like to do it in a "proper" and portable way for Qt. From checking the MSVC version it seems that Qt in Windows falls back to whatever native OpenGL implementation it can find on the machine. I guess this is what we should do in QtAda? Or is it just that I've missed something on the way? Many thanks and best regards, Alexis.
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