Prev: GPGPU example plus needed OpenGL and CG libraries for Delphi 2007 now available ! (Benchmark results available)
Next: OpenGL performance benchmarking ! ;)
From: Skybuck Flying on 1 Oct 2009 06:23 This document is nice: http://www.opengl.org/resources/code/samples/s2001/perfogl.pdf It mentions something interesting: "Depth testing is expensive..." I am not sure if this includes verteces going out of view or so... in 2d mode... Maybe depth testing is not required to make verteces go out of view by the z value as I was planning to do... Actually this is probably not an issue at all anymore... since each verteces will be determined after each round or so ?! ;) But not completely sure. So interesting read anyway. Bye, Skybuck.
From: Skybuck Flying on 1 Oct 2009 06:39
This sux: " Once again, for certain architectures, this may be the best format for specifying geometry. The only way to know is to conduct a benchmark case " Would be nice if opengl/drivers had some hints for the programmer for a change ! ;) Bye, Skybuck :) |