From: Jack on 26 Jun 2010 09:23 Hi, I want to play a wave file when I click on a button #include <MMSystem.h> .... int CDialog::OnBtnClick(...) { PlaySound("123.wav", NULL, SND_FILENAME); } But PlaySound and SND_FILENAME identifiers are not found. Any ideas? Thanks Jack
From: Scott McPhillips [MVP] on 26 Jun 2010 09:44 "Jack" <jl(a)knight.com> wrote in message news:%23v1TDLTFLHA.588(a)TK2MSFTNGP06.phx.gbl... > Hi, > I want to play a wave file when I click on a button > #include <MMSystem.h> > ... > > int CDialog::OnBtnClick(...) > { > PlaySound("123.wav", NULL, SND_FILENAME); > > } > > > But PlaySound and SND_FILENAME identifiers are not found. Any ideas? > Thanks > Jack The documentation for PlaySound says: Header: Declared in Mmsystem.h; include Windows.h That means you are supposed to include Windows.h, not mmsystem.h Also note that the next line of the documentation says you must link to Winmm.lib. Add that filename in 'Additional Dependencies' in the linker section of the project properties. -- Scott McPhillips [VC++ MVP]
From: Joseph M. Newcomer on 26 Jun 2010 16:00 Where did the #include <mmSystem.h> appear? Before or after the #include "stdafx.h"? If before, then this is treated as an ill-formed comment and has no effect! Sadly, you only gave the #include as if it is the ONLY #include in your application, which I doubt. Context matters. joe .. On Sat, 26 Jun 2010 21:23:20 +0800, Jack <jl(a)knight.com> wrote: >Hi, >I want to play a wave file when I click on a button >#include <MMSystem.h> >... > >int CDialog::OnBtnClick(...) >{ > PlaySound("123.wav", NULL, SND_FILENAME); > >} > > >But PlaySound and SND_FILENAME identifiers are not found. Any ideas? >Thanks >Jack Joseph M. Newcomer [MVP] email: newcomer(a)flounder.com Web: http://www.flounder.com MVP Tips: http://www.flounder.com/mvp_tips.htm
From: Giovanni Dicanio on 26 Jun 2010 18:20 On 26/06/2010 15:23, Jack wrote: > Hi, > I want to play a wave file when I click on a button > #include <MMSystem.h> > ... > > int CDialog::OnBtnClick(...) > { > PlaySound("123.wav", NULL, SND_FILENAME); > > } > > > But PlaySound and SND_FILENAME identifiers are not found. Any ideas? To add to what Scott and Joe already pointed out, you may want to use _T("...") decorator for "123.wav" string literal, or else you may have some other error in Unicode builds (after you fix the #incldude thing). Giovanni
From: Jack on 27 Jun 2010 04:13
> Hi, > I want to play a wave file when I click on a button > #include <MMSystem.h> > ... > > int CDialog::OnBtnClick(...) > { > PlaySound("123.wav", NULL, SND_FILENAME); > > } > > > But PlaySound and SND_FILENAME identifiers are not found. Any ideas? > Thanks > Jack Here is the entire module, please take a look, thanks it still does not compile with identifiers not found (PlaySound and SND_FILENAME).Strange...... ////////////////////// // MFCSimple01Dlg.cpp : implementation file // #include "stdafx.h" #include <Windows.h> #include "MyGrid.h" #include "MFCSimple01.h" #include "MFCSimple01Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data enum { IDD = IDD_ABOUTBOX }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support // Implementation protected: DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) END_MESSAGE_MAP() // CMFCSimple01Dlg dialog CMFCSimple01Dlg::CMFCSimple01Dlg(CWnd* pParent /*=NULL*/) : CDialog(CMFCSimple01Dlg::IDD, pParent) { // m_nCount = 0; // m_nCols = 0; m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CMFCSimple01Dlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CMFCSimple01Dlg, CDialog) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP ON_BN_CLICKED(IDC_SAYHI, &CMFCSimple01Dlg::OnBnClickedSayhi) ON_WM_CREATE() END_MESSAGE_MAP() // CMFCSimple01Dlg message handlers BOOL CMFCSimple01Dlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { BOOL bNameValid; CString strAboutMenu; bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX); ASSERT(bNameValid); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CMFCSimple01Dlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CMFCSimple01Dlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this function to obtain the cursor to display while the user drags // the minimized window. HCURSOR CMFCSimple01Dlg::OnQueryDragIcon() { return static_cast<HCURSOR>(m_hIcon); } void CMFCSimple01Dlg::OnBnClickedSayhi() { GetDlgItem(IDC_HI)->SetWindowText("Hi!"); CUGCell cell; cell.SetText("Hello"); m_Grid.SetCell(0,0,&cell); InvalidateRect(NULL, FALSE); PlaySound("123.wav", NULL, SND_FILENAME); // TODO: Add your control notification handler code here } BEGIN_EVENTSINK_MAP(CMFCSimple01Dlg, CDialog) // ON_EVENT(CMFCSimple01Dlg, IDC_MSFLEXGRID1, DISPID_KEYPRESS, CMFCSimple01Dlg::KeyPressMsflexgrid1, VTS_PI2) END_EVENTSINK_MAP() int CMFCSimple01Dlg::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CDialog::OnCreate(lpCreateStruct) == -1) return -1; m_Grid.CreateGrid(WS_CHILD|WS_VISIBLE, CRect(20,100,450,260), this, 1234567); // TODO: Add your specialized creation code here return 0; } /////////////////////////////////////////// |