From: Joe Prevo on
I am currently developing a rendering plug-in for Unidrv and am having
trouble implementing a non-solid brush. I get called in OEMRealizeBrush and I
can see the monochrome fill pattern fine. But I can't figure out where to get
the foreground and background colors to apply to the pattern. Later in the
OEMFillPath, where the realized brush gets passed in, I can't find the
foreground and background colors at that point either.

Any input would be greatly appreciated!

Thanks,
Joe