From: Joe Prevo on 28 Jul 2008 22:39 I am currently developing a rendering plug-in for Unidrv and am having trouble implementing a non-solid brush. I get called in OEMRealizeBrush and I can see the monochrome fill pattern fine. But I can't figure out where to get the foreground and background colors to apply to the pattern. Later in the OEMFillPath, where the realized brush gets passed in, I can't find the foreground and background colors at that point either. Any input would be greatly appreciated! Thanks, Joe
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