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From: Fimme on 28 Jul 2010 11:34 "Martijn Mulder" <i@m> schreef in bericht news:4c1cd5fa$0$77902$dbd4b001(a)news.wanadoo.nl... > What is the best book on programming the Java 3D API? I am experienced in > OpenGL, DirectX and XNA in other settings. I have the book 'The Java 3D > API Specification, Second Edition from Sun. > > What book can you recommend for an intermediate/advanced programmer on the > subject of Programming the Java 2D API? > > Thank you > My knowledge is not up to date, and the books are not strictly about the API, but I use: Manning: Daniel Selman, Java 3d Programming, 2002, ISBN 1-930110-35-9 (Good introduction, a classic.) O'Reilly: Andrew Davison, Killer Game Programming in Java, 2005, ISBN 0-596-00730-2 (Nice and instructive codeexamples, also if your focus is not in gaming, as in my case, about € 36,-) Books that have nothing to do with Java 3D, but help me with matrix-manipulation: Morgan Kaufman/Elsevier: Eberly, 3D Game Engine design, 2007, ISBN 13: 978-0-12-229063-3 or 10: 0-12-229063-1 (about € 62,-) Wiley: Anton, Rorres, Elementary Linear Algebra, 1994. Ooit bij "de Slechte" gekocht. For Java 2D I use the Deitel-books. H. groeten, Hans de Jong
From: Simon Brooke on 28 Jul 2010 15:15 On Wed, 28 Jul 2010 17:34:11 +0200, Fimme wrote: > O'Reilly: Andrew Davison, Killer Game Programming in Java, 2005, ISBN > 0-596-00730-2 > (Nice and instructive codeexamples, also if your focus is not in > gaming, as > in my case, about € 36,-) I'd second that recommendation. A much better book than its title implies. -- ;; Semper in faecibus sumus, sole profundam variat
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