From: Tim Williams on
<a7yvm109gf5d1(a)netzero.com> wrote in message
news:f7e8c633-672c-4233-b5ad-8fe3981a865c(a)m3g2000yqf.googlegroups.com...
> Otherwise they arrive before the green to the monitor. (Propagation
> delay through whatever circuitry for the green = time delay = shifted
> green picture on screen => same delay for R and B to restore picture
> quality)

So throw in a few feet of coax. :^)

Tim

--
Deep Friar: a very philosophical monk.
Website: http://webpages.charter.net/dawill/tmoranwms


From: mike3 on
On Jan 10, 7:46 am, a7yvm109gf...(a)netzero.com wrote:
> On Jan 10, 4:05 am, mike3 <mike4...(a)yahoo.com> wrote:
>
> > Why does more processing need to be done on the red and blue lines,
> > anyway?
>
> Otherwise they arrive before the green to the monitor. (Propagation
> delay through whatever circuitry for the green = time delay = shifted
> green picture on screen => same delay for R and B to restore picture
> quality)

How though would one determine the propagation delay?
From: whit3rd on
On Jan 9, 12:58 pm, mike3 <mike4...(a)yahoo.com> wrote:

> How could one make an electronic circuit that would split the green
> signal from a "sync on green" source (like what comes out of some
> types of computers) into the green, horizontal, and vertical sync
> components individually?

Start by separating out a logic signal for 'sync'; a one-transistor
amplifier, with the base DC bias set by the average collector
voltage, will work. You know the sync duty cycle, just
ground an NPN's emitter, put a pullup resistor to +5 on the
collector, and AC-couple the video to the base, DC-couple
a divided-down collector voltage to the base.

Now run two PLLs on the sync signal, one for H, one for V.

Finally, use a video buffer amplifier biased to clip the low SYNC
level
but still have unity gain for the video signal range; it's do-able.
From: Hal Murray on

>> Otherwise they arrive before the green to the monitor. (Propagation
>> delay through whatever circuitry for the green =3D time delay =3D shifted
>> green picture on screen =3D> same delay for R and B to restore picture
>> quality)

>How though would one determine the propagation delay?

Standard trick in the (old) digital days was to run both
signals through similar gates.

For example if you wanted to gate a clock pulse, you ran it through
a x00. You also ran all the other clocks (that were supposed to
happen at the same time) through a similar gate.

First chioice was to put all the related gates in the same chip.

Second choice was to use the same type of chip.

Third choice was to use a handy gate of the same logic family.

--
These are my opinions, not necessarily my employer's. I hate spam.

From: Glenn Gundlach on
On Jan 10, 12:25 pm, mike3 <mike4...(a)yahoo.com> wrote:
> On Jan 10, 7:46 am, a7yvm109gf...(a)netzero.com wrote:
>
> > On Jan 10, 4:05 am, mike3 <mike4...(a)yahoo.com> wrote:
>
> > > Why does more processing need to be done on the red and blue lines,
> > > anyway?
>
> > Otherwise they arrive before the green to the monitor. (Propagation
> > delay through whatever circuitry for the green = time delay = shifted
> > green picture on screen => same delay for R and B to restore picture
> > quality)
>
> How though would one determine the propagation delay?

Um, you measure it with a scope and a test pattern that has white (R/G/
B) vertical lines and measure the delay. You can easily get to under a
nanosecond with a good scope. The delay in the green processing can be
made up by shortening the cable. Any decent analog video guy can do
that.



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