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From: redrumloa on 23 Apr 2010 17:16 I have a tower toppler disk that runs fine on my 64, but crashes after a while like clockwork on a 128DCR. Kind of odd, this is the only game I have observed this with. Anyone else seen this?
From: Caricon on 23 Apr 2010 17:27 Just proves that the C64 inside the C128 systems isn't totally the same as a stock C64. There were a few programs as I remember back in the 80's that would run just fine on a 64 but would have problems with a 128. These were just the stock 128's, since back then no one that I knew of had a 128D.
From: Sean Huxter on 24 Apr 2010 17:56 "Caricon" <caricon(a)wcoil.com> wrote in message news:ac89849b-f5db-4f57-adce-be70a4b92623(a)n11g2000prh.googlegroups.com... > Just proves that the C64 inside the C128 systems isn't totally the > same as a stock C64. There were a few > programs as I remember back in the 80's that would run just fine on a > 64 but would have problems with a > 128. These were just the stock 128's, since back then no one that I > knew of had a 128D. When I got my 128 back in the day, not long after they came out (I was waiting) I played as many of my games on it as I could partly cause I loved those games, but partly to test Commodore's claim that the native c64 mode would play most of the games available. ONE didn't work. "Rescue on Fractalus", the LucasFilm game. It went to black screen, and wouldn't come out. It turns out the program called on an unused bit on the c64 that was no longer unused on the 128's version of the c64. It turned the screen black. Lucas came out with a patch not long after and all was well. But no game I tried would crash over time... that's weird. I remember being able to play "Trinity" and "A Mind Forever Voyaging" from INFOCOM though, and I was lovin' it! Sean.
From: redrumloa on 25 Apr 2010 09:44 On Apr 23, 5:16 pm, redrumloa <amiga...(a)bellsouth.net> wrote: > I have a tower toppler disk that runs fine on my 64, but crashes after > a while like clockwork on a 128DCR. Kind of odd, this is the only game > I have observed this with. Anyone else seen this? Does anyone reading this have an NTSC 128DCR, or even an flat NTSC 128, who can try to duplicate this crash with Tower Toppler? The crash usually happens about half way up the first tower, though occasionally at the bottom and occasionally near the top, but always first tower.
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