From: Tenacious on 3 Oct 2006 19:49 MSDN gives this code as an example to create a callback function for UdpClient.BeginReceive. It doesn't compile because the compiler does not recognize "UdpState". I can't find any info on it either. Does anyone know what "UdpState" is or could you point me to some sample code on how to properly implement a ReceiveCallback function? Any help would be appreciated. public static bool messageReceived = false; public static void ReceiveCallback(IAsyncResult ar) { UdpClient u = (UdpClient)((UdpState)(ar.AsyncState)).u; IPEndPoint e = (IPEndPoint)((UdpState)(ar.AsyncState)).e; Byte[] receiveBytes = u.EndReceive(ar, ref e); string receiveString = Encoding.ASCII.GetString(receiveBytes); Console.WriteLine("Received: {0}", receiveString); messageReceived = true; } MSDN link: ms-help://MS.MSDN.vAug06.en/cpref10/html/M_System_Net_Sockets_UdpClient_BeginReceive_1_2bb042b2.htm
From: Patrick Steele on 5 Oct 2006 09:39 In article <1159919356.808658.88110(a)b28g2000cwb.googlegroups.com>, CT_Taylor(a)yahoo.com says... > MSDN gives this code as an example to create a callback function for > UdpClient.BeginReceive. It doesn't compile because the compiler does > not recognize "UdpState". I can't find any info on it either. Does > anyone know what "UdpState" is or could you point me to some sample > code on how to properly implement a ReceiveCallback function? Any help > would be appreciated. > > public static bool messageReceived = false; > public static void ReceiveCallback(IAsyncResult ar) > { > UdpClient u = (UdpClient)((UdpState)(ar.AsyncState)).u; > IPEndPoint e = (IPEndPoint)((UdpState)(ar.AsyncState)).e; > > Byte[] receiveBytes = u.EndReceive(ar, ref e); > string receiveString = Encoding.ASCII.GetString(receiveBytes); > > Console.WriteLine("Received: {0}", receiveString); > messageReceived = true; > } > > MSDN link: > ms-help://MS.MSDN.vAug06.en/cpref10/html/M_System_Net_Sockets_UdpClient_BeginReceive_1_2bb042b2.htm Looks like they missed part of the code. My guess is that it's a simple class to maintain some state in the Async call. Probably: public class UdpState { public UdpClient u; public IPEndPoint e; } -- Patrick Steele http://weblogs.asp.net/psteele
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