From: Benjamin Goldman on
Rick Paul wrote:

> "Benjamin Goldman" <bengoldmanSKIPIT(a)centurytel.net> wrote in message
> news:xn0gwp1jw3dpafr000bengoldman(a)news.nw.centurytel.net...
> > Rick Paul wrote:
> >
> > > I just tried the Windows Media Player in Win 7 Professional x64,
> > > and it gets an error opening my 64-bit mix files, and I know my
> > > Sound Forge 8 doesn't open my mix files, either. Note, though,
> > > that I mix to 88.2 kHz files so I can master at higher bandwidth,
> > > so it's possible the limitation is the sample rate rather than
> > > the 64-bit floating point format, or even that the issue with WMP
> > > is because my default sound card for that may not support 88.1
> > > kHz (that definitely isn't the issue for Sound Forge, though, as
> > > I use Sound Forge with the same audio card I use for SONAR). For
> > > awhile I was using 96 kHz for mastering, but then my sound card
> > > drivers started supporting 88.2 kHz, so I figured that would
> > > probably be a better rate to use given the even multiplying and
> > > dividing from/to 44.1 kHz. (I'd done some tests at one point and
> > > noted that, even though my project was done at 44.1 kHz,
> > > upsampling for mastering did make a subtle, and pleasant,
> > > difference in the sound of the masters.)
> > >
> > > Rick
> >
> > You me resampling, right?
>
> Yes, in the case I described above. Specifically, I do my tracking,
> editing, and mixing at 44.1 kHz, then mix to 88.2 kHz, which does the
> upsampling as part of the export process (I imagine the last stage of
> it?). Then I do the mastering at 88.2 kHz, eventually exporting back
> to 44.1 kHz for the CD-quality master. I'd experimented at one point
> with doing the mastering at 96 kHz, and that sounded better than
> keeping it all at 44.1 kHz -- i.e. even in the 16-bit final mix (and,
> for that matter, in the 128 kbps MP3 version). But I figured keeping
> things at even multiples/divisors would make more sense once my audio
> card drivers supported 88.2 kHz (IIRC they didn't initially).
>
> I did actually try one project at 88.2 kHz all the way through,
> mainly to test a softsampled instrument that recommended using that
> rate as the optimal one for it. While I did feel that the sound
> quality improvements were noticeable, I also had a number of other
> technical issues on that project that I felt were a result of using
> the higher sample rate (e.g. for some reason EZ drummer significantly
> increased its memory usage, and this was back when I was still using
> 32-bit Windows XP, so I had some serious RAM juggling issues on that
> project), and, of course, it doubled the file sizes, which made doing
> interim backups a lot more challenging. At least for the time being,
> I decided going to that extreme wasn't worth the extra hassles.
>
> > Man o man, if only the consortium would adopt a new standard of
> > 88.2 . . . I'd be happier 'an a pig in mud. The disc size would
> > have to be larger; either thickness (both sides - turn it over???)
> > or in radius (more like the trusty old 45's).
>
> Given the tendency toward crappy quality MP3 files over even CD
> quality, I'm not holding my breath on this one. I don't think you'd
> need bigger disc sizes, though -- just use DVDs instead of CDs since
> most people already use DVD players as CD players these days.
> Unfortunately stuff like DVD-A and the Sony alternative, whose name I
> can't recall at the moment, never took off. By the time I was
> getting ready to experiment with it, the format was already dead.
>
> > A larger CD would make for great little 45 sized albums. And the
> > bottom end would finally regain it's respectable status. Woohoo!
> > (Screw nyquist theorEm naysayers.)
>
> Actually, it's not the bottom end that would get helped by the shift
> to a higher sample rate, but rather the top end ("more air"?).
> However, in general, higher sample rates more closely approximate
> analog since, though they still do stairstepping, there is less
> distance between each step. Couple that with greater bit depths, and
> you also get finer grained height for the steps. The idea of using
> higher bit depths and sample rates ahead of downgrading to CD quality
> is really just keeping things as close to an analog-like scenario for
> as long as possible, then downgrading the highest quality starting
> point when it comes time to create your ultimate "low-fi" result for
> end-listener use.
>
> Rick

When I said bottom end I meant a deeper beefier sound; audio bottom
rather than data headroom. A more mellow golden feel. Not nothing but
sparkle like CD versions of analog classics sound like.

--
Cheers,
Ben
From: Sue Morton on
I have several linux boxes running VLC and no 'phone home' on those
either. All my boxes, whether internet connected or just LAN'd, are
watched for traffic. I test a fair bit of networking software and
hardware switches and I have to know what's going on in my network :-)

But -- I do cheat and take a precompiled binary for VLC on linux just
like I do on windows. So no... I have not compiled VLC -- ever, for any
OS.
--
Sue Morton


"Benjamin Goldman" <bengoldmanSKIPIT(a)centurytel.net> wrote in message
news:xn0gwpk9z432rus008bengoldman(a)news.nw.centurytel.net...
> Sue Morton wrote:
>
>> VLC doesn't 'phone home' on any of my systems... never has, and has
>> played just about everything I've thrown at it (but that is not an
>> exhastive list). Check your settings?
>
> You've compiled it in Linux?
>
> --
> Cheers,
> Ben


From: Benjamin Goldman on
Glennbo wrote:

> In news:xn0gwpkna43lzgt00abengoldman(a)news.nw.centurytel.net the
> killer robot "Benjamin Goldman" <bengoldmanSKIPIT(a)centurytel.net>
> grabbed the controls of the spaceship cakewalk.audio and pressed
> these buttons...
>
> > When I said bottom end I meant a deeper beefier sound; audio bottom
> > rather than data headroom. A more mellow golden feel. Not nothing
> > but sparkle like CD versions of analog classics sound like.
>
> Sounds like you are referring to "classic" 16/44!!!!!!!!! <g>

I don't think so . . .

--
Cheers,
Ben
From: Benjamin Goldman on
Rick Paul wrote:

> "Benjamin Goldman" <bengoldmanSKIPIT(a)centurytel.net> wrote in message
> news:xn0gwpkna43lzgt00abengoldman(a)news.nw.centurytel.net...
> > When I said bottom end I meant a deeper beefier sound; audio bottom
> > rather than data headroom. A more mellow golden feel. Not nothing
> > but sparkle like CD versions of analog classics sound like.
>
> I realize that. My point was that having higher sampling rates
> improves fidelity for the high end of the audio spectrum, not the low
> end. The Nyquist stuff you mentioned suggests that a sample rate of
> 44.1 kHz should be good enough to represent up to 20 kHz, or
> approximately the high end of the threshold of human hearing,
> accurately, with bass and mid-range frequencies being no sweat.
> Going higher than 44.1 kHz basically gives you more ability to
> represent detail in the upper end as there should already be plenty
> of detail in the lower end. It also lets you take into account how
> interactions above 20 kHz affect frequencies below 20 kHz.
>
> It isn't a matter of data headroom -- that's more of a bit-depth
> thing -- but rather being able to capture a more detailed picture of
> the waveform at the high-end. While you also get a more detailed
> picture at the low end, there were already enough points of data down
> there to get a bunch of points in each wave cycle, so the ability to
> approximate the original analog waveform is already pretty good down
> there.
>
> My personal observations of the difference in results were that using
> the higher sampling rate, even just in mastering (but even moreso if
> the higher rate was used throughout, gave a result that seemed to
> have more of a sense of dimension in the sense of a 3-D soundstage.
> That is, it's more like you're in the room, as opposed to listening
> to music through speakers. That comes mainly from the high end
> because lower frequency sounds are less directional than higher
> frequency sounds.
>
> From a pure audio perception perspective, though, perhaps it might
> also be smoother or less brittle or some such thing -- again, more of
> a high frequency phenomenon.
>
> Rick

Yup, less brittle.

Maybe the human ear senses what may technically a zipper effect on the
long wave but being percieved as missing ambience or similar.

Interesting about that dimension increase. Makes perfect sense.

--
Cheers,
Ben
From: Benjamin Goldman on
Glennbo wrote:

> In news:xn0gwpkci436el0009bengoldman(a)news.nw.centurytel.net the
> killer robot "Benjamin Goldman" <bengoldmanSKIPIT(a)centurytel.net>
> grabbed the controls of the spaceship cakewalk.audio and pressed
> these buttons...
>
> > Try compiling it in Linux
>
> Why would I want to do that? As a science experiment? All my PCs
> run legal copies of Windows, and all the audio and video apps I use
> werks!

Because I said my Windows version worked fine. My issues popped up in
Linux where cose told ME that it was phoning home to GET a file.

--
Cheers,
Ben