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From: David Ching on 13 Feb 2010 17:10 "Peter Olcott" <NoSpam(a)OCR4Screen.com> wrote in message news:PcednRtFNYD3ZuvWnZ2dnUVZ_vWdnZ2d(a)giganews.com... > > This reference below disagrees with your statement: > http://en.wikipedia.org/wiki/Windows_Presentation_Foundation > > DirectX 10 cards are able to cache the font glyphs in video memory, then > perform the composition (assembling of character glyphs in the correct > order, with the correct spacing), alpha-blending (application of > anti-aliasing), and RGB blending (ClearType's sub-pixel color > calculations), entirely in hardware. Have you checked if DirectWrite would serve as a native solution? -- David
From: Peter Olcott on 14 Feb 2010 08:53
"David Ching" <dc(a)remove-this.dcsoft.com> wrote in message news:uE8QZlPrKHA.1796(a)TK2MSFTNGP02.phx.gbl... > "Peter Olcott" <NoSpam(a)OCR4Screen.com> wrote in message > news:PcednRtFNYD3ZuvWnZ2dnUVZ_vWdnZ2d(a)giganews.com... >> >> This reference below disagrees with your statement: >> >> http://en.wikipedia.org/wiki/Windows_Presentation_Foundation >> >> DirectX 10 cards are able to cache the font glyphs in >> video memory, then perform the composition (assembling of >> character glyphs in the correct order, with the correct >> spacing), alpha-blending (application of anti-aliasing), >> and RGB blending (ClearType's sub-pixel color >> calculations), entirely in hardware. > > > Have you checked if DirectWrite would serve as a native > solution? > > -- David It looks like DirectWrite is most likely the underlying technology of the glyph generation aspect of WPF. |