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From: Larry on 27 Jan 2010 06:23 Hi, I am getting this close to finish my tiny streaming server...having said that I have a problem with the following code. It basically fires a runtime error when I disconect from the sever! (closing the telnet window) I wound up finding out that the error may be fired because of this line: WaitForSingleObject(eventi[threadid], INFINITE); If I replaceit with: Sleep(1000) everything goes ok.... /* * * Streaming Server v1.0 by THEARTOFWEB Software * */ #include <iostream> #include <string> #include <map> #include <algorithm> #include <process.h> #include <cstdlib> #include <ctime> #include "socket.h" #include <boost/circular_buffer.hpp> using namespace std; using namespace boost; const string CRLF = "\r\n"; const int numbuff = 3; unsigned int __stdcall Consumer(void* sock); unsigned int __stdcall Producer(void*); void getDateTime(char * szTime); enum buffer_status { BUFF_DONE = 1, BUFF_EMPTY = 0 }; struct buffer { unsigned char data[1024]; int bytesRecorded; int flag; buffer(const unsigned char * data_, const int bytesRecorded_, const int flag_) : bytesRecorded(bytesRecorded_), flag(flag_) { copy(data_, data_ + bytesRecorded_, data); } }; struct circular { circular_buffer<buffer> cb; }; map<int, circular> users; map<int, circular>::iterator uit; map<int, HANDLE> eventi; int main() { // Launch Producer unsigned int prodRet; _beginthreadex(0,0,Producer,NULL,0,&prodRet); if(prodRet) cout << "Launched Producer Thread!" << endl; // Set up server (port: 8000, maxconn: 10) SocketServer sockIn(8000, 10); while(1) { // ...wait for incoming connections... Socket* s = sockIn.Accept(); unsigned int sockRet; _beginthreadex(0,0,Consumer,s,0,&sockRet); if(sockRet) cout << "Spawned a new thread!" << endl; } sockIn.Close(); return EXIT_SUCCESS; } // Consumer unsigned int __stdcall Consumer(void* sock) { Socket* s = (Socket*) sock; s->SendBytes("Hello World!" + CRLF); int threadid = (int)GetCurrentThreadId(); // Create Event & push it in the event map HANDLE hevent = CreateEvent(NULL,FALSE,FALSE,NULL); eventi.insert(make_pair(threadid,hevent)); // Prepare & add circular buffer to the map circular c; c.cb.set_capacity(numbuff); for(int i = 0; i<numbuff; i++) { c.cb.push_back(buffer(NULL,0,BUFF_EMPTY)); } users.insert(make_pair(threadid, c)); // // TODO: // Read data from the buffer // and send it to the client // // When using push_back the oldest // element in the circular buffer // will be in the index 0 // Sleep(500); while(1) { // CALLBACK EVENT WaitForSingleObject(eventi[threadid], INFINITE); if(users[threadid].cb.at(0).flag == BUFF_DONE) { string line = (char*)users[threadid].cb.at(0).data; int ret = s->SendBytes(line + CRLF); if(SOCKET_ERROR == ret) break; } } // Close & remove event from event map CloseHandle(eventi[threadid]); eventi.erase(threadid); // Remove buffer from the map users.erase(threadid); // Say bye to the client s->SendBytes("Bye bye!" + CRLF); // Disconnect client cout << "Closing thread..." << endl; s->Close(); delete s; return 0; } // Producer unsigned int __stdcall Producer(void*) { while(1) { Sleep(1000); char szTime[30]; getDateTime(szTime); for(uit=users.begin(); uit!=users.end(); ++uit) { users[uit->first].cb.push_back(buffer((unsigned char*)szTime, 30, BUFF_DONE)); SetEvent(eventi[uit->first]); cout << "Producer is writing to: " << uit->first << endl; } } return 0; } void getDateTime(char * szTime) { time_t rawtime = time(NULL); struct tm timeinfo; gmtime_s(&timeinfo, &rawtime); strftime(szTime, 30, "%a, %d %b %Y %X GMT", &timeinfo); } // thanks
From: Ulrich Eckhardt on 27 Jan 2010 08:19 Larry wrote: > It basically fires a runtime error when I disconect from the sever! > (closing the telnet window) Which error exactly? > I wound up finding out that the error may be fired because of this line: > > WaitForSingleObject(eventi[threadid], INFINITE); > > If I replaceit with: Sleep(1000) everything goes ok.... > unsigned int __stdcall Consumer(void* sock) > { > Socket* s = (Socket*) sock; > > s->SendBytes("Hello World!" + CRLF); > > int threadid = (int)GetCurrentThreadId(); > > // Create Event & push it in the event map > HANDLE hevent = CreateEvent(NULL,FALSE,FALSE,NULL); > eventi.insert(make_pair(threadid,hevent)); [...] > while(1) > { > // CALLBACK EVENT > WaitForSingleObject(eventi[threadid], INFINITE); > if(users[threadid].cb.at(0).flag == BUFF_DONE) > { > string line = (char*)users[threadid].cb.at(0).data; > int ret = s->SendBytes(line + CRLF); > if(SOCKET_ERROR == ret) > break; > } > } > > // Close & remove event from event map > CloseHandle(eventi[threadid]); > eventi.erase(threadid); [...] > } If you close the connection, you will break out of the while loop and then destroy the event and erase it from the map... > unsigned int __stdcall Producer(void*) > { > while(1) > { > Sleep(1000); > char szTime[30]; getDateTime(szTime); > for(uit=users.begin(); uit!=users.end(); ++uit) > { > users[uit->first].cb.push_back( > buffer((unsigned char*)szTime, 30, BUFF_DONE)); > SetEvent(eventi[uit->first]); > cout << "Producer is writing to: " << uit->first << endl; > } > } > return 0; > } .... while the producer is still reading it. Generally, you didn't protect access to shared data in any way, it can happen that one thread is reading the map with users while the other is writing it. This is a no-go for multithreading. Take a look at boost::mutex or win32's CRITICAL_SECTION. Uli -- C++ FAQ: http://parashift.com/c++-faq-lite Sator Laser GmbH Geschäftsführer: Thorsten Föcking, Amtsgericht Hamburg HR B62 932
From: Larry on 27 Jan 2010 19:03 "Ulrich Eckhardt" <eckhardt(a)satorlaser.com> ha scritto nel messaggio news:k4r537-krs.ln1(a)satorlaser.homedns.org... > Which error exactly? Expression: map/set iterator not incrementable by the way, is it true that under windows system I should shy away form using callback event rather I should be using boost::thread? thanks
From: Larry on 27 Jan 2010 20:29 "Ulrich Eckhardt" <eckhardt(a)satorlaser.com> ha scritto nel messaggio news:k4r537-krs.ln1(a)satorlaser.homedns.org... > Generally, you didn't protect access to shared data in any way, it can > happen that one thread is reading the map with users while the other is > writing it. This is a no-go for multithreading. Take a look at > boost::mutex > or win32's CRITICAL_SECTION. so, do you think I should be using win32 mutex? bu where should I put it in the code? thanks
From: Scott McPhillips [MVP] on 27 Jan 2010 22:57 "Larry" <dontmewithme(a)got.it> wrote in message news:4b60e892$0$1102$4fafbaef(a)reader4.news.tin.it... > > "Ulrich Eckhardt" <eckhardt(a)satorlaser.com> ha scritto nel messaggio > news:k4r537-krs.ln1(a)satorlaser.homedns.org... > >> Generally, you didn't protect access to shared data in any way, it can >> happen that one thread is reading the map with users while the other is >> writing it. This is a no-go for multithreading. Take a look at >> boost::mutex >> or win32's CRITICAL_SECTION. > > so, do you think I should be using win32 mutex? bu where should I put it > in the code? > > thanks No, use CRITICAL_SECTION. It has less overhead. After initializing it (InitializeCriticalSection(&cs)), surround all accesses to data shared between threads like this: EnterCriticalSection(&cs); ....access or change shared data LeaveCriticalSection(&cs); The first statement suspends the calling thread if another thread is "inside" a similar code block. When the other thread does the Leave..,. call the first thread is allowed to proceed. -- Scott McPhillips [VC++ MVP]
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