From: Roger Merriman on
Peter Ceresole <peter(a)cara.demon.co.uk> wrote:

> David Kennedy <davidkennedy(a)nospamherethankyou.invalid> wrote:
>
> > It's bollocks anyway. I've never understood how they can get away with it.
>
> They don't. As far as I'm concerned, it's no loss; since 3-D Monster
> maze on the ZX-81, I've never found a computer game that I liked.
>
i have a old though not that old game that I play for time to time but
then it's a good ten years old so laptop is quite happy playing it.

> But I'm sure they lose a lot of sales because Macs are bad at games.

I'm not sure they do, in that "gamers" rather than folk who play some
games I suspect are not that common and to apeal to them would require
some very differnet thinking by Apple.

my mate back in wales as a long time Gamer thinks that sadly (for him)
the future is consoles.

I'm not sure that the gaming PC will die out but may become less and
less.

roger
--
www.rogermerriman.com
From: David Kennedy on
Peter Ceresole wrote:
> David Kennedy<davidkennedy(a)nospamherethankyou.invalid> wrote:
>
>> It's bollocks anyway. I've never understood how they can get away with it.
>
> They don't. As far as I'm concerned, it's no loss; since 3-D Monster
> maze on the ZX-81, I've never found a computer game that I liked.
>
> But I'm sure they lose a lot of sales because Macs are bad at games.

Not only that, they're supposedly used for high end graphics, how can
that be?

Is this more Jobs stupidity? what's wrong with offering a choice?

--
David Kennedy

http://www.anindianinexile.com
From: Jaimie Vandenbergh on
On Fri, 13 Nov 2009 10:29:56 +0000, NEWS(a)sarlet.com (Roger Merriman)
wrote:

>Peter Ceresole <peter(a)cara.demon.co.uk> wrote:
>
>> David Kennedy <davidkennedy(a)nospamherethankyou.invalid> wrote:
>>
>> > It's bollocks anyway. I've never understood how they can get away with it.
>>
>> They don't. As far as I'm concerned, it's no loss; since 3-D Monster
>> maze on the ZX-81, I've never found a computer game that I liked.
>>
>i have a old though not that old game that I play for time to time but
>then it's a good ten years old so laptop is quite happy playing it.

The current low-end nVidia 9400 Macs will play the latest Half-Life
installment at 1920x1200 and one-off-highest settings.

World of Warcraft is a curious one, it's *really* hard on graphics
cards for what it does. No idea why. But still, the 4650 at 1920x1200
should be perfectly playable on pretty high gfx settings if not full.
Turning the shadows down is the biggest frame-rate win.

>> But I'm sure they lose a lot of sales because Macs are bad at games.
>
>I'm not sure they do, in that "gamers" rather than folk who play some
>games I suspect are not that common and to apeal to them would require
>some very differnet thinking by Apple.

There's not that many of them. The hardcore gamer market is better
served by Xbox/PS3 and their very functional online multiplayer
matching, and console titles are far more lucrative because people by
and large have to buy them rather than steal them.

>my mate back in wales as a long time Gamer thinks that sadly (for him)
>the future is consoles.

Yup. I switched (currently Wii, PS2 and Xbox360) three years ago. I do
still use Windows for gaming (and VMware Fusion 3's 3D Windows support
is fantastic) for stuff I can't play anywhere else. Tales of Monkey
Island currently; if I waited I could play that on the Wii too.

>I'm not sure that the gaming PC will die out but may become less and
>less.

The main thing for me was that every time you wanted to play a game it
took an hour of faffing about downloading updates to the game that
required updates to the video card drivers. Three reboots later and
you're out of game-playing time.

Consoles, you put a game in and you play. Well, that's the Wii. The
PS3 can spend up to an hour installing a new game to the internal hard
drive. The Xbox, amazingly, only takes a few minutes to do the same
process for the same game.

Cheers - Jaimie
--
Beer has food value, but food has no beer value.
From: Pd on
Jaimie Vandenbergh <jaimie(a)sometimes.sessile.org> wrote:

> Consoles, you put a game in and you play. Well, that's the Wii. The
> PS3 can spend up to an hour installing a new game to the internal hard
> drive. The Xbox, amazingly, only takes a few minutes to do the same
> process for the same game.

Xbox seems to exist in a strange little eddy of competence and coolness
at Microsoft. Their games are cool, their ads are cool, and generally
they seem to have avoided the klunky mediocrity that is the rest of MS.

--
Pd
From: Jaimie Vandenbergh on
On Fri, 13 Nov 2009 12:22:42 +0000, David Kennedy
<davidkennedy(a)nospamherethankyou.invalid> wrote:

>Peter Ceresole wrote:
>> David Kennedy<davidkennedy(a)nospamherethankyou.invalid> wrote:
>>
>>> It's bollocks anyway. I've never understood how they can get away with it.
>>
>> They don't. As far as I'm concerned, it's no loss; since 3-D Monster
>> maze on the ZX-81, I've never found a computer game that I liked.
>>
>> But I'm sure they lose a lot of sales because Macs are bad at games.
>
>Not only that, they're supposedly used for high end graphics, how can
>that be?

1) Games are far, far, far more demanding of the graphics hardware
than photo/video manipulation.

This may change over the next few years as openCL and CPU/gpGPU
convergence continues, but not yet.

>Is this more Jobs stupidity? what's wrong with offering a choice?

2) The 4670, while not a top-end video card, is quite sufficient for
98% of games out there.

3) The 9400, while not even a mid-range video card, is quite
sufficient for 95% of games out there. Really. Even the GMAX3100 will
handle 93% of them. Most people play Peggle or The Sims, not Call of
Duty - Modern Warfare 2.

4) Top-end video cards are expensive (not a major problem) and bloody
hot (problem). We're talking up to 350 watts dissipation here, for
maybe a 50% faster frame rate than an 80W part.

5) Most games are for Windows anyway, further cutting into the
cost-benefit analysis that all the necessary design, parts, driver
testing and warehousing says make it not worthwhile. Mac releases of
cross-platform games tend to be either much later, somewhat crappy
"cider" ports using WINE technology and all its limitations,
particularly graphical (dx9) and audio (stereo). Or both.

When Macs get up to 20% market penetration, I suspect there'll be more
higher-gfx SKU/BTOs on offer. And more interest from the game
industry, too - the ROI is lousy for Mac ports of flagship games
currently.

Yes, I do pay attention to the industry and its economics...

Cheers - Jaimie
--
The physics and scientific approach of Armageddon was criticized for its
poor adherence to the laws of physics. This has led NASA to show the
film as part of its management training program. Prospective managers
are asked to find as many inaccuracies in the movie as they can.
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