From: Piranha on
So far I´ve written only a few mini applications for Windows in 32bit.
I´ve used Code::Blocks/MinGW/GCC++ in WindowsXP and that´s all fine.

Now I´m getting Windows7 64bit and that might mean some long lessons
for me to learn about the differences.
For one I would like to write 64bit applications now, for two I would
still want to write 32bit applications, but I´m not even sure which
compiler would serve my needs.

For all I know, there isn´t much difference, beside sizeof(int),
meaning as long as my mini applications don´t use any sophisticated
things, the same code should work fine in 32bit and in 64bit, but
there has to be some difference, at least in the headers, because when
a user opens the .exe something has to tell the OS what kind of
program this is.

I´ve seen VC++ has a 64bit version, but I don´t like VC, because my
limited knowledge has not reached OOP yet, I don´t understand the
concept, also I believe a mini application having less than 500 lines
of code and just one single function doesn´t require OOP.

I´ve seen there is a 64bit version of MinGW, but from the comments I
´ve been reading it seems to be more experimental than reliable, I
couldn´t even find a one file download, like a setup.exe, just a ton
of pieces where it´s left to the user to put them together, nothing a
beginner like me could use.

So for my very first step into it, the question is:
Which combination of IDE and compiler is as easy to use as
Code::Blocks/MinGW and can compile 32bit as wells as 64bit and where
could I find a tutorial or something explaining the differences?
From: Paul Richards on
Piranha wrote:

> So far I�ve written only a few mini applications for Windows in 32bit.
> I�ve used Code::Blocks/MinGW/GCC++ in WindowsXP and that�s all fine.
>
> Now I�m getting Windows7 64bit and that might mean some long lessons
> for me to learn about the differences.
> For one I would like to write 64bit applications now, for two I would
> still want to write 32bit applications, but I�m not even sure which
> compiler would serve my needs.
>
> For all I know, there isn�t much difference, beside sizeof(int),
> meaning as long as my mini applications don�t use any sophisticated
> things, the same code should work fine in 32bit and in 64bit, but
> there has to be some difference, at least in the headers, because when
> a user opens the .exe something has to tell the OS what kind of
> program this is.
>
> I�ve seen VC++ has a 64bit version, but I don�t like VC, because my
> limited knowledge has not reached OOP yet, I don�t understand the
> concept, also I believe a mini application having less than 500 lines
> of code and just one single function doesn�t require OOP.
>
> I�ve seen there is a 64bit version of MinGW, but from the comments I
> �ve been reading it seems to be more experimental than reliable, I
> couldn�t even find a one file download, like a setup.exe, just a ton
> of pieces where it�s left to the user to put them together, nothing a
> beginner like me could use.
>
> So for my very first step into it, the question is:
> Which combination of IDE and compiler is as easy to use as
> Code::Blocks/MinGW and can compile 32bit as wells as 64bit and where
> could I find a tutorial or something explaining the differences?

Have alook at www.horizonchess.com/wpg64

There you will find a complete packaged 64 bit environment which
includes, amongst other things, a pre-configured code::blocks, minGW64
and msys environment.

Just download and extract msys to your c:\ folder.

--
Paul
Melbourne, Australia
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