From: bluebirdpod on

>
> No I didn't but stop shouting at me ;)
>
> The reason I asked is that I'm trying to get Pool of Radiance working
> on my uIEC. I've found you can dump all 6 disks into one directory and
> it will load everything fine for the most part with the regular kernal
> (I think it wouldn't save the game) but with the uIEC and jd it
> crashes at 3 important points - create a character, begin adventuring
> and view character.


I guess it depends on how the character data is stored and read back
into the 64.
On Legacy of the Ancients, it does not write a file to your character
disk, but
instead it does sector writes onto the disk, which would make it hard
to make it
file copieable., But on nostalgia's website they nosdos'd it, and made
the game
one sided, and it stores your character onto the game disk, guess they
reverse engineered it
and moved stuff around and the like. Maybe this game can be converted
to dream load or nosdos and
that might fix it.

http://cosine.org.uk/n0s/games/200_LegacyOfTheAncients_1987_ElectronicArts.d64.zip

http://nostalgia.c64.org/

-BBP



From: bluebirdpod on
one more thing, look at the .txt file in the zip archive, and it
explains problems with JD and what JD does
when it is attempting to access the IEC bus.


the following is from the Legacy of Ancients release txt file.

+-------------------+----------------------------------------
+------------------+
|Why this Re-
release ? |
|---------------------
|
|We originally released this game in december
2006. |
|Then sometime later we found out there was a couple of bugs with the
loader: |
|
|
|* The scanner only detected 1541 drives properly from device #8 -
FIXED! |
|
|
| This bug was caused by Action Replay and Retro Replay. Those carts
set |
| register $1802 to $7a, but doesnt put the original value back
($1a) |
| So when I send "UI" the drive chokes and forces the 1541 to device
number #8 |
| So if you ran it from device #9 you suddenly loose
connection. |
| This bug only happened if you loaded the boot file with AR/RR
fastloader ON. |
| Turning drive on and off after loading boot file would set $1802
properly. |
|
|
|* The loader on CMD HD didnt work -
Fixed! |
|
|
| It was a tiny patch
bug. |
|
|
|* The loader for 1541 drives only worked as device #8 -
Fixed! |
|
|
| We forgot to mask the device number bits of $1800 in the source
code. |
|
|
|* Some people with jiffydos had problmes running this game. It turns
out that |
| even my disk original doesnt work with jiffydos. The reason is the
"load" |
| basic calls. When a Load is called from basic, Jiffydos jumps in
and pre- |
| sniffs on the device line. It tries to communicate with the
drive. |
| Or should i say, It tries to communicate with
N0SD0S. |
| That won't work! So disable Jiffydos on your C64/C128 or you won't
be able |
| to run this
game. |
|
|
|
Requirements:
|
|-------------
|
|C64/C128(D) with a 1541
drive. |
|
|
|If wanted you can play this game
using: |
|1570,1571 (must run in 1541 formatted
disk) |
|Oceanic and other 1541
clones. |
|1581, CMD FD 2000, CMD FD 4000, CMD
HD |
|IDE64 with idedios v0.9x
+ |
|REU with 256 kb (use the transfer
option) |
|REU with 512 kb (use the decrunch
option) |
|
|
|How to
load:
|
|------------
|
|Insert the boot
disk. |
|Load and run the boot file, then insert the game
disk |
|Characters will be saved onto the game
disk. |
|
|
|How to
copy:
|
|------------
|
|You can use filecopy on all files or backup complete
disks. |
|You can use maverick's 1541/1581 copier to copy the game to a 1581
disk |
|Use fcopy (from cmd) to copy the game to cmd
devices. |
|Do not use cmd with 1581 formatted disks, it must run in native
mode. |
|When copying to 1581 or cmd, remember to place the boot file and game
file |
|in the same
dir. |
|
|
+-------------------------------------------------------------------------------
+
|n 0 S t A l G i a .:[ t H e w A y W e R e m E m B e r I t ]:. n 0 S t
A l G i a|
+-------------------------------------------------------------------------------
+

From: christianlott1 on
On Dec 3, 4:27 pm, bluebirdpod <bluebird...(a)gmail.com> wrote:

> |
> |* Some people with jiffydos had problmes running this game. It turns
> out that  |
> |  even my disk original doesnt work with jiffydos. The reason is the
> "load"    |
> |  basic calls. When a Load is called from basic, Jiffydos jumps in
> and pre-    |
> |  sniffs on the device line. It tries to communicate with the
> drive.           |
> |  Or should i say, It tries to communicate with
> N0SD0S.                        |
> |  That won't work! So disable Jiffydos on your C64/C128 or you won't
> be able   |
> |  to run this
> game.                                                            |

That might be it. I'll have to replace the load call with acptr etc..
i guess?

Thanks for the help. I'm pretty sure there are just two load routines
in the program so that shouldn't be too hard.
From: christianlott1 on
On Dec 3, 6:00 pm, christianlott1 <christianlo...(a)yahoo.com> wrote:

> That might be it. I'll have to replace the load call with acptr etc..
> i guess?
>
> Thanks for the help. I'm pretty sure there are just two load routines
> in the program so that shouldn't be too hard.

No, that doesn't make sense. That would mean it couldn't load a
character or a saved game which it can.