From: Sree on
Hi All,

I want to implement a canvas on a HTML page where a user can draw. He
does it by clicking a 'Start' button. Since that point all his actions
on that canvas should be recorded, till he clicks 'Stop'. When he
clicks a 'Play' button, all the events (that are captured( must be
redrawn in a timely manner.

Could you please give any suggestions on which scripting/prog.language
to use, steps to be followed, how to optimize (file size factors) etc.

thanks.
From: Jeff Higgins on
On 4/3/2010 3:51 AM, Sree wrote:
> Hi All,
>
> I want to implement a canvas on a HTML page where a user can draw. He
> does it by clicking a 'Start' button. Since that point all his actions
> on that canvas should be recorded, till he clicks 'Stop'. When he
> clicks a 'Play' button, all the events (that are captured( must be
> redrawn in a timely manner.
>
> Could you please give any suggestions on which scripting/prog.language
> to use, steps to be followed, how to optimize (file size factors) etc.
>
> thanks.

Starting Writing a Program
<http://home.earthlink.net/~patricia_shanahan/beginner.html>

From: Jeff Higgins on
On 4/3/2010 3:51 AM, Sree wrote:
> Hi All,
>
> I want to implement a canvas on a HTML page where a user can draw. He
> does it by clicking a 'Start' button. Since that point all his actions
> on that canvas should be recorded, till he clicks 'Stop'. When he
> clicks a 'Play' button, all the events (that are captured( must be
> redrawn in a timely manner.
>
> Could you please give any suggestions on which scripting/prog.language
> to use, steps to be followed, how to optimize (file size factors) etc.
>
> thanks.
HTML 5 canvas element, example.
<http://dev.opera.com/articles/view/html5-canvas-painting/>

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