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From: Sree on 3 Apr 2010 03:51 Hi All, I want to implement a canvas on a HTML page where a user can draw. He does it by clicking a 'Start' button. Since that point all his actions on that canvas should be recorded, till he clicks 'Stop'. When he clicks a 'Play' button, all the events (that are captured( must be redrawn in a timely manner. Could you please give any suggestions on which scripting/prog.language to use, steps to be followed, how to optimize (file size factors) etc. thanks.
From: Jeff Higgins on 3 Apr 2010 13:29 On 4/3/2010 3:51 AM, Sree wrote: > Hi All, > > I want to implement a canvas on a HTML page where a user can draw. He > does it by clicking a 'Start' button. Since that point all his actions > on that canvas should be recorded, till he clicks 'Stop'. When he > clicks a 'Play' button, all the events (that are captured( must be > redrawn in a timely manner. > > Could you please give any suggestions on which scripting/prog.language > to use, steps to be followed, how to optimize (file size factors) etc. > > thanks. Starting Writing a Program <http://home.earthlink.net/~patricia_shanahan/beginner.html>
From: Jeff Higgins on 3 Apr 2010 15:22 On 4/3/2010 3:51 AM, Sree wrote: > Hi All, > > I want to implement a canvas on a HTML page where a user can draw. He > does it by clicking a 'Start' button. Since that point all his actions > on that canvas should be recorded, till he clicks 'Stop'. When he > clicks a 'Play' button, all the events (that are captured( must be > redrawn in a timely manner. > > Could you please give any suggestions on which scripting/prog.language > to use, steps to be followed, how to optimize (file size factors) etc. > > thanks. HTML 5 canvas element, example. <http://dev.opera.com/articles/view/html5-canvas-painting/>
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