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From: Benjamin David Lunt on 19 Sep 2009 14:43 Hi everyone, We have started a new competition at http://www.frontiernet.net/~fys/hugi/hcompo.htm The task is to create a random solution text based maze similar to: +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ | | | | | | | | +--+ +--+--+--+--+--+--+ + + + +--+--+ + | | | | | | + +--+ +--+--+--+--+ + +--+--+--+ + +--+ | | | | | | | | + +--+ + + +--+ +--+ +--+ +--+--+--+ + | | | | | | + +--+ + +--+--+--+--+ + +--+--+ +--+ + | | | | +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ Your task is to display a maze using a given RNG algo so that your entry displays the same maze as the tester does, in the least amount of bytes as possible. In other words, the smallest entry.com file is the winner. The algo description is at http://en.wikipedia.org/wiki/Maze_generation_algorithm There is an example program included with the rules. A discussion board has just been created at http://temet.es/hcompo/forum/ If you would like to participate, please do. Thanks, Ben
From: Rod Pemberton on 20 Sep 2009 02:17 "Benjamin David Lunt" <zfysz(a)frontiernet.net> wrote in message news:BE9tm.61150$u76.60254(a)newsfe10.iad... > > We have started a new competition at > http://www.frontiernet.net/~fys/hugi/hcompo.htm > > The task is to create a random solution text based maze > similar to: > > +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ > | | | | | | | | > +--+ +--+--+--+--+--+--+ + + + +--+--+ + > | | | | | | > + +--+ +--+--+--+--+ + +--+--+--+ + +--+ > | | | | | | | | > + +--+ + + +--+ +--+ +--+ +--+--+--+ + > | | | | | | > + +--+ + +--+--+--+--+ + +--+--+ +--+ + > | | | | > +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ > > Your task is to display a maze using a given > RNG algo so that your entry displays the same > maze as the tester does, in the least amount > of bytes as possible. > > In other words, the smallest entry.com file is the > winner. > > The algo description is at > http://en.wikipedia.org/wiki/Maze_generation_algorithm > > There is an example program included with the rules. > > A discussion board has just been created at > http://temet.es/hcompo/forum/ > > If you would like to participate, please do. > Thanks. I put alot of time into that Halloween one. Although the code I came up with was quite compact, I couldn't get the necessary data small enough. I'd try another method and I'd reduce upfront data, but then I needed more data later on. That's odd. It's "listed" as "???" on frontier.net older compo's page but not there... It goes from 26 to 28 at the bottom of the page. But, it's here as "The Resurrection!" (#27): http://www.hugi.scene.org/compo/hcompo.htm It seems the older compo's page there only goes to 26... Well, at least #27 will complete your older compo's page. Rod Pemberton
From: Benjamin David Lunt on 20 Sep 2009 16:42 "Rod Pemberton" <do_not_have(a)nohavenot.cmm> wrote in message news:h94hbv$oh8$1(a)aioe.org... > "Benjamin David Lunt" <zfysz(a)frontiernet.net> wrote in message > news:BE9tm.61150$u76.60254(a)newsfe10.iad... >> >> There is an example program included with the rules. >> >> A discussion board has just been created at >> http://temet.es/hcompo/forum/ >> >> If you would like to participate, please do. >> > > Thanks. > > I put alot of time into that Halloween one. Although the code I came up > with was quite compact, I couldn't get the necessary data small enough. > I'd > try another method and I'd reduce upfront data, but then I needed more > data > later on. > > That's odd. It's "listed" as "???" on frontier.net older compo's page but > not there... It goes from 26 to 28 at the bottom of the page. But, it's > here as "The Resurrection!" (#27): > > http://www.hugi.scene.org/compo/hcompo.htm > > It seems the older compo's page there only goes to 26... Well, at least > #27 > will complete your older compo's page. Hi Rod, Since I didn't host that one, the main host hosted that one, I haven't got the updates yet. I was also in a hurry at the moment, so the ?????'s were used :-) I will see if I can get it corrected. Thanks, Ben
From: Rod Pemberton on 20 Sep 2009 23:48 "Benjamin David Lunt" <zfysz(a)frontiernet.net> wrote in message news:_uwtm.436595$Ta5.291570(a)newsfe15.iad... > "Rod Pemberton" <do_not_have(a)nohavenot.cmm> wrote in message > news:h94hbv$oh8$1(a)aioe.org... > > "Benjamin David Lunt" <zfysz(a)frontiernet.net> wrote in message > > news:BE9tm.61150$u76.60254(a)newsfe10.iad... > >> > >> There is an example program included with the rules. > >> > >> A discussion board has just been created at > >> http://temet.es/hcompo/forum/ > >> > >> If you would like to participate, please do. > >> My (current) minimal display routine is 99 bytes, that leaves 38 bytes to match to "Espineter". It's another 25 bytes just for the required random function in (near) stock form... That leaves 13 bytes for map generation from the random data. At this point, it's not realistically possible for me to come close to "him". If I'm going to seriously compete, I'll have to look into other things to reduce code size. RP
From: Benjamin David Lunt on 20 Sep 2009 23:57
"Rod Pemberton" <do_not_have(a)nohavenot.cmm> wrote in message news:h96t2b$81i$1(a)aioe.org... > "Benjamin David Lunt" <zfysz(a)frontiernet.net> wrote in message > news:_uwtm.436595$Ta5.291570(a)newsfe15.iad... >> "Rod Pemberton" <do_not_have(a)nohavenot.cmm> wrote in message >> news:h94hbv$oh8$1(a)aioe.org... >> > "Benjamin David Lunt" <zfysz(a)frontiernet.net> wrote in message >> > news:BE9tm.61150$u76.60254(a)newsfe10.iad... >> >> >> >> There is an example program included with the rules. >> >> >> >> A discussion board has just been created at >> >> http://temet.es/hcompo/forum/ >> >> >> >> If you would like to participate, please do. >> >> > > My (current) minimal display routine is 99 bytes, that leaves 38 bytes to > match to "Espineter". It's another 25 bytes just for the required random > function in (near) stock form... That leaves 13 bytes for map generation > from the random data. At this point, it's not realistically possible for > me > to come close to "him". If I'm going to seriously compete, I'll have to > look into other things to reduce code size. > That's what makes it enjoyable. Ben |