From: "Sean C. Farley" on
On Wed, 23 Jun 2010, Alexey Dokuchaev wrote:

> On Tue, Jun 22, 2010 at 08:30:54PM -0500, Sam Fourman Jr. wrote:
>> 2010/6/22 Alexey Dokuchaev <danfe(a)freebsd.org>:

*snip*

>>> Sure, I will take care of plist issues upon the upgrade. �What is
>>> more important right now is driver stability issues people had been
>>> having. I must rely on other people testing since I was not able to
>>> reproduce most of them in my local environment.
>>
>> So what exactly do I have to do to test this?
>> in the Makefile just
>>
>> -DISTVERSION?= 195.36.24
>> +DISTVERSION?= 256.35
>
> I would suggest to start with 195.36.31, as 256.xx are early betas.
> Ideally, I want a stable version in 195.36.yy series before start
> looking at upcoming 256 ones.

The 195.36.24/amd64 driver gives me no additional problems over
195.36.15 (current version in port) for a GeForce 8800 GTS. I see no
195.36.31 for amd64 available from nVidia.

Since the amd64 versions were beta until the 256 series, Zander was
blessing us--thank you!--with releases of it. [1]

Sean
1. http://www.nvnews.net/vbulletin/showthread.php?t=150672
--
scf(a)FreeBSD.org
From: Michal Varga on
On Wed, 2010-06-23 at 01:09 +0000, Alexey Dokuchaev wrote:
> Sure, I will take care of plist issues upon the upgrade. What is more
> important right now is driver stability issues people had been having.
> I must rely on other people testing since I was not able to reproduce
> most of them in my local environment.
>
> ./danfe

Well, I can't comment on the stability issues as I didn't have any, but
if it helps, just a quick success report to the pool:

Latest 7.3-STABLE, i386, 256.35 on GeForce GT240:
Tested pretty much everything from native OpenGL, through linuxulated
games (Quake 4, ET), vdpau acceleration, DirectX-to-OpenGL translated
Windows games through Wine, and finally some native Windows OpenGL
through VirtualBox (whose current OpenGL implementation is pretty flaky
on its own anyway), and so far, everything seems to be working rock
solid, here and there with some minor performance increases.

Could have been much worse, I guess.

m.

--
Michal Varga,
Stonehenge (Gmail account)


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From: Henrik Hudson on
On Tue, 22 Jun 2010, Emanuel Haupt wrote:

> Nvidia released version 256.35 of their FreeBSD driver today:
>
> http://www.nvidia.com/object/freebsd-x86-256.35-driver.html
> http://www.nvidia.com/object/freebsd-x64-256.35-driver.html
>
> I just compiled the the 64bit version on 8.1-RC1 and watched a few
> youtube videos, ran glxgears and played games/nexuiz for a few minutes
> w/o any issues.
>
> If you want to test the new driver, just bump PORTVERSION of
> x11/nvidia-driver to 256.35 and run "make makesum".

FYI. I just did this and it worked fine with the LINUX option disabled
and the APM option enabled.

FreeBSD 8.1-PRERELEASE amd64 and a 9800GTX+

Henrik
--
Henrik Hudson
lists(a)rhavenn.net
-----------------------------------------
"God, root, what is difference?" Pitr; UF

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From: Doug Barton on
On Thu, 15 Jul 2010, Henrik Hudson wrote:

> On Tue, 22 Jun 2010, Emanuel Haupt wrote:
>
>> Nvidia released version 256.35 of their FreeBSD driver today:
>>
>> http://www.nvidia.com/object/freebsd-x86-256.35-driver.html
>> http://www.nvidia.com/object/freebsd-x64-256.35-driver.html
>>
>> I just compiled the the 64bit version on 8.1-RC1 and watched a few
>> youtube videos, ran glxgears and played games/nexuiz for a few minutes
>> w/o any issues.
>>
>> If you want to test the new driver, just bump PORTVERSION of
>> x11/nvidia-driver to 256.35 and run "make makesum".
>
> FYI. I just did this and it worked fine with the LINUX option disabled
> and the APM option enabled.

Hmmm, maybe that's what I'm doing wrong. I've had some more stability
problems since my last post. I have the linux option enabled since I'm
using the flash plugin, and all other options disabled. I'll try again
with apm and see if that makes a difference.


Doug

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