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From: James on 12 Aug 2010 17:21 So I was adding a patch to a waterfall fft plot showing a threshold we didn't want to exceed. And although I can get the patch to be semi-transparent when the scale is linear it conks out and goes back to fully opaque when ANY one of the axes is set to a logarithmic scale. Anyone know of a work around?
From: Walter Roberson on 12 Aug 2010 19:03 James wrote: > So I was adding a patch to a waterfall fft plot showing a threshold we > didn't want to exceed. And although I can get the patch to be > semi-transparent when the scale is linear it conks out and goes back to > fully opaque when ANY one of the axes is set to a logarithmic scale. > Anyone know of a work around? OpenGL is the only renderer that supports transparency, but it also has the side effect that it does not support transparency for log axes. The only work-around is to log everything before sending it for rendering. Could get messy for fonts...
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