From: ManicQin on 24 May 2010 00:45 Hello everybody. In Scott Meyers lecture notes he states that one of the differences between Auto and decltype is that the decltype does not evaluate the expression. I have a question regarding the evaluation of the expression, in the next scenario what should I expect: class B { public: B() { } virtual B* Clone() { cout << "B" << endl; return new B(); } }; class D : public B { public: D(){} virtual D* Clone() { cout << "D" << endl; return new D(); } }; int main() { B* tmp = new D(); auto test1 = tmp->Clone(); //returns D*!!! decltype(tmp->Clone()) test2 = tmp->Clone(); return 0; } Please note That D::Clone overloads with a different return type. In my understanding if the "auto" is evaluating so it means that the type of test1 should be D*, but VS10 understands different :) what am I missing? thank you. -- [ See http://www.gotw.ca/resources/clcm.htm for info about ] [ comp.lang.c++.moderated. First time posters: Do this! ]
From: Chris Uzdavinis on 25 May 2010 01:34 On May 24, 10:45 am, ManicQin <manic...(a)gmail.com> wrote: > I have a question regarding the evaluation of the expression, in the > next scenario what should I expect: > > class B { > public: > B() { } > virtual B* Clone() { return new B(); } > }; > > class D : public B { > public: > D() { } > virtual D* Clone() { return new D(); } > > }; > > int main() { > B* tmp = new D(); > auto test1 = tmp->Clone(); //returns D*!!! > decltype(tmp->Clone()) test2 = tmp->Clone(); > return 0; > > } > > Please note That D::Clone overloads with a different return type. That's called a covariant return type. > In my understanding if the "auto" is evaluating so it means that the > type of test1 should be D*, but VS10 understands different :) what am > I missing? The type is determined at compile time, and the type of an expression in C++ never changes. That is, the return type is NOT determined by the dynamic type of the return value, but of the static type at the point where the call is made, at compile time. Otherwise, imagine if it behaved what you seem to be wishing for: // called with pointers to numerous types that all inherit from B... void func(B * obj) { auto myClone = obj->Clone(); } Ok, func is compiled *once*, and exists once in the application. For auto to declare an object of the dynamic type, that would require the body of func() to change depending on who called it. That *could* work if func were a template, but it's not. Maybe this makes it easier to see why the answer *has* to be the static type (B*) and not the dynamic type? If not, then consider one more thing. Imagine your application has a plug-in interface, and 3rd parties can provide a shared library that your application will load. One function on that shared library is a factory function that produces objects that inherit from B. extern B * generateObject(); When your application loads my library, it has NO idea what the real type of object I'll be returning, only its base class. To make the idea more concrete, it's entirely possibly your application is compiled, delivered, and installed, before I ever even started writing my library for it. So it's _impossible_ for your application to know anything about my code. Therefore, it should be clear that variables in your code do not (and cannot) refer to types in my code, without hiding behind the polymorphic interface. Hope this helps. Chris -- [ See http://www.gotw.ca/resources/clcm.htm for info about ] [ comp.lang.c++.moderated. First time posters: Do this! ]
From: Peter C. Chapin on 25 May 2010 01:31 ManicQin wrote: > In my understanding if the "auto" is evaluating so it means that the > type of test1 should be D*, but VS10 understands different :) what am > I missing? C++'s type system is static; all types are known to the compiler. In your case the compiler sees the type B*. The type is not selected dynamically as would be the case in a language like, for example, Python. However, when the program runs, the expression is evaluated (for the case of auto). Peter -- [ See http://www.gotw.ca/resources/clcm.htm for info about ] [ comp.lang.c++.moderated. First time posters: Do this! ]
From: Stuart Golodetz on 25 May 2010 01:32 ManicQin wrote: > Hello everybody. > In Scott Meyers lecture notes he states that one of the differences > between Auto and decltype is that the decltype does not evaluate the > expression. > > I have a question regarding the evaluation of the expression, in the > next scenario what should I expect: > > class B > { > public: > B() > { > > } > virtual B* Clone() > { > cout << "B" << endl; > return new B(); > } > }; > > class D : public B > { > public: > D(){} > virtual D* Clone() > { > cout << "D" << endl; > return new D(); > } > }; > > int main() > { > B* tmp = new D(); > auto test1 = tmp->Clone(); //returns D*!!! > decltype(tmp->Clone()) test2 = tmp->Clone(); > return 0; > } > > Please note That D::Clone overloads with a different return type. > > In my understanding if the "auto" is evaluating so it means that the > type of test1 should be D*, but VS10 understands different :) what am > I missing? > > thank you. I assume that what Scott means is that when you do decltype(tmp->Clone()) test2 = tmp->Clone(); the tmp->Clone() in the decltype doesn't actually get evaluated (it's only used for type deduction purposes). In the case of auto, there's no expression similarly "associated with" the auto that could potentially be evaluated in any case (it's just a stand-alone keyword). Note that the expression on the right-hand side of the assignment involving auto is evaluated at runtime, but then so is the tmp->Clone(); on the right-hand side of the assignment involving decltype above - nothing special about that. The key point is that the compiler assigns types at *compile-time* (since C++ is a statically-typed language). At that point, it has no concept of "tmp points to a D" - all it deduces is that tmp->Clone() is a call to B::Clone() since tmp is a B*. It therefore assigns test1 the type returned by B::Clone(), namely B*. In other words, it uses the static type of *tmp (B) when doing all of this, not the dynamic type (D). The same is true in the test2 case. Cheers, Stu -- [ See http://www.gotw.ca/resources/clcm.htm for info about ] [ comp.lang.c++.moderated. First time posters: Do this! ]
From: Paul Bibbings on 25 May 2010 01:32
ManicQin <manicqin(a)gmail.com> writes: > Hello everybody. > In Scott Meyers lecture notes he states that one of the differences > between Auto and decltype is that the decltype does not evaluate the > expression. > > I have a question regarding the evaluation of the expression, in the > next scenario what should I expect: > > class B > { > public: > B() > { > > } > virtual B* Clone() > { > cout << "B" << endl; > return new B(); > } > }; > > class D : public B > { > public: > D(){} > virtual D* Clone() > { > cout << "D" << endl; > return new D(); > } > }; > > int main() > { > B* tmp = new D(); > auto test1 = tmp->Clone(); //returns D*!!! > decltype(tmp->Clone()) test2 = tmp->Clone(); > return 0; > } > > Please note That D::Clone overloads with a different return type. > > In my understanding if the "auto" is evaluating so it means that the > type of test1 should be D*, but VS10 understands different :) what am > I missing? To my understanding, the type of test2 will be B* owing to: [dcl.type.simple]/4 "The type denoted by decltype(e) is defined as follows: // ... - otherwise, if e is a function call (5.2.2) or an invocation of an overloaded operator (parentheses around e are ignored), decltype(e) is the return type of the statically chosen function." Now, when it comes to your application of the auto specifier, effectively we need to apply a process corresponding template argument deduction (see [dcl.spec.auto]/6) to follow it through, one which, IIUC, requires that, for: auto test1 = tmp->Clone(); "The type of [test1] is the deduced type of the parameter u in the call f(expr) [for expr = tmp->Clone()] of the following invented function template: template <class U> void f(const U& u)" Unfortunately, I am not yet able to find my way through the details fully in the C++0x FCD, but applying this by way of example: 22:12:33 Paul Bibbings(a)JIJOU /cygdrive/d/CPPProjects/CLCPPM $cat auto_decl.cpp class B { public: virtual B * Clone() { return new B(); } }; class D : public B { public: virtual D * Clone() { return new D(); } }; template <class U> void f(const U& u) { } int main() { B* b = new D(); f(b->Clone()); } 22:12:38 Paul Bibbings(a)JIJOU /cygdrive/d/CPPProjects/CLCPPM $gcc -std=c++0x -c auto_decl.cpp 22:12:54 Paul Bibbings(a)JIJOU /cygdrive/d/CPPProjects/CLCPPM $nm --demangle auto_decl.o | grep f\< 00000000 T void f<B*>(B* const&) you'll see that this process of template argument deduction again deduces according to the return type considered statically. If this is the case, as it apparently it is, it would seem that the notion of decltype(expr) providing an unevaluated context whereas auto *does* `evaluate' in some sense (although I'm not quite sure of the exact sense of Meyers' purported idea here) is not actually the factor that decides it. Having said this, again, a quote from Meyers would help here. Regards Paul Bibbings -- [ See http://www.gotw.ca/resources/clcm.htm for info about ] [ comp.lang.c++.moderated. First time posters: Do this! ] |