From: Manowar on
I am a beginner. I want to develop a 3d aquarium in realtime. having a
little trouble getting started what i am looking for are some source
codes or snippets of code in C++ I have found a few in C hoping to
take a look at a bone tutorial in C++

Manowar
From: patrick on
On 9 sep, 17:05, Manowar <r_marcanto...(a)netzero.net> wrote:
> I am a beginner. I want to develop a 3d aquarium in realtime. having a
> little trouble getting started what i am looking for are some source
> codes or snippets of code in C++  I have found a few in C hoping to
> take a look at a bone tutorial in C++

For 3D, use DirectX and see the numerous and great samples from
DirectX SDK from MS
From: Cathy on
Manowar a �crit :
> I am a beginner. I want to develop a 3d aquarium in realtime. having a
> little trouble getting started what i am looking for are some source
> codes or snippets of code in C++ I have found a few in C hoping to
> take a look at a bone tutorial in C++
>
> Manowar

Hi

Skeletal animation theory is not linked to any API, so you may use
Direct3D or OpenGL or whatever, but only for display (perhaps 3D engine
like Ogre3D include it).

So for theory about it, you'd better check 3D-mesh file format
description (for format accepting this type of animation like Half Life
1/2 .MDL formats) or general skeletal animation theory on game
developper sites and forums like gamedev.

Hope this help

Cathy L.
From: Manowar on
On Sep 9, 1:17 pm, Cathy <n...(a)now.fr> wrote:
> Manowar a écrit :
>
> > I am a beginner. I want to develop a 3d aquarium in realtime. having a
> > little trouble getting started what i am looking for are some source
> > codes or snippets of code in C++  I have found a few in C hoping to
> > take a look at a bone tutorial in C++
>
> > Manowar
>
> Hi
>
> Skeletal animation theory is not linked to any API, so you may use
> Direct3D or OpenGL or whatever, but only for display (perhaps 3D engine
> like Ogre3D include it).
>
> So for theory about it, you'd better check 3D-mesh file format
> description (for format accepting this type of animation like Half Life
> 1/2 .MDL formats) or general skeletal animation theory on game
> developper sites and forums like gamedev.
>
> Hope this help
>
> Cathy L.

I am using opengl and i have tired other sites like gamedev but no
answers. it's hard to get a bone tutorial in c++
Once i get started it will get a bit easier. thanks for your help

Manowar