From: Roze Rozengard on 12 Jul 2010 10:42 There is a 2-D image and I am trying to build a 3-D model for this image. The models consists of triangles. I want to take a corresponding triangle from the image, stretch it and stick to the triangle in the model. Some parts of the original image (margins) are not modelled yet. Function warp stick entire rectangular image to a surface. Patch functions use solid or interpolated colors, not a textures. How can I build that my model?
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