From: k.sahici on 15 Jun 2010 08:17 On Jun 15, 1:52 pm, Alex Blekhman <t...(a)yahoo.com> wrote: > On 15-Jun-10 18:47, k.sahici wrote: > > >> Have you seen the Preben Friis' answer? He correctly identified the > >> problem and suggested working solution. > > > I didn't see it and I still can't see it. He didn't post to this > > topic.Are you talking about some other topic? > > For some strange reason I can see the post in my newsreader but cannot > find it with Google. So here is the post: > > ------- > I found the CPictureEx class, and determined that the code is indeed > broken. When it paints itself after UnLoad, it blits a NULL DC to the > screen (which does nothing). > > Solution: > > In "void CPictureEx::OnPaint()" Change: > > ::BitBlt(dc.m_hDC, 0, 0, m_PictureSize.cx, m_PictureSize.cy, > m_hMemDC, 0, 0, SRCCOPY); > > to > > if (m_hMemDC) > { > ::BitBlt(dc.m_hDC, 0, 0, m_PictureSize.cx, m_PictureSize.cy, > m_hMemDC, 0, 0, SRCCOPY); > } > else > { > CBrush brush(GetSysColor(COLOR_3DFACE)); > CRect rect(CPoint(0, 0), GetSize()); > dc.FillRect(rect, &brush); > } > > .. and then you can just call: > > m_Picture.UnLoad(); > m_Picture.Invalidate(); > > ...in the dialog implementation. > > /Preben Friis > ------- > > HTH > Alex Alex, thank you very much for posting Preben's answer once again, without you I would still be looking for the answer. Preben, thank you so much for pointing out the problem and suggesting the solution. It works like a charm now :) Kivanc
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