From: zookumar yelubandi on
On Thu, 8 Apr 2010 05:13:48 -0700 (PDT), Tim Golden BandTech.com wrote:
> On Apr 7, 5:45 pm, moro...(a)world.std.spaamtrap.com (Michael Moroney)
> wrote:
>> James Dow Allen <jdallen2...(a)yahoo.com> writes:
>>>On Apr 2, 11:43=A0am, Danny73 <fasttrac...(a)att.net> wrote:
>>>> But here on the three dimensional earth grid it
>>>> is 6 directions ---
>>>> North,South,East,West,Skyward,Earthward. ;-)
>>>Let me try to inject a serious question I have into
>>>this thread. ;-)
>>>In a hexagonal grid, each point has six immediate neighbors;
>>>what should their names be? (I asked this question before,
>>>with the only answer being the ugly "solution I was
>>>already using: West, Northwest, Northeast, East, SE, SW.)
>> A hex grid has 3 coordinates. Using your alignment, they'd be
>> North-South, NE/SW, NW/SE. However, they are not independent, if you
>> know any two, the third is defined. Also, nothing special about those
>> directions, turn the grid 30 degrees and you get a different alignment.
>> Also the NE/SW and NW/SE directions are approximate.

The NE quadrant can be further divided *EXACTLY* into NNE and ENE.
Likewise for the other three quadrants. Also, turning a quad grid 45
degrees gives a different alignment. Was any special point being attempted
here?

>>>Hexagonal grids have big advantages over square grid
>>>but are seldom used. It sounds silly, but perhaps
>>>lack of the msot basic nomenclature is one reason!

You get me the grid, I'll give you the nomenclature. ;)

cheers
Uncle Zook
From: BURT on
On Apr 17, 10:22 am, zookumar yelubandi <zooku...(a)yahoo.ca> wrote:
> On Thu, 8 Apr 2010 05:13:48 -0700 (PDT), Tim Golden BandTech.com wrote:
> > On Apr 7, 5:45 pm, moro...(a)world.std.spaamtrap.com (Michael Moroney)
> > wrote:
> >> James Dow Allen <jdallen2...(a)yahoo.com> writes:
> >>>On Apr 2, 11:43=A0am, Danny73 <fasttrac...(a)att.net> wrote:
> >>>> But here on the three dimensional earth grid it
> >>>> is 6 directions ---
> >>>> North,South,East,West,Skyward,Earthward. ;-)
> >>>Let me try to inject a serious question I have into
> >>>this thread.   ;-)
> >>>In a hexagonal grid, each point has six immediate neighbors;
> >>>what should their names be?  (I asked this question before,
> >>>with the only answer being the ugly "solution I was
> >>>already using: West, Northwest, Northeast, East, SE, SW.)
> >> A hex grid has 3 coordinates.  Using your alignment, they'd be
> >> North-South, NE/SW, NW/SE.  However, they are not independent, if you
> >> know any two, the third is defined.  Also, nothing special about those
> >> directions, turn the grid 30 degrees and you get a different alignment..
> >> Also the NE/SW and NW/SE directions are approximate.
>
>         The NE quadrant can be further divided *EXACTLY* into NNE and ENE.
> Likewise for the other three quadrants.  Also, turning a quad grid 45
> degrees gives a different alignment.  Was any special point being attempted
> here?
>
> >>>Hexagonal grids have big advantages over square grid
> >>>but are seldom used.  It sounds silly, but perhaps
> >>>lack of the msot basic nomenclature is one reason!
>
>         You get me the grid, I'll give you the nomenclature.   ;)
>
>         cheers
>         Uncle Zook- Hide quoted text -
>
> - Show quoted text -

Light in the grid.

Mitch Raemsch
From: BURT on
On Apr 8, 5:13 am, "Tim Golden BandTech.com" <tttppp...(a)yahoo.com>
wrote:
> On Apr 7, 5:45 pm, moro...(a)world.std.spaamtrap.com (Michael Moroney)
> wrote:
>
>
>
>
>
> > James Dow Allen <jdallen2...(a)yahoo.com> writes:
>
> > >On Apr 2, 11:43=A0am, Danny73 <fasttrac...(a)att.net> wrote:
> > >> But here on the three dimensional earth grid it
> > >> is 6 directions ---
> > >> North,South,East,West,Skyward,Earthward. ;-)
> > >Let me try to inject a serious question I have into
> > >this thread.   ;-)
> > >In a hexagonal grid, each point has six immediate neighbors;
> > >what should their names be?  (I asked this question before,
> > >with the only answer being the ugly "solution I was
> > >already using: West, Northwest, Northeast, East, SE, SW.)
>
> > A hex grid has 3 coordinates.  Using your alignment, they'd be
> > North-South, NE/SW, NW/SE.  However, they are not independent, if you
> > know any two, the third is defined.  Also, nothing special about those
> > directions, turn the grid 30 degrees and you get a different alignment.
> > Also the NE/SW and NW/SE directions are approximate.
>
> > >Hexagonal grids have big advantages over square grid
> > >but are seldom used.  It sounds silly, but perhaps
> > >lack of the msot basic nomenclature is one reason!
>
> > One disadvantage is that a basic hexagon isn't subdividable into smaller
> > hexagons or easily combined into larger ones.  In rectangular coordinates,
> > the map gets divided into small squares.  Each square is easily divisible
> > into n^2 smaller squares by dividing each side into n parts.  You can't
> > divide a large hexagon into smaller ones.
>
> > If you want to have fun, extend the hexagonal mapping into three
> > dimensions.  There are two ways - the first is to add a Z axis to a hex
> > map, kind of like making a 2D polar coordinate graph into 3D cylindrical
> > coordinates, like stacking honeycombs. The other way is more interesting -
> > add an axis at 60 degrees to the plane of the graph.  You now have 4
> > coordinates for each volume in 3D space.  Like the 2D case, you need to
> > know any 3 of them to define a volume region.  Once you know 3 the 4th is
> > defined, it's not independent.  All of space is divided into 12 sided 3d
> > solids.  I don't remember what the shape is called.  It is _not_ the
> > platonic dodecahedron with pentagonal faces, but instead, each face is a
> > rhombus.  In this shape, all faces and all edges are identical, but all
> > vertices are not identical.
>
> It's the rhombic dodecahedron:
>    http://bandtechnology.com/PolySigned/Lattice/Lattice.html
> I agree with what you say above. The shape, which I call a signon,
> does pack (though I don't have a formal proof) and is general
> dimensional. Most importantly when you take this shape down to one
> dimension then you are left with the usual real line segment as a
> bidirectional entity. There is then one more beneath that level whose
> dimension is nill and whose solitary direction matches the behavior of
> time, in which we observe no freedom of movement yet witness its
> unidirectional character coupled with space.
>
> But rising up in dimension the geometry of the signon maintains its
> unidirectional qualities, so that we can argue that your square
> implementation has four directions whereas the simplex system has only
> three. This is because each line of the cartesian construction is
> bidirectional. The cells have a flow form about them, and I have seen
> this shape characterized as 'nucleated'. When the lines connecting the
> interior of the shape are filled in, and the hairs put on the lines,
> then the signon and the simplex coordinate system become more
> apparent.
>
> Getting away from the lattice the usual vector characteristics do
> apply to these coordinate systems and while there is an additional
> coordinate there is likewise a cancellation so that on the 2D
> (hexagonal) version:
>    (1,1,1) = 0
> Note that the real number (1D) version has the behavior
>    (1,1) = 0
> which is just to say that
>    - 1 + 1 = 0
> and so this is a way to bear the polysign numbers, for in the 2D
> version we can write
>    - 1 + 1 * 1 = 0
> where * is a new sign and minus and plus symbols take on different
> meaning than in the two-signed real numbers. Arithmetic products are
> easily formed from there.
>
> It can be shown that there is a savings of information in high
> dimensional representations by using the polysign or simplex
> coordinate system. Because the coordinates of the
>    (a,b,c,d,...)
> representation do not carry any sign and one of them can be zeroed we
> can communicate a 1 of n value and then a series of magnitudes. For
> large dimension this method saves roughly n bits of information. So
> for instance a 1024 dimensional data point would save roughly 1014
> bits of information by using the simplex geometry. This is because we
> saved all of those sign bits, and needed just 10 bits to communicate
> the zero component. This is an esoteric savings because the size of
> each magnitude will likely be a larger cost. Still, the savings is
> real.
>
> I believe that there will be a more natural form a Maxwell's equations
> on the progressive structure
>     P1 P2 P3 ...
> which will bear productive physics. The rotational qualities of
> Maxwell's equations are somewhat built into this structure, as is
> time. Study more closely and many details are in alignment with
> existing theory, both relativity and string/brane theory. Should the
> electron's spin be inherent rather than tacked onto a raw charge? In
> some ways this is the ultimate in existing Maxwellian thought. A
> stronger unification lays in structured spacetime. Relativity theory
> is a first instance of structured spacetime, not a tensor spacetime.
>
>  - Tim- Hide quoted text -
>
> - Show quoted text -

Aether field of dimension. 8 directions for 4D space aether

Mitch Raemsch
From: Ostap Bender on
On Apr 18, 1:16 pm, BURT <macromi...(a)yahoo.com> wrote:
> On Apr 8, 5:13 am, "Tim Golden BandTech.com" <tttppp...(a)yahoo.com>
> wrote:
>
>
>
> > On Apr 7, 5:45 pm, moro...(a)world.std.spaamtrap.com (Michael Moroney)
> > wrote:
>
> > > James Dow Allen <jdallen2...(a)yahoo.com> writes:
>
> > > >On Apr 2, 11:43=A0am, Danny73 <fasttrac...(a)att.net> wrote:
> > > >> But here on the three dimensional earth grid it
> > > >> is 6 directions ---
> > > >> North,South,East,West,Skyward,Earthward. ;-)
> > > >Let me try to inject a serious question I have into
> > > >this thread.   ;-)
> > > >In a hexagonal grid, each point has six immediate neighbors;
> > > >what should their names be?  (I asked this question before,
> > > >with the only answer being the ugly "solution I was
> > > >already using: West, Northwest, Northeast, East, SE, SW.)
>
> > > A hex grid has 3 coordinates.  Using your alignment, they'd be
> > > North-South, NE/SW, NW/SE.  However, they are not independent, if you
> > > know any two, the third is defined.  Also, nothing special about those
> > > directions, turn the grid 30 degrees and you get a different alignment.
> > > Also the NE/SW and NW/SE directions are approximate.
>
> > > >Hexagonal grids have big advantages over square grid
> > > >but are seldom used.  It sounds silly, but perhaps
> > > >lack of the msot basic nomenclature is one reason!
>
> > > One disadvantage is that a basic hexagon isn't subdividable into smaller
> > > hexagons or easily combined into larger ones.  In rectangular coordinates,
> > > the map gets divided into small squares.  Each square is easily divisible
> > > into n^2 smaller squares by dividing each side into n parts.  You can't
> > > divide a large hexagon into smaller ones.
>
> > > If you want to have fun, extend the hexagonal mapping into three
> > > dimensions.  There are two ways - the first is to add a Z axis to a hex
> > > map, kind of like making a 2D polar coordinate graph into 3D cylindrical
> > > coordinates, like stacking honeycombs. The other way is more interesting -
> > > add an axis at 60 degrees to the plane of the graph.  You now have 4
> > > coordinates for each volume in 3D space.  Like the 2D case, you need to
> > > know any 3 of them to define a volume region.  Once you know 3 the 4th is
> > > defined, it's not independent.  All of space is divided into 12 sided 3d
> > > solids.  I don't remember what the shape is called.  It is _not_ the
> > > platonic dodecahedron with pentagonal faces, but instead, each face is a
> > > rhombus.  In this shape, all faces and all edges are identical, but all
> > > vertices are not identical.
>
> > It's the rhombic dodecahedron:
> >    http://bandtechnology.com/PolySigned/Lattice/Lattice.html
> > I agree with what you say above. The shape, which I call a signon,
> > does pack (though I don't have a formal proof) and is general
> > dimensional. Most importantly when you take this shape down to one
> > dimension then you are left with the usual real line segment as a
> > bidirectional entity. There is then one more beneath that level whose
> > dimension is nill and whose solitary direction matches the behavior of
> > time, in which we observe no freedom of movement yet witness its
> > unidirectional character coupled with space.
>
> > But rising up in dimension the geometry of the signon maintains its
> > unidirectional qualities, so that we can argue that your square
> > implementation has four directions whereas the simplex system has only
> > three. This is because each line of the cartesian construction is
> > bidirectional. The cells have a flow form about them, and I have seen
> > this shape characterized as 'nucleated'. When the lines connecting the
> > interior of the shape are filled in, and the hairs put on the lines,
> > then the signon and the simplex coordinate system become more
> > apparent.
>
> > Getting away from the lattice the usual vector characteristics do
> > apply to these coordinate systems and while there is an additional
> > coordinate there is likewise a cancellation so that on the 2D
> > (hexagonal) version:
> >    (1,1,1) = 0
> > Note that the real number (1D) version has the behavior
> >    (1,1) = 0
> > which is just to say that
> >    - 1 + 1 = 0
> > and so this is a way to bear the polysign numbers, for in the 2D
> > version we can write
> >    - 1 + 1 * 1 = 0
> > where * is a new sign and minus and plus symbols take on different
> > meaning than in the two-signed real numbers. Arithmetic products are
> > easily formed from there.
>
> > It can be shown that there is a savings of information in high
> > dimensional representations by using the polysign or simplex
> > coordinate system. Because the coordinates of the
> >    (a,b,c,d,...)
> > representation do not carry any sign and one of them can be zeroed we
> > can communicate a 1 of n value and then a series of magnitudes. For
> > large dimension this method saves roughly n bits of information. So
> > for instance a 1024 dimensional data point would save roughly 1014
> > bits of information by using the simplex geometry. This is because we
> > saved all of those sign bits, and needed just 10 bits to communicate
> > the zero component. This is an esoteric savings because the size of
> > each magnitude will likely be a larger cost. Still, the savings is
> > real.
>
> > I believe that there will be a more natural form a Maxwell's equations
> > on the progressive structure
> >     P1 P2 P3 ...
> > which will bear productive physics. The rotational qualities of
> > Maxwell's equations are somewhat built into this structure, as is
> > time. Study more closely and many details are in alignment with
> > existing theory, both relativity and string/brane theory. Should the
> > electron's spin be inherent rather than tacked onto a raw charge? In
> > some ways this is the ultimate in existing Maxwellian thought. A
> > stronger unification lays in structured spacetime. Relativity theory
> > is a first instance of structured spacetime, not a tensor spacetime.
>
> >  - Tim- Hide quoted text -
>
> > - Show quoted text -
>
> Aether field of dimension. 8 directions for 4D space aether

No that you have figured out that 4 times 2 is 8, here is a new puzzle
for you: what is 5 times 2? Take your time.
From: Tim Golden BandTech.com on
On Apr 19, 10:04 pm, Thomas Heger <ttt_...(a)web.de> wrote:
> Tim Golden BandTech.com schrieb:
>
>
>
> > On Apr 19, 2:51 am, Ostap Bender <ostap_bender_1...(a)hotmail.com>
> > wrote:
> >> On Apr 18, 1:16 pm, BURT <macromi...(a)yahoo.com> wrote:
>
> >>> On Apr 8, 5:13 am, "Tim Golden BandTech.com" <tttppp...(a)yahoo.com>
> >>> wrote:
> >>>> On Apr 7, 5:45 pm, moro...(a)world.std.spaamtrap.com (Michael Moroney)
> >>>> wrote:
> >>>>> James Dow Allen <jdallen2...(a)yahoo.com> writes:
> >>>>>> On Apr 2, 11:43=A0am, Danny73 <fasttrac...(a)att.net> wrote:
> >>>>>>> But here on the three dimensional earth grid it
> >>>>>>> is 6 directions ---
> >>>>>>> North,South,East,West,Skyward,Earthward. ;-)
> >>>>>> Let me try to inject a serious question I have into
> >>>>>> this thread. ;-)
> >>>>>> In a hexagonal grid, each point has six immediate neighbors;
> >>>>>> what should their names be? (I asked this question before,
> >>>>>> with the only answer being the ugly "solution I was
> >>>>>> already using: West, Northwest, Northeast, East, SE, SW.)
> >>>>> A hex grid has 3 coordinates. Using your alignment, they'd be
> >>>>> North-South, NE/SW, NW/SE. However, they are not independent, if you
> >>>>> know any two, the third is defined. Also, nothing special about those
> >>>>> directions, turn the grid 30 degrees and you get a different alignment.
> >>>>> Also the NE/SW and NW/SE directions are approximate.
> >>>>>> Hexagonal grids have big advantages over square grid
> >>>>>> but are seldom used. It sounds silly, but perhaps
> >>>>>> lack of the msot basic nomenclature is one reason!
> >>>>> One disadvantage is that a basic hexagon isn't subdividable into smaller
> >>>>> hexagons or easily combined into larger ones. In rectangular coordinates,
> >>>>> the map gets divided into small squares. Each square is easily divisible
> >>>>> into n^2 smaller squares by dividing each side into n parts. You can't
> >>>>> divide a large hexagon into smaller ones.
> >>>>> If you want to have fun, extend the hexagonal mapping into three
> >>>>> dimensions. There are two ways - the first is to add a Z axis to a hex
> >>>>> map, kind of like making a 2D polar coordinate graph into 3D cylindrical
> >>>>> coordinates, like stacking honeycombs. The other way is more interesting -
> >>>>> add an axis at 60 degrees to the plane of the graph. You now have 4
> >>>>> coordinates for each volume in 3D space. Like the 2D case, you need to
> >>>>> know any 3 of them to define a volume region. Once you know 3 the 4th is
> >>>>> defined, it's not independent. All of space is divided into 12 sided 3d
> >>>>> solids. I don't remember what the shape is called. It is _not_ the
> >>>>> platonic dodecahedron with pentagonal faces, but instead, each face is a
> >>>>> rhombus. In this shape, all faces and all edges are identical, but all
> >>>>> vertices are not identical.
> >>>> It's the rhombic dodecahedron:
> >>>> http://bandtechnology.com/PolySigned/Lattice/Lattice.html
> >>>> I agree with what you say above. The shape, which I call a signon,
> >>>> does pack (though I don't have a formal proof) and is general
> >>>> dimensional. Most importantly when you take this shape down to one
> >>>> dimension then you are left with the usual real line segment as a
> >>>> bidirectional entity. There is then one more beneath that level whose
> >>>> dimension is nill and whose solitary direction matches the behavior of
> >>>> time, in which we observe no freedom of movement yet witness its
> >>>> unidirectional character coupled with space.
> >>>> But rising up in dimension the geometry of the signon maintains its
> >>>> unidirectional qualities, so that we can argue that your square
> >>>> implementation has four directions whereas the simplex system has only
> >>>> three. This is because each line of the cartesian construction is
> >>>> bidirectional. The cells have a flow form about them, and I have seen
> >>>> this shape characterized as 'nucleated'. When the lines connecting the
> >>>> interior of the shape are filled in, and the hairs put on the lines,
> >>>> then the signon and the simplex coordinate system become more
> >>>> apparent.
> >>>> Getting away from the lattice the usual vector characteristics do
> >>>> apply to these coordinate systems and while there is an additional
> >>>> coordinate there is likewise a cancellation so that on the 2D
> >>>> (hexagonal) version:
> >>>> (1,1,1) = 0
> >>>> Note that the real number (1D) version has the behavior
> >>>> (1,1) = 0
> >>>> which is just to say that
> >>>> - 1 + 1 = 0
> >>>> and so this is a way to bear the polysign numbers, for in the 2D
> >>>> version we can write
> >>>> - 1 + 1 * 1 = 0
> >>>> where * is a new sign and minus and plus symbols take on different
> >>>> meaning than in the two-signed real numbers. Arithmetic products are
> >>>> easily formed from there.
> >>>> It can be shown that there is a savings of information in high
> >>>> dimensional representations by using the polysign or simplex
> >>>> coordinate system. Because the coordinates of the
> >>>> (a,b,c,d,...)
> >>>> representation do not carry any sign and one of them can be zeroed we
> >>>> can communicate a 1 of n value and then a series of magnitudes. For
> >>>> large dimension this method saves roughly n bits of information. So
> >>>> for instance a 1024 dimensional data point would save roughly 1014
> >>>> bits of information by using the simplex geometry. This is because we
> >>>> saved all of those sign bits, and needed just 10 bits to communicate
> >>>> the zero component. This is an esoteric savings because the size of
> >>>> each magnitude will likely be a larger cost. Still, the savings is
> >>>> real.
> >>>> I believe that there will be a more natural form a Maxwell's equations
> >>>> on the progressive structure
> >>>> P1 P2 P3 ...
> >>>> which will bear productive physics. The rotational qualities of
> >>>> Maxwell's equations are somewhat built into this structure, as is
> >>>> time. Study more closely and many details are in alignment with
> >>>> existing theory, both relativity and string/brane theory. Should the
> >>>> electron's spin be inherent rather than tacked onto a raw charge? In
> >>>> some ways this is the ultimate in existing Maxwellian thought. A
> >>>> stronger unification lays in structured spacetime. Relativity theory
> >>>> is a first instance of structured spacetime, not a tensor spacetime.
> >>>> - Tim- Hide quoted text -
> >>>> - Show quoted text -
> >>> Aether field of dimension. 8 directions for 4D space aether
> >> No that you have figured out that 4 times 2 is 8, here is a new puzzle
> >> for you: what is 5 times 2? Take your time.
>
> > No. There is no need for five times two. It's just five direction for
> > a 4D space. They balance so that
> > (1,1,1,1,1) = 0.
> > This is the simplex geometry. The components do not require any sign
> > and instead the construction is the generalization of sign, just as
> > the one dimensional form is
> > (1,1) = 0
> > which is to say that
> > - 1 + 1 = 0 .
> > Five signed numbers do have inverses but each individual sign does not
> > carry a direct inverse as they do in the two-signed numbers.
>
> Hi Tim
>
> long time no see..
>
> Don't want to disturb, but you should have a look at my latest version.
> The double-tetrahedron is generating such a hexagonal pattern. This is a
> symbol for complex four-vectors or bi-quaternions. That two are
> tetrahedrons acting in opposite directions.http://docs.google.com/Presentation?id=dd8jz2tx_3gfzvqgd6
> (it is now more or less finished, but I have still not many reactions)
>
> Greetings
>
> Thomas


Hi Thomas.
If you can point me to one section you'd like me to review that would
be great.
The guys on
http://tech.groups.yahoo.com/group/hypercomplex
may be able to help you out more than I can. Jens the moderator there
is very fair in my experience.

- Tim