From: glen herrmannsfeldt on 26 Mar 2010 17:14 In comp.arch.fpga Thomas Entner <thomas.entner(a)entner-electronics.com> wrote: (snip) > I do not know the book, but it is hard for me to not disagree with the > statement, that a digital logic designer is not responsible for the > speed of the circuit. Especially when you are talking about domino > logic, etc. in your other posts, when I remember right ;-) I disagree. In many FPGA projects, speed is the reason for doing the project. Many things can be done on existing processors, but not quite fast enough. The primary goal, then, is to design the logic to be fast. In the case of pipelined arrays, one might need to maximize speed/cost, which is, again, a logic design problem. There are also many problems where speed isn't so important. -- glen
From: Patrick Maupin on 26 Mar 2010 20:12 On Mar 26, 4:14 pm, glen herrmannsfeldt <g...(a)ugcs.caltech.edu> wrote: > I disagree. In many FPGA projects, speed is the reason for doing > the project. Many things can be done on existing processors, but > not quite fast enough. The primary goal, then, is to design > the logic to be fast. In the case of pipelined arrays, one > might need to maximize speed/cost, which is, again, a logic > design problem. > > There are also many problems where speed isn't so important. Well, to be fair, the discussion about speed was about CMOS design, and transistor-level CMOS is a different skill than digital design (although it often resides in the same individual). But to your point about FPGAs, I agree that an "FPGA designer" often needs to be acutely aware of how to make things go fast in an FPGA (which is often more a matter of being willing to experiment, and certainly doesn't require the same low-level hardware understanding as dealing with domino logic does). Where I work, we build real chips, but emulate them in FPGAs. Gates are so cheap these days, and the real silicon is so fast, that my mantra to the digital designers is always to make it work well and fast in the FPGA, and the chip will take care of itself. If you code in a fashion that is designed to be highly optimized for real silicon, sure you might save a milli-cent per chip, but if you weren't able to emulate it at speed (or even if you were able to emulate it at speed, but only through heroic work by the FPGA emulator guy and multiple 30 hour PAR sessions), that could cost you a lot more than your putative savings. Regards, Pat
From: Weng Tianxiang on 27 Mar 2010 22:26 On Mar 26, 5:12 pm, Patrick Maupin <pmau...(a)gmail.com> wrote: > On Mar 26, 4:14 pm, glen herrmannsfeldt <g...(a)ugcs.caltech.edu> wrote: > > > I disagree. In many FPGA projects, speed is the reason for doing > > the project. Many things can be done on existing processors, but > > not quite fast enough. The primary goal, then, is to design > > the logic to be fast. In the case of pipelined arrays, one > > might need to maximize speed/cost, which is, again, a logic > > design problem. > > > There are also many problems where speed isn't so important. > > Well, to be fair, the discussion about speed was about CMOS design, > and transistor-level CMOS is a different skill than digital design > (although it often resides in the same individual). > > But to your point about FPGAs, I agree that an "FPGA designer" often > needs to be acutely aware of how to make things go fast in an FPGA > (which is often more a matter of being willing to experiment, and > certainly doesn't require the same low-level hardware understanding as > dealing with domino logic does). Where I work, we build real chips, > but emulate them in FPGAs. Gates are so cheap these days, and the > real silicon is so fast, that my mantra to the digital designers is > always to make it work well and fast in the FPGA, and the chip will > take care of itself. If you code in a fashion that is designed to be > highly optimized for real silicon, sure you might save a milli-cent > per chip, but if you weren't able to emulate it at speed (or even if > you were able to emulate it at speed, but only through heroic work by > the FPGA emulator guy and multiple 30 hour PAR sessions), that could > cost you a lot more than your putative savings. > > Regards, > Pat Thomas, 1. Speed is the life of a digital design. 2. When dealing with FPGA, I know how a logic design affects its speed by counting how many number of inputs are there for a logic equation, no more than that. 3. When dealing with modern more than 1GHz ASIC, all logic may be implemented as a domino logic which has nothing to do with how a non- domino logic is compiled by a compiler. In both situation, one doesn't have to know how a non-domino logic is compiled. For example, it is to determine if a 32-bit data is a data zero by following equation: IsZero <= a1 or a2 or ... or a31; A digital circuit designer for either FPGA or modern more than 1GHz ASIC doesn't have to understand how the logic is compiled by a compiler: IsZero <= (a1 or a2 or ... or a4) or ... (a30 or a31); or IsZero <= (a1 or a2 or ... or a3) or ... (a28 ... or a31); The book: Logical Effort: Designing Fast CMOS Circuits (The Morgan Kaufmann Series in Computer Architecture and Design) by Ivan Sutherland, Robert F. Sproull, and David Harris (Paperback - Feb. 16, 1999) tells that when 4 inputs of OR gates may be the fastest. The information is really useless. Weng
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