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From: rick_s on 26 Jun 2010 12:13 Here is an example of a program that professional artists can use to make a 3D realistic looking image, that can be sculpted. This example uses voxels which are the cubic name for pixels. The dots in the 3D matrix itself. In normal computer games today they don't use voxels alone they cheat and use polygons and that is why the characters look like they are computer generated. Reboot the TV show uses polygons not voxels. http://www.3d-coat.com/voxel-sculpting/ Some games are combining polygons and voxels. The advantage to using voxels is that if you shoot a wall, or shoot into the dirt, it is fully destructible. You could make it look exactly as if you shot into the dirt or smashed anything if you simply applied the laws of physics and not even in a perfect way, but a general way, would be sufficient to fool the eye. If you sculpt a scene like Zul, then you could use both polygons and voxels but the proper way to do it would be to iterate through all the voxels and do it properly. Polygons simply use the surface of an object, and it has no interior at all. The best way to make the Zul scene with dogs and bats etc would be to do your sculpting on a very large object, then reduce the size later and you will have a very realistic looking scene complete with very fine detail. By changing the scene you create new frames, then those are used to create your animated scene. |