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From: rick_s on 26 Jun 2010 13:07 On 6/26/2010 17:13, rick_s wrote: > Here is an example of a program that professional artists can use to > make a 3D realistic looking image, that can be sculpted. > This example uses voxels which are the cubic name for pixels. > The dots in the 3D matrix itself. > > In normal computer games today they don't use voxels alone they cheat > and use polygons and that is why the characters look like they are > computer generated. Reboot the TV show uses polygons not voxels. > > http://www.3d-coat.com/voxel-sculpting/ > > Some games are combining polygons and voxels. The advantage to using > voxels is that if you shoot a wall, or shoot into the dirt, it is >fully destructible. > > You could make it look exactly as if you shot into the dirt or >smashed anything if you simply applied the laws of physics and not >even in a perfect way, but a general way, would be sufficient to fool >the eye. > > If you sculpt a scene like Zul, then you could use both polygons and > voxels but the proper way to do it would be to iterate through all >the voxels and do it properly. Polygons simply use the surface of an >object, and it has no interior at all. > > The best way to make the Zul scene with dogs and bats etc would be to >do your sculpting on a very large object, then reduce the size later >and you will have a very realistic looking scene complete with very >fine detail. > > By changing the scene you create new frames, then those are used to > create your animated scene. > In this way if an actor is too busy playing with his friends, then he may not need to do the stunts himself. Unless they require closeups, and if you don't use a real actor, then you might end up with what looks like claymation, done on the computer instead of with clay. Now keep in mind that you can transition between similar frames, not a cut to scene where everything in the scene is different, but when you transition between claymation frames, it smooths the motion. Now I did get some flack as well from small business about what the people do with their thing beside the monitor is their business and if it is a marketable product well then that's their business. (saints preserve us, and pass me the Lucky Charms, I'm headin' to the basement) And it might be fashion, and it might be a golf swing, and it might be a new car, and some people, the night before they buy that new car, might want to have the best possible look at it. I hear the cameras to film 3D cost about 20,000 today so it will be weeks before we can get them for six hundred bucks at Walmart. If the holographic 360 degree displays are not ready yet, you can still go with the flat clear panel, as seen in Time Machine remake, and still be able to see the holographic effect. If we can't remove those clear flat screen panels yet, we can still go ahead and do the programming. Then just remove the panels when the prices come down on the full holography technology. Since we are using AI and film and animation, we are creating an interactive multi-media display. As the technology improves with the hardware, more and more people will be involved in making content for this new amazing little holographic world you will have right there on your desktop. It might be a rotating specimen, it might be Gazoo, and since it is right beside your monitor, it can extend itself into your monitor, join the scene instruct, then zip out with total interactivity. No need to focus too much on the AI aspect either yet, since these things can be scripted to begin with. No 3D glasses, but 3D screen TV monitor, with full compliment holographic display panel is what I want for Christmas please. And we do have these things right now according to new reports and the Consumer Electronic Show this year. So we are at least on the train to our happy place, even if we still have a ways to go. I am not suggesting go out and buy a theremin, but I am saying give some thought to improving the user interface, be that the mouse, remote TV clicker, or hand signals, smaller redesigned keypad that just gives directions very very well and very simply, since all your commands will be for your character to go somewhere, in a pretend fashion, in a mental image or a room or real image bitmap displayed on the screen, clicked with a mouse. You have your bitmap of a room with objects that trigger macros,like icons only objects that fit in a room normally, you click the object, the gnome dances and tells you a story about a dragon. The reasons for this are earlier in this thread. Imagine. http://www.youtube.com/watch?v=CQbkhYg2DzM
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