From: quasi on
On Sun, 01 Aug 2010 21:29:46 EDT, Robert Kaufman
<Yearachmeel(a)verizon.net> wrote:

>Hi,
>
>Quasi, you seem to be saying that since there are only a finite number
>of positions all we have to do is to go through all of them to verify whether
>or not we have a winning position or not. I have problem with this. It seems
>that you may have confused the total number of possible positions which is definitely finite with the total number of sequences of positions following
>a possibly winning position which is not finite and which is necessary to
>peruse in order to see whether we truly have a winning position.

But the number of forcing sequences following a winning position _is_
finite.

For a position to be winning, it must be possible to both avoid a loss
and prevent a draw. The 50-move rule is the key.

From Wikipedia:
*****************************************************************************************
The fifty-move rule in chess states that a player can claim a draw if
no capture has been made and no pawn has been moved in the last fifty
consecutive moves (fifty moves by each side).
*****************************************************************************************

Hence, from a winning position, the player must be able to make steady
progress towards a win, otherwise the opponent can claim a draw (which
would mean that the claimed winning position is not really winning
after all).

More concretely, the 50-move rule implies that checkmate can be forced
from any winning position in less that 4000 moves (a crude upper
bound).

quasi
From: Robert Kaufman on
Hi,

Thanks for your reply. Your example involving pawns was clear to
me, but how do you show that even in a game between inexperienced or inattentive players two kings cannot check each other?

What I was trying to say when I referred to multivalued functions was
that in the middle of a game any piece at position (a,b) has a variety of possible moves, and this can be represented by a multivalued function e.g.
f1(a,b) =( a1,b1), ... ,( an,bn) . But then once we choose a new position
f1 collapses to a single valued function.

Respectfully,

Robert Kaufman
From: Ilmari Karonen on
On 2010-08-02, Robert Kaufman <Yearachmeel(a)verizon.net> wrote:
>
> Thanks for your reply. Your example involving pawns was clear to me,
> but how do you show that even in a game between inexperienced or
> inattentive players two kings cannot check each other?

According to the rules of chess, no valid move may place or leave the
moving player's king in check. As every valid position (except the
initial one) must arise as the result of a valid move, no valid
position may have both kings in check.

(If the players are so inexperienced or inattentive that they make
invalid moves, then they're not really playing chess anymore. If you
allow invalid moves, then in principle any position becomes possible.
Obviously, a move which, say, added a dozen kings to the table would
be guaranteed to raise eyebrows; but it would still be a possible
move, just not one allowed by the rules.)

--
Ilmari Karonen
To reply by e-mail, please replace ".invalid" with ".net" in address.
From: Robert Kaufman on
HI.

Thank you for the information.

Are there other configurations which would be impossible
after valid moves had been made other than the example involving pawns
previously mentioned?

Respectfully,

Robert Kaufman
From: James Waldby on
On Mon, 02 Aug 2010 09:57:28 -0400, Robert Kaufman wrote:

> Are there other configurations which would be impossible after valid
> moves had been made other than the example involving pawns previously
> mentioned?

Yes. Besides the example mentioned above, [that configurations
with all pawns in their initial squares and some pieces other than
knights not so, are XCV] there is the well-known example that
configurations with both kings in check are XCV.

(In above and following, let XCV stand for the phrase "not
possible in any legitimate chess game".)

Besides those two examples, the vast majority of configurations
that have 32 pieces on the board are XCV, as follows: The
configurations that have one pawn per player per file are a tiny
minority of all possible 32-piece configurations. (Pawns change
files only when capturing, directly or en passant. After any
capture, fewer than 32 pieces remain on the board.)

You may find <http://en.wikipedia.org/wiki/Chess_composition>
enlightening.

--
jiw